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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="GodotceanSimulation"
config/description="No Description"
run/main_scene="res://scenes/main.tscn"
config/features=PackedStringArray("4.2", "C#", "Forward Plus")
config/icon="res://icon.svg"
[display]
window/vsync/vsync_mode=0
[dotnet]
project/assembly_name="GodotceanSimulation"
[input]
zoom_in={
"deadzone": 0.5,
"events": [null, Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":4,"canceled":false,"pressed":false,"double_click":false,"script":null)
]
}
zoom_out={
"deadzone": 0.5,
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":16,"position":Vector2(120, 15),"global_position":Vector2(124, 56),"factor":1.0,"button_index":5,"canceled":false,"pressed":true,"double_click":false,"script":null)
]
}
draw={
"deadzone": 0.5,
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":1,"position":Vector2(104, 15),"global_position":Vector2(108, 56),"factor":1.0,"button_index":1,"canceled":false,"pressed":true,"double_click":false,"script":null)
]
}
[rendering]
anti_aliasing/quality/screen_space_aa=1