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OpenGL demo of a deferred rendering pipeline. (with the added bonus of spelling "deferred" wrong)

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Ultranull/deffered-lighting-demo

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deffered-lighting-demo

Demonstration of deffered lighting.

controls

key press action
w,a,s,d fps movement controls for forward, backward, right, and left motion
space and shift ascend and descend
mouse look control
'e' place a light at camera location
'q' cycle render stage textures
'f' take a screenshot (saved as 'screenshot.bmp' in the working directory)

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OpenGL demo of a deferred rendering pipeline. (with the added bonus of spelling "deferred" wrong)

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