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TGA to PNG, added StarLifter
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BobPalmer committed Oct 17, 2014
1 parent 2c6e097 commit 7223ce7
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Showing 106 changed files with 1,755 additions and 14 deletions.
1 change: 1 addition & 0 deletions GameData/CommunityResourcePack/CommonResources.cfg
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Expand Up @@ -87,6 +87,7 @@ RESOURCE_DEFINITION
density = 0.005
flowMode = NO_FLOW
transfer = NONE
isTweakable = true
}
RESOURCE_DEFINITION
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2 changes: 1 addition & 1 deletion GameData/UmbraSpaceIndustries/FTT.version
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Expand Up @@ -10,7 +10,7 @@
"VERSION":{
"MAJOR":0,
"MINOR":2,
"PATCH":2,
"PATCH":3,
"BUILD":0
},
"KSP_VERSION":{
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Binary file modified GameData/UmbraSpaceIndustries/FTT/Assets/CmdPod.tga
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Binary file modified GameData/UmbraSpaceIndustries/FTT/Assets/KontainerBase.png
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Binary file removed GameData/UmbraSpaceIndustries/FTT/Assets/Scratch.tga
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Binary file added GameData/UmbraSpaceIndustries/FTT/Assets/scratch.png
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Expand Up @@ -32,7 +32,7 @@ category = Utility
subcategory = 0
title = 'Honeybadger' Cargo Bay (5M)
manufacturer = Umbra Space Industries
description = TBD
description = A large 3.75m cargo bay, perfect for hauling Kontainers!

// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
attachRules = 1,0,1,0,0
Expand Down Expand Up @@ -79,6 +79,8 @@ MODULE
textureNames = UmbraSpaceIndustries/FTT/Assets/HoneyBadger;UmbraSpaceIndustries/FTT/Assets/HoneyBadger_GRY;UmbraSpaceIndustries/FTT/Assets/HoneyBadger_ORG;UmbraSpaceIndustries/FTT/Assets/HoneyBadger_BRN;
objectNames = Cap;DoorTop01;DoorTop2_;Door_001;Door_002;Door_003;Door02_000;Door02_002;Door02_003;
textureDisplayNames = Yellow;Gray;Orange;Brown;
nextButtonText = Next Door Texture
prevButtonText = Previous Door Texture
}

MODULE
Expand All @@ -88,6 +90,9 @@ MODULE
textureNames = UmbraSpaceIndustries/FTT/Assets/HoneyBadger;UmbraSpaceIndustries/FTT/Assets/HoneyBadger_GRY;UmbraSpaceIndustries/FTT/Assets/HoneyBadger_ORG;UmbraSpaceIndustries/FTT/Assets/HoneyBadger_BRN;
objectNames = Door02_004;Door_004;
textureDisplayNames = Yellow;Gray;Orange;Brown;
nextButtonText = Next Trim Texture
prevButtonText = Previous Trim Texture

}

MODULE
Expand All @@ -97,6 +102,8 @@ MODULE
textureNames = UmbraSpaceIndustries/FTT/Assets/HoneyBadger;UmbraSpaceIndustries/FTT/Assets/HoneyBadger_GRY;UmbraSpaceIndustries/FTT/Assets/HoneyBadger_ORG;UmbraSpaceIndustries/FTT/Assets/HoneyBadger_BRN;
objectNames = CargoBay;Mount01;Mount02;
textureDisplayNames = Yellow;Gray;Orange;Brown;
nextButtonText = Next Hardware Texture
prevButtonText = Previous Hardware Texture
}

