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Trap
In tower defence games traps are often a method available to player's to damage enemies who path in a certain way. The Trap entity is a method of doing so, and extends the general Entity class.
Traps are an important innovation for the studio as a whole as they provide an alternative structure for players to build. Furthermore, they also provide a unique gameplay experience, where the player is able to judge whether spending gold for a single-use, high damage structure is worthwhile.
The Trap entity is a specialised extension of the Entity class. Components have been added which provide the trap a specific amount of Health Points, Damage, and behaviour.
The Trap's specialised behaviour is described in the Component Page.
Click here to view User Testing Plan & Sessions
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Whilst greater a greater amount of user-testing / research is needed to know where this feature can be expanded, initial discussion with users indicates that the following features are the minimum that is expected:
- Greater variety / number of unique placeable traps
- Traps which apply unique status effects (e.g. damage over time / poison effects)
- Ability to repair / rebuild traps which have already been used