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Obstacles User Testing Session (Structures)

schmidem edited this page Oct 4, 2022 · 8 revisions

Sprint 3

Temple

Round 1

v1_Temple

User Feedback Notes

  • Good use of colour
  • Add more shading
  • Add more texture to roof (stone-like)
  • Add 2-3 steps (height + makes it look more grand)

Changes for Next Design Iteration

  • Add more shading (1-2 colours per current solid colour or element)
  • Add stone-like texture to roof
  • Add 3 steps surrounding the Temple

Round 2

v2_Temple

User Feedback Notes

  • Improvement, better shading
  • Might need a bit more dimension within elements itself (esp with solid colours)
  • Good spacing, proportional
  • Looks like a Greek worship temple
  • Designs on corner closest to eye are a bit mushed together —> separate
  • Good use of colour
  • Good use of shading
  • Good use of shape
  • More dimension needed with colours
    • add more detail and texture (material-wise, e.g. stone slabs) to roof
    • Add 1-2 more dimensional shades to roof
  • Less columns, make taller (I kind of like how it was proportionately before)

Changes for Next Design Iteration

  • Add one more shade of colour to each element
  • Reduce number of columns (5 on each side)
  • Add stone slab texture to the roof
  • Extend the height of the building columns (by 15 pixels)

Brick Wall

Round 1 (Sprint 1)

v2_WallBrick

User Feedback Notes

  • Seems a bit flat and amateur
  • Looks like a castle top but not exactly a wall
  • Use of colour if a bit bright
    • Caution tape-like
  • Initially hard to distinguish that it is a wall
  • Add isometric design

Changes for Next Design Iteration

  • Make isometric
  • Change colour palette (more natural)
  • Re-design shape to be more recognisable as a wall

House

Round 1 (Sprint 2)

v2_House

User Feedback Notes

  • Distinguished 3D effect
  • Add another plant to make the structure more detailed
  • The building itself lacks colour
  • The perspective effect is not accurate enough
  • Building exterior needs more detail

Changes for Next Design Iteration

  • Adjust the perspective
    • Straighten to 30 degrees
    • Make viewpoint higher so that the top of the roof is shown
  • Building facade changes
    • Add more colours (~ 3 shades of brown)
    • Add wooden texture (use straight vertical pixel lines with varying shades)

Round 2 (Sprint 2)

v3_House

User Feedback Notes

  • Very easy to identify
  • Rich details and suitable colors
  • 3D perspective is fully considered
  • Suggestion: remove the black stroke
  • Suggestion: enlarge the size
  • Suggestion: consider the effect of the surrounding map

Changes for Next Design Iteration

  • Consider surrounding maps and add more land details (foliage, bushes, ivy)
  • Increased size for a larger footprint (covers 4 grid tiles)

Table of Contents

Home

How to Play

Introduction

Game Features

Main Character

Enemies
The Final Boss

Landscape Objects

Shop
Inventory
Achievements
Camera

Crystal

Infrastructure

Audio

User Interfaces Across All Pages
Juicy UI
User Interfaces Buildings
Guidebook
[Resource Management](Resource-Management)
Map
Day and Night Cycle
Unified Grid System (UGS)
Polishing

Game Engine

Getting Started

Entities and Components

Service Locator

Loading Resources

Logging

Unit Testing

Debug Terminal

Input Handling

UI

Animations

Audio

AI

Physics

Game Screens and Areas

Terrain

Concurrency & Threading

Settings

Troubleshooting

MacOS Setup Guide

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