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Anastasia Laczko edited this page Apr 23, 2021 · 22 revisions

Introduction

There are expected to be several UI displays in the game, e.g. main menu, player stats, level text, pop-up menus, etc. The game engine makes use of libgdx's Scene2D class to render UI elements such as images and text to the screen.

Key Components

  • Renderer - Creates the stage, a canvas for UI elements (actors): Renderer.
  • Render Service - Provides global access to the stage: RenderService.
  • UI Components - Components containing actors to render onto the stage: extend UIComponent.

Usage

Create a UI entity and add UI Components to it (entities can have multiple UI components as long as there's only one of each type):

Entity UI = new Entity();
UI.addComponent(new GameAreaDisplay("Box Forest"));

The UI component should extend UIComponent:

public class GameAreaDisplay extends UIComponent {
  private Label title;

Create actors and add them to the stage in create():

  @Override
  public void create() {
    super.create();
    addActors();
  }

  private void addActors() {
    title = new Label("Forest Area", skin);
    title.setFontScale(2f);
    stage.addActor(title);
  }

Any dynamic properties such as an actor's position should be set in draw():

  @Override
  public void draw(SpriteBatch batch)  {
    int screenHeight = Gdx.graphics.getHeight();
    float offsetX = 10f;
    float offsetY = 30f;
    title.setPosition(offsetX, screenHeight - offsetY);
  }

Remove actors from the stage in dispose():

  @Override
  public void dispose() {
    super.dispose();
    title.remove();
  }
}

Table of Contents

Home

How to Play

Introduction

Game Features

Main Character

Enemies
The Final Boss

Landscape Objects

Shop
Inventory
Achievements
Camera

Crystal

Infrastructure

Audio

User Interfaces Across All Pages
Juicy UI
User Interfaces Buildings
Guidebook
[Resource Management](Resource-Management)
Map
Day and Night Cycle
Unified Grid System (UGS)
Polishing

Game Engine

Getting Started

Entities and Components

Service Locator

Loading Resources

Logging

Unit Testing

Debug Terminal

Input Handling

UI

Animations

Audio

AI

Physics

Game Screens and Areas

Terrain

Concurrency & Threading

Settings

Troubleshooting

MacOS Setup Guide

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