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Map Design and Inspiration

ek-williams edited this page Sep 13, 2022 · 8 revisions

Following the idea of Atlantis being an island, previously sunken, and now raised out of the sea, the sandy terrain of the map mimics the bottom of the ocean - barren and covered in coral. This concept links to the sandy island map design, inspired directly by the stereotypical idea of a 'deserted island'. As such, we took inspiration from images of deserted islands to aid in the design process:

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What we noticed from this research - which opposed our previous design for the map - was that the design would heavily improve with a less 'square' shape. As such, we decided that the map would be more circular in shape, while still maintaining the pixel/tile like aesthetic of the game:

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Upon gathering feedback regarding the map design, it was concluded that users would rather see jagged edges on the island upon expansion, rather than a smooth/perfectly circular island. As such, the design for expansion shifted:

Smooth Map Generation Jagged Map Generation
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References:

Table of Contents

Home

How to Play

Introduction

Game Features

Main Character

Enemies
The Final Boss

Landscape Objects

Shop
Inventory
Achievements
Camera

Crystal

Infrastructure

Audio

User Interfaces Across All Pages
Juicy UI
User Interfaces Buildings
Guidebook
[Resource Management](Resource-Management)
Map
Day and Night Cycle
Unified Grid System (UGS)
Polishing

Game Engine

Getting Started

Entities and Components

Service Locator

Loading Resources

Logging

Unit Testing

Debug Terminal

Input Handling

UI

Animations

Audio

AI

Physics

Game Screens and Areas

Terrain

Concurrency & Threading

Settings

Troubleshooting

MacOS Setup Guide

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