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removes the free syndicate headset from the syndicate footsoldier (sp…
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Flareguy authored Mar 2, 2024
1 parent 1c628b2 commit a5200cc
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Showing 2 changed files with 9 additions and 48 deletions.
2 changes: 1 addition & 1 deletion Resources/Prototypes/Entities/Mobs/NPCs/human.yml
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- Syndicate
- type: Loadout
prototypes:
- SyndicateFootsoldierGear
- SyndicateFootsoldierGearRuin
- type: InputMover
- type: MobMover
- type: HTN
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55 changes: 8 additions & 47 deletions Resources/Prototypes/Roles/Jobs/Fun/misc_startinggear.yml
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satchel: ClothingBackpackDuffelSyndicateOperativeMedic
duffelbag: ClothingBackpackDuffelSyndicateOperativeMedic

# Syndicate Footsoldier Gear - Unarmed
# Syndicate Footsoldier Gear
- type: startingGear
id: SyndicateFootsoldierGear
equipment:
jumpsuit: ClothingUniformJumpsuitOperative
head: ClothingHeadHelmetSwatSyndicate
mask: ClothingMaskGas
outerClothing: ClothingOuterArmorBasicSlim
outerClothing: ClothingOuterArmorBasic
ears: ClothingHeadsetAltSyndicate
gloves: ClothingHandsGlovesCombat
back: ClothingBackpackFilled
shoes: ClothingShoesBootsCombat
id: SyndiPDA #a subtype of this for footsoldiers would probably be good to have
innerClothingSkirt: ClothingUniformJumpsuitOperative
satchel: ClothingBackpackDuffelSyndicateOperative
duffelbag: ClothingBackpackDuffelSyndicateOperative

# Syndicate Footsoldier Gear - Knife
- type: startingGear
id: SyndicateFootsoldierGearKnife
equipment:
jumpsuit: ClothingUniformJumpsuitOperative
head: ClothingHeadHelmetSwatSyndicate
mask: ClothingMaskGas
outerClothing: ClothingOuterArmorBasicSlim
ears: ClothingHeadsetAltSyndicate
gloves: ClothingHandsGlovesCombat
back: ClothingBackpackFilled
shoes: ClothingShoesBootsCombat
pocket1: CombatKnife
id: SyndiPDA
innerClothingSkirt: ClothingUniformJumpsuitOperative
satchel: ClothingBackpackDuffelSyndicateOperative
duffelbag: ClothingBackpackDuffelSyndicateOperative

# Syndicate Footsoldier Gear - Energy Sword
- type: startingGear
id: SyndicateFootsoldierGearESword
equipment:
jumpsuit: ClothingUniformJumpsuitOperative
head: ClothingHeadHelmetSwatSyndicate
mask: ClothingMaskGas
outerClothing: ClothingOuterArmorBasicSlim
ears: ClothingHeadsetAltSyndicate
gloves: ClothingHandsGlovesCombat
back: ClothingBackpackFilled
shoes: ClothingShoesBootsCombatFilled
pocket1: EnergySword
pocket2: EnergyShield
id: SyndiPDA
innerClothingSkirt: ClothingUniformJumpsuitOperative
satchel: ClothingBackpackDuffelSyndicateOperative
satchel: ClothingBackpackSatchelFilled
duffelbag: ClothingBackpackDuffelSyndicateOperative

# Syndicate Footsoldier Gear - Viper
# Syndicate Footsoldier Gear - No Headset
- type: startingGear
id: SyndicateFootsoldierGearPistol
id: SyndicateFootsoldierGearRuin
equipment:
jumpsuit: ClothingUniformJumpsuitOperative
head: ClothingHeadHelmetSwatSyndicate
mask: ClothingMaskGas
outerClothing: ClothingOuterArmorBasicSlim
ears: ClothingHeadsetAltSyndicate
outerClothing: ClothingOuterArmorBasic
gloves: ClothingHandsGlovesCombat
back: ClothingBackpackFilled
shoes: ClothingShoesBootsCombat
pocket1: WeaponPistolViper
id: SyndiPDA
innerClothingSkirt: ClothingUniformJumpsuitOperative
satchel: ClothingBackpackDuffelSyndicateOperative
satchel: ClothingBackpackSatchelFilled
duffelbag: ClothingBackpackDuffelSyndicateOperative

# Nanotrasen Paramilitary Unit Gear - pistol
# Nanotrasen Paramilitary Unit Gear
- type: startingGear
id: NanotrasenParamilitaryGear
equipment:
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