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GLSL: Incorrect use of "binding" for explicit locations. #25

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pixelnerve opened this issue May 23, 2017 · 0 comments
Open

GLSL: Incorrect use of "binding" for explicit locations. #25

pixelnerve opened this issue May 23, 2017 · 0 comments

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@pixelnerve
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Example:
RWTexture3D<float> Texture : register( u0 );

translates to (GLSL):
layout(binding= 0) uniform image3D Texture;

images should use location instead.

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