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Objectives Design

viktormmilanov edited this page Oct 4, 2022 · 12 revisions

Objectives

The main purpose of objectives is to guide the player through the first day, introducing all major aspects in the game.

Inspiration

The main inspiration for objectives has been from World of Warcraft. Objectives work slightly differently in there, however, they still aim to aid the player.

Image 1:

Quests_log_interface

Image 2:

Quest-givers-in-World-of-Warcraft

Objectives Design

Since we want to bring attention to the objectives, a way to do that is with an exclamation mark. Thus, this was the base for the design. It was then also encased to further make it stand out. Additionally, the word "OBJECTIVE" was also added (due to user testing, users asked for clarification of the !, adding text greatly improved the clarity of the objective).

objectiveImage Objective objectiveImage   objectiveText

Initial Exploration of Objectives

objectives

Exploring Objectives

After exploring what different objectives the game should have, we came up with 9 main objectives that will serve to guide the player.

  1. Collect 100 of each material. (Introducing resources)
  2. Upgrade the crystal to increase its defences. (Should be shown after you collect materials)
  3. Use the Shop to buy a new building. (Shown after #2)
  4. Use the Shop to buy a new equipment.
  5. Use the Shop to buy a new artefact.
  6. Open up your inventory to access your purchases (shown right after your first purchase)
  7. Kill all enemies during the night. (Show this right when the night phase begins)
  8. Spend all remaining resources in preparation for Typhon (should be shown before last night)
  9. Kill the final boss Typhon to win the game. (Show this when Typhon shows up)

This covers all major aspects of the game, after completing these objectives, the player should have a good understanding of how the game works.

Image References

Image 1: https://images.app.goo.gl/uamE8d4TR4HgnTQL8 Image 2: https://images.app.goo.gl/sPsTiz6YNinAvUuf6

Table of Contents

Home

How to Play

Introduction

Game Features

Main Character

Enemies
The Final Boss

Landscape Objects

Shop
Inventory
Achievements
Camera

Crystal

Infrastructure

Audio

User Interfaces Across All Pages
Juicy UI
User Interfaces Buildings
Guidebook
[Resource Management](Resource-Management)
Map
Day and Night Cycle
Unified Grid System (UGS)
Polishing

Game Engine

Getting Started

Entities and Components

Service Locator

Loading Resources

Logging

Unit Testing

Debug Terminal

Input Handling

UI

Animations

Audio

AI

Physics

Game Screens and Areas

Terrain

Concurrency & Threading

Settings

Troubleshooting

MacOS Setup Guide

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