The repository contains the code for launching and capturing the impact of Perceptual Manipulation Attacks (PMA) in Mixed Reality on end users.
Further details can be found in the paper "Exploring User Reactions and Mental Models Towards Perceptual Manipulation Attacks in Mixed Reality" by Kaiming Cheng, Jeffery F. Tian, Tadayoshi Kohno, and Franziska Roesner.
If you end up building on this research or code as part of a project or publication, please include a reference to the USENIX Security paper.
@inproceedings {285369,
title = {Exploring User Reactions and Mental Models Towards Perceptual Manipulation Attacks in Mixed Reality},
booktitle = {32nd USENIX Security Symposium (USENIX Security 23)},
year = {2023},
address = {Anaheim, CA},
url = {https://www.usenix.org/conference/usenixsecurity23/presentation/cheng},
publisher = {USENIX Association},
month = aug,
}
This is a project from the Security & Privacy Research Lab at the University of Washington. For more information about our other research projects in augmented- and mixed-reality security and privacy, see: https://ar-sec.cs.washington.edu/.
We tested our code using Oculus Quest 2 with a ZED Mini camera attached.
We tested our code in Unity Version 2019.4.12f1 on a local server with port number equals to 3000. Our attack module is built on top of the ZED Plugin for Unity. Please follow their instruction to install all necessary dependencies and load the plugin in your Unity.
This repository contains the following materials:
Nodejs/server.js
: contains the code that we use to host Node.js server and that connects it to Unity.Nodejs/package.json
: contains the dependencies we used for this project. Runnpm install
to install necessary packages.Nodejs/public
: contains the code that we use for the experiment interface. Please start from theindex.html
page.Nodejs/DB
: contains the code that we use for uploading result to MongoDB database.Nodejs/Socket_IO
: contains the code that we use for starting Socket.io connection.
Unity\MR_Scenes
: contains three unity scenes that map to PMA experiment in the paper.Unity\Scripts\AudioManager
: contains the code we use to manage the Auditory PMA.Unity\Scripts\HandPresence
: contains the code we use to display the Situational Awareness Attack.Unity\Scripts\MarkerObject_MoveToMarker
: contains the code we use to locate AR objects in Color PMA.Unity\Scripts\NetworkClient
: contains the code we use to connect Socket.io and that sends out attack signal.
If you have any questions, feel free to contact Kaiming (kaimingc@cs.washington.edu).
This code and data are covered by a modified BSD 3-Clause License which restricts the use of the code to academic purposes and which specifically prohibits commercial applications.
Any redistribution or use of this software must be limited to the purposes of non-commercial scientific research or non-commercial education. Any other use, in particular any use for commercial purposes, is prohibited. This includes, without limitation, incorporation in a commercial product, use in a commercial service, or production of other artefacts for commercial purposes.