diff --git a/Basic/2DSpaceShooter/README.md b/Basic/2DSpaceShooter/README.md index f8deb1ba..5a9a652c 100644 --- a/Basic/2DSpaceShooter/README.md +++ b/Basic/2DSpaceShooter/README.md @@ -4,8 +4,8 @@ # 2D Space Shooter [![UnityVersion](https://img.shields.io/badge/Unity%20Version:-2022.3%20LTS-57b9d3.svg?logo=unity&color=2196F3)](https://unity.com/releases/editor/whats-new/2022.3.0) -[![NetcodeVersion](https://img.shields.io/badge/Netcode%20Version:-1.7.1-57b9d3.svg?logo=unity&color=2196F3)](https://github.com/Unity-Technologies/com.unity.netcode.gameobjects/releases/tag/ngo%2F1.7.1) -[![LatestRelease](https://img.shields.io/badge/Latest%20%20Github%20Release:-v1.5.0-57b9d3.svg?logo=github&color=brightgreen)](https://github.com/Unity-Technologies/com.unity.multiplayer.samples.bitesize/releases/tag/v1.5.0) +[![NetcodeVersion](https://img.shields.io/badge/Netcode%20Version:-1.8.1-57b9d3.svg?logo=unity&color=2196F3)](https://github.com/Unity-Technologies/com.unity.netcode.gameobjects/releases/tag/ngo%2F1.8.1) +[![LatestRelease](https://img.shields.io/badge/Latest%20%20Github%20Release:-v1.6.0-57b9d3.svg?logo=github&color=brightgreen)](https://github.com/Unity-Technologies/com.unity.multiplayer.samples.bitesize/releases/tag/v1.6.0)

This is a UNET sample project converted to Netcode for GameObjects. The 2DSpaceShