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harland-jensen edited this page Sep 13, 2022 · 7 revisions

Introduction

Tower2 is a specialised structure entity which extends from the Entity class and has unique damage and hit point values. Tower2 is the second defensive tower designed, and is critical to the game, as it allows the player to defend themselves, and the Crystal from enemies in the game, thereby providing them a way to complete the game.

Design Iteration

Version 1

Version 2

First sketch:

Second sketch:

Third sketch:

Current version:

Click here to view User Testing Plan & Sessions

Future Expansion

In the future, research can be conducted with:

Users, to understand what additional features they would expect of a defensive building (e.g. ability to repair, ability to customise) Other games, to allow developers to take inspiration / build upon features from games of the same genre

Table of Contents

Home

How to Play

Introduction

Game Features

Main Character

Enemies
The Final Boss

Landscape Objects

Shop
Inventory
Achievements
Camera

Crystal

Infrastructure

Audio

User Interfaces Across All Pages
Juicy UI
User Interfaces Buildings
Guidebook
[Resource Management](Resource-Management)
Map
Day and Night Cycle
Unified Grid System (UGS)
Polishing

Game Engine

Getting Started

Entities and Components

Service Locator

Loading Resources

Logging

Unit Testing

Debug Terminal

Input Handling

UI

Animations

Audio

AI

Physics

Game Screens and Areas

Terrain

Concurrency & Threading

Settings

Troubleshooting

MacOS Setup Guide

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