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User Testing Session (Infrastructure)
schmidem edited this page Sep 21, 2022
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31 revisions
Trojan Horse
- At an angle but not 3D
- Flat, needs dimension/depth
- Suggestion: 2-3 shades of colour per element
- Horse is not centred on board - move back further
- Wheels appear flat and at an angle
- Make shape more oval-like
Marble Trap
- Good use of colour and shading
- Too many marbles in tile, makes it look busy
- Marble size too small
- Hard to recognise as marble
- Extend shine/highlight on top
- Kind of look like blueberries at the moment
- Good spacing between marbles
- Spacing between marbles is too uniform
- If game is end of the world, marbles would appear less straight and orderly
Spike Trap
- Make spikes taller + pointier
- Spikes appear blunt at the moment
- Unsure how much damage the spikes cause
- Add more dimension + depth
- Suggestion: 2-3 shades of colour per element
- Spikes are a bit crowded and hard to see
- Suggestion: add fewer spikes and make spikes themselves bigger
House
- Distinguished 3D effect
- Add another plant to make the structure more detailed
- The building itself lacks colour
- The perspective effect is not accurate enough
- Building exterior needs more detail
Trap
- Lack of details
- Lack of colour
- Should remove the black outline
- Consider more 3D visual effects
Tower
- Identifiable as a tower
- No perspective, add depth
- Suggestion: remove the black stroke
- Suggestion: add richer colours
Trojan Horse
- Add 3D perspective to object
- Use 3 shades of colour per element
- Centre horse to the middle of the platform
- Adjust wheel perspective
- Make shape more angular (30 degrees)
- Make shape more oval-like
Marble Trap
- Make marbles larger
- Use fewer marbles (~ 5)
- Make spacing less uniform
- Turn into cluster instead of rows (potentially in a flower formation)
- Dimension
- Extend the shine/highlight length to make it look more glass-like
Spike Trap
- Make spikes larger and taller (+ 2-3 pixels)
- Use fewer spikes (~ 5)
- Dimension for platform
- Use 3 shades of colour per element
- Add wooden texture using different shades of pixel lines
House
- Adjust the perspective
- Straighten to 30 degrees
- Make viewpoint higher so that the top of the roof is shown
- Building facade changes
- Add more colours (~ 3 shades of brown)
- Add wooden texture (use straight vertical pixel lines with varying shades)
Trap
- Use borderless drawing (replace black outline with darker shade of chosen spike colour)
- Add more details ('skeleton' structure, hinges, red target at the centre)
- Add 3D perspective (use 2-3 shades per element)
Tower
- Adjust the perspective relationship to make it look more three-dimensional
- Use borderless drawing (replace black outline with darker shade of applied colour)
- Add colour (orange, blue, yellow, brown)
Trojan Horse
- Good use of colour for dimension
- Big improvement from last version
- Wheels appear to be too high in relation to wooden platform
- Suggestion: lower by 2-3 pixels
- Front wheels are not aligned
- Suggestion: move front right wheel back so that it matches the back wheel
- Make horse bigger, more impact
- Add shadow underneath the horse to make it look more realistic
Marble Trap
- Good use of shading
- ‘Flower’ formation is more playful than previous version
- Suggestion: add drop shadow underneath marbles
Spike Trap
- Spikes itself are flat in comparison to board
- Suggestion: draw at same angle platform
- Spike placement
- Suggestion: make spikes even bigger
- Suggestion: add more spikes/increase density
- Would be cool if it got bloody as the enemies walked on top
- Suggestion: Space out the wooden texture a bit more (have less detail)
House
- Very easy to identify
- Rich details and suitable colors
- 3D perspective is fully considered
- Suggestion: remove the black stroke
- Suggestion: enlarge the size
- Suggestion: consider the effect of the surrounding map
Trap
- The size is too large for the map
- I don't know what the trigger looks like
Tower
- Looks like this tower is too short
- The colour doesn't look like a tower
Trojan Horse
- Wheels
- Make wheels 2-3 pixels lower in relation to wooden platform
- Align wheels on opposite sides
- Horse
- Make the horse larger
- Add shadow underneath the horse make it more realistic
Marble Trap
- Add drop shadow underneath marbles
Spike Trap
- Spikes
- Make more angular (adjust perspective according to grid angle)
- Make larger
- Add more spikes
- Wooden platform
- Have more spacing between detail lines to make wooden texture more sparse
House
- Consider surrounding maps and add more land details (foliage, bushes, ivy)
- Increased size for a larger footprint (covers 4 grid tiles)
Trap
- Size can be reduced by 25%
- Add the effect map after triggering
- Create animation effects using Procreate
Tower
- Increase the height of the tower by 10 pixels
- Keep existing colours but darken their shades
- Add more dimension (2-3 shades per element)
The Final Boss
Shop
Inventory
Achievements
Infrastructure
User Interfaces Across All Pages
User Interfaces Buildings
Guidebook
[Resource Management](Resource-Management)