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User Testing Session (Infrastructure)

schmidem edited this page Sep 21, 2022 · 31 revisions

Sprint 2 Results

Round 1

round 1

User Feedback Notes

Trojan Horse

  • At an angle but not 3D
    • Flat, needs dimension/depth
    • Suggestion: 2-3 shades of colour per element
  • Horse is not centred on board - move back further
  • Wheels appear flat and at an angle
    • Make shape more oval-like

Marble Trap

  • Good use of colour and shading
  • Too many marbles in tile, makes it look busy
  • Marble size too small
  • Hard to recognise as marble
    • Extend shine/highlight on top
    • Kind of look like blueberries at the moment
  • Good spacing between marbles
  • Spacing between marbles is too uniform
    • If game is end of the world, marbles would appear less straight and orderly

Spike Trap

  • Make spikes taller + pointier
    • Spikes appear blunt at the moment
    • Unsure how much damage the spikes cause
  • Add more dimension + depth
    • Suggestion: 2-3 shades of colour per element
  • Spikes are a bit crowded and hard to see
    • Suggestion: add fewer spikes and make spikes themselves bigger

House

  • Distinguished 3D effect
  • Add another plant to make the structure more detailed
  • The building itself lacks colour
  • The perspective effect is not accurate enough
  • Building exterior needs more detail

Trap

  • Lack of details
  • Lack of colour
  • Should remove the black outline
  • Consider more 3D visual effects

Tower

  • Identifiable as a tower
  • No perspective, add depth
  • Suggestion: remove the black stroke
  • Suggestion: add richer colours

Changes for Next Design Iteration

Trojan Horse

  • Add 3D perspective to object
    • Use 3 shades of colour per element
  • Centre horse to the middle of the platform
  • Adjust wheel perspective
    • Make shape more angular (30 degrees)
    • Make shape more oval-like

Marble Trap

  • Make marbles larger
  • Use fewer marbles (~ 5)
  • Make spacing less uniform
    • Turn into cluster instead of rows (potentially in a flower formation)
  • Dimension
    • Extend the shine/highlight length to make it look more glass-like

Spike Trap

  • Make spikes larger and taller (+ 2-3 pixels)
  • Use fewer spikes (~ 5)
  • Dimension for platform
    • Use 3 shades of colour per element
    • Add wooden texture using different shades of pixel lines

House

  • Adjust the perspective
    • Straighten to 30 degrees
    • Make viewpoint higher so that the top of the roof is shown
  • Building facade changes
    • Add more colours (~ 3 shades of brown)
    • Add wooden texture (use straight vertical pixel lines with varying shades)

Trap

  • Use borderless drawing (replace black outline with darker shade of chosen spike colour)
  • Add more details ('skeleton' structure, hinges, red target at the centre)
  • Add 3D perspective (use 2-3 shades per element)

Tower

  • Adjust the perspective relationship to make it look more three-dimensional
  • Use borderless drawing (replace black outline with darker shade of applied colour)
  • Add colour (orange, blue, yellow, brown)

Round 2

round 2

User Feedback Notes

Trojan Horse

  • Good use of colour for dimension
    • Big improvement from last version
  • Wheels appear to be too high in relation to wooden platform
    • Suggestion: lower by 2-3 pixels
  • Front wheels are not aligned
    • Suggestion: move front right wheel back so that it matches the back wheel
  • Make horse bigger, more impact
  • Add shadow underneath the horse to make it look more realistic

Marble Trap

  • Good use of shading
  • ‘Flower’ formation is more playful than previous version
  • Suggestion: add drop shadow underneath marbles

Spike Trap

  • Spikes itself are flat in comparison to board
    • Suggestion: draw at same angle platform
  • Spike placement
    • Suggestion: make spikes even bigger
    • Suggestion: add more spikes/increase density
  • Would be cool if it got bloody as the enemies walked on top
    • Suggestion: Space out the wooden texture a bit more (have less detail)

House

  • Very easy to identify
  • Rich details and suitable colors
  • 3D perspective is fully considered
  • Suggestion: remove the black stroke
  • Suggestion: enlarge the size
  • Suggestion: consider the effect of the surrounding map

Trap

  • The size is too large for the map
  • I don't know what the trigger looks like

Tower

  • Looks like this tower is too short
  • The colour doesn't look like a tower

Changes for Next Design Iteration

Trojan Horse

  • Wheels
    • Make wheels 2-3 pixels lower in relation to wooden platform
    • Align wheels on opposite sides
  • Horse
    • Make the horse larger
    • Add shadow underneath the horse make it more realistic

Marble Trap

  • Add drop shadow underneath marbles

Spike Trap

  • Spikes
    • Make more angular (adjust perspective according to grid angle)
    • Make larger
    • Add more spikes
  • Wooden platform
    • Have more spacing between detail lines to make wooden texture more sparse

House

  • Consider surrounding maps and add more land details (foliage, bushes, ivy)
  • Increased size for a larger footprint (covers 4 grid tiles)

Trap

  • Size can be reduced by 25%
  • Add the effect map after triggering
    • Create animation effects using Procreate

Tower

  • Increase the height of the tower by 10 pixels
  • Keep existing colours but darken their shades
    • Add more dimension (2-3 shades per element)

Previous Sprints

Sprint 1

Table of Contents

Home

How to Play

Introduction

Game Features

Main Character

Enemies
The Final Boss

Landscape Objects

Shop
Inventory
Achievements
Camera

Crystal

Infrastructure

Audio

User Interfaces Across All Pages
Juicy UI
User Interfaces Buildings
Guidebook
[Resource Management](Resource-Management)
Map
Day and Night Cycle
Unified Grid System (UGS)
Polishing

Game Engine

Getting Started

Entities and Components

Service Locator

Loading Resources

Logging

Unit Testing

Debug Terminal

Input Handling

UI

Animations

Audio

AI

Physics

Game Screens and Areas

Terrain

Concurrency & Threading

Settings

Troubleshooting

MacOS Setup Guide

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