}
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9 changes: 8 additions & 1 deletion GameData/UmbraSpaceIndustries/FTT/Parts/FTT_Cargo_375_01.cfg
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Expand Up @@ -51,7 +51,10 @@ MODULE
textureDisplayNames = Ore;Water;Substrate;Minerals;Karbonite;LFO;
useFuelSwitchModule = true
fuelTankSetups = 0;1;2;3;4;5;
}
repaintableEVA = false
nextButtonText = Next Cargo
prevButtonText = Previous Cargo
}
MODULE
{
name = FSfuelSwitch
Expand All @@ -74,6 +77,8 @@ MODULE
textureNames = UmbraSpaceIndustries/FTT/Assets/HoneyBadger;UmbraSpaceIndustries/FTT/Assets/HoneyBadger_GRY;UmbraSpaceIndustries/FTT/Assets/HoneyBadger_ORG;UmbraSpaceIndustries/FTT/Assets/HoneyBadger_BRN;
objectNames = Cylinder_001;
textureDisplayNames = Yellow;Gray;Orange;Brown;
nextButtonText = Next Main Texture
prevButtonText = Previous Main Texture
}

MODULE
Expand All @@ -83,6 +88,8 @@ MODULE
textureNames = UmbraSpaceIndustries/FTT/Assets/CargoDecal;UmbraSpaceIndustries/FTT/Assets/CargoDecal_GRY;UmbraSpaceIndustries/FTT/Assets/CargoDecal_ORG;UmbraSpaceIndustries/FTT/Assets/CargoDecal_BRN;
objectNames = DECAL;
textureDisplayNames = Yellow;Gray;Orange;Brown;
nextButtonText = Next Trim Texture
prevButtonText = Previous Trim Texture
}

}
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11 changes: 9 additions & 2 deletions GameData/UmbraSpaceIndustries/FTT/Parts/FTT_Cargo_375_02.cfg
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Expand Up @@ -39,7 +39,7 @@ category = Utility
subcategory = 0
title = 'Honeybadger' Cargo Pod (Jumbo)
manufacturer = Umbra Space Industries
description = TBD
description = A large cargo pod with integrated mounting points for the Honeybadger transport

// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
attachRules = 1,0,1,1,0
Expand All @@ -61,6 +61,9 @@ MODULE
textureDisplayNames = Ore;Water;Substrate;Minerals;Karbonite;LFO;
useFuelSwitchModule = true
fuelTankSetups = 0;1;2;3;4;5;
repaintableEVA = false
nextButtonText = Next Cargo
prevButtonText = Previous Cargo
}
MODULE
{
Expand All @@ -84,6 +87,8 @@ MODULE
textureNames = UmbraSpaceIndustries/FTT/Assets/HoneyBadger;UmbraSpaceIndustries/FTT/Assets/HoneyBadger_GRY;UmbraSpaceIndustries/FTT/Assets/HoneyBadger_ORG;UmbraSpaceIndustries/FTT/Assets/HoneyBadger_BRN;
objectNames = Cylinder_001;
textureDisplayNames = Yellow;Gray;Orange;Brown;
nextButtonText = Next Main Texture
prevButtonText = Previous Main Texture
}

MODULE
Expand All @@ -92,7 +97,9 @@ MODULE
name = FStextureSwitch2
textureNames = UmbraSpaceIndustries/FTT/Assets/CargoDecal;UmbraSpaceIndustries/FTT/Assets/CargoDecal_GRY;UmbraSpaceIndustries/FTT/Assets/CargoDecal_ORG;UmbraSpaceIndustries/FTT/Assets/CargoDecal_BRN;
objectNames = DECAL;
textureDisplayNames = Yellow;Gray;Orange;Brown;
textureDisplayNames = Yellow;Gray;Orange;Brown;
nextButtonText = Next Trim Texture
prevButtonText = Previous Trim Texture
}


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Original file line number Diff line number Diff line change
Expand Up @@ -20,14 +20,14 @@ node_stack_top = 0.0, 0.25, 0.0, 0.0, 1.0, 0.0, 3


// --- editor parameters ---
TechRequired = start
TechRequired = veryHeavyRocketry
entryCost = 7600
cost = 3800
category = Control
subcategory = 0
title = 'Honeybadger' Control Module
manufacturer = Umbra Space Industries
description = TBD
description = 3.75m control module with built in SAS and RCS thrusters
breakingForce = 203040
breakingTorque = 203040
// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
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Original file line number Diff line number Diff line change
Expand Up @@ -28,7 +28,7 @@ category = Propulsion
subcategory = 0
title = 'Honeybadger' VTOL Engine
manufacturer = Umbra Space Industries
description = TBD
description = Inline liquid fueled VTOL engine

// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
attachRules = 1,0,1,1,0
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179 changes: 179 additions & 0 deletions GameData/UmbraSpaceIndustries/FTT/Parts/FTT_Engine_375_03.cfg
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@@ -0,0 +1,179 @@
PART
{
// --- general parameters ---
name = FTT_Engine_375_03
module = Part
author = RoverDude

// --- asset parameters ---
scale = 1
rescaleFactor = 1
MODEL
{
model = UmbraSpaceIndustries/FTT/Assets/FTT_Engine_375_03
}

// --- node definitions ---
// definition format is Position X, Position Y, Position Z, Up X, Up Y, Up Z


node_stack_top = 0, 2.71, 0, 0.0, 1.0, 0.0, 3
node_stack_top = 0, -9.58, 0, 0.0, 1.0, 0.0, 3



breakingForce = 203040
breakingTorque = 203040


// --- editor parameters ---
TechRequired = veryHeavyRocketry
entryCost = 7600
cost = 3800
category = Propulsion
subcategory = 0
title = GNR-3750 Nuclear Engine
manufacturer = Umbra Space Industries
description = The GNR-3750 represents over 20 tons of highly dangerous nuclear-powered, liquid hydrogen fueled mayhem in a shiny package. Proving once again that sometimes, bigger is in fact better.

// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
attachRules = 1,0,1,1,0

// --- standard part parameters ---
mass = 27
dragModelType = default
maximum_drag = 0.20
minimum_drag = 0.15
angularDrag = 2
crashTolerance = 45
maxTemp = 3400

EFFECTS
{
running_closed
{
AUDIO
{
channel = Ship
clip = sound_rocket_hard
volume = 0.0 0.0
volume = 1.0 1.0
pitch = 0.0 0.2
pitch = 1.0 1.0
loop = true
}
PREFAB_PARTICLE
{
prefabName = fx_smokeTrail_veryLarge
transformName = thrustTransform
emission = 0.0 0.0
emission = 0.05 0.0
emission = 0.075 0.25
emission = 1.0 1.25
speed = 0.0 0.25
speed = 1.0 1.0
localOffset = 0, 0, 1
}
MODEL_MULTI_PARTICLE
{
modelName = Squad/FX/ksX_Exhaust
transformName = thrustTransform
emission = 0.0 0.0
emission = 0.05 0.0
emission = 0.075 0.25
emission = 1.0 1.25
speed = 0.0 0.5
speed = 1.0 1.2
}
}
engage
{
AUDIO
{
channel = Ship
clip = sound_vent_soft
volume = 1.0
pitch = 2.0
loop = false
}
}
flameout
{
PREFAB_PARTICLE
{
prefabName = fx_exhaustSparks_flameout_2
transformName = fxPoint
oneShot = true
}
AUDIO
{
channel = Ship
clip = sound_explosion_low
volume = 1.0
pitch = 2.0
loop = false
}
}
}


MODULE
{
name = ModuleEnginesFX
thrustVectorTransformName = thrustTransform
engineID = KSX
runningEffectName = running_closed
exhaustDamage = True
ignitionThreshold = 0.1
minThrust = 0
maxThrust = 720
heatProduction = 400
fxOffset = 0, 0, 1.5
PROPELLANT
{
name = LiquidHydrogen
ratio = 1
DrawGauge = True
}
PROPELLANT
{
name = ElectricCharge
ratio = 5
DrawGauge = True
}

atmosphereCurve
{
key = 0 1100
key = 1 250
}

}


MODULE
{
name = ModuleGimbal
gimbalTransformName = thrustTransform
gimbalRange = 1
}

MODULE
{
name = ModuleAnimateHeat
ThermalAnim = engineHeat
}

RESOURCE
{
name = ElectricCharge
amount = 0
maxAmount = 0
isTweakable = false
hideFlow = true
}

}



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