You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
and in HLSL I read from that sampler, store results in float4 (high prec) float4 value=read from Depth..
However the generated GLSL code gives me:
layout(location = 3) uniform highp sampler2D Depth; // THIS OK
mediump vec4 u_xlat10_0; // THIS NOT OK
void main()
{
u_xlat10_0 = textureLod(Depth, vs_TEXCOORD0.xy, 0.0);
the u_xlat10_0 is defined as mediump
The text was updated successfully, but these errors were encountered:
I use this code to specify high precision for "Depth" sampler:
and in HLSL I read from that sampler, store results in float4 (high prec)
float4 value=read from Depth..
However the generated GLSL code gives me:
the
u_xlat10_0
is defined asmediump
The text was updated successfully, but these errors were encountered: