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Sprint 1 Testing and Validation

Heather Blakeway edited this page Sep 12, 2022 · 5 revisions

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Throughout sprint 1 several measures have been taken to ensure the design and functionality of the ranged enemy are suitable for Atlantis Sinks.

Prototype Testing:

Technical User testing of character in-game engine

  • Test for a successful spawn
  • Test for successful functionality targetting player

Design User Feedback Testing

Electric Eel Medium Fidelity User Testing

J-Unit Tests

J-Unit tests were not our main source of testing in sprint 1 as we only constructed the main enemy entity to spawn in the game engine. We endeavor to utilise this type of testing in future sprints once more features such as projectiles etc. are introduced.

Table of Contents

Home

How to Play

Introduction

Game Features

Main Character

Enemies
The Final Boss

Landscape Objects

Shop
Inventory
Achievements
Camera

Crystal

Infrastructure

Audio

User Interfaces Across All Pages
Juicy UI
User Interfaces Buildings
Guidebook
[Resource Management](Resource-Management)
Map
Day and Night Cycle
Unified Grid System (UGS)
Polishing

Game Engine

Getting Started

Entities and Components

Service Locator

Loading Resources

Logging

Unit Testing

Debug Terminal

Input Handling

UI

Animations

Audio

AI

Physics

Game Screens and Areas

Terrain

Concurrency & Threading

Settings

Troubleshooting

MacOS Setup Guide

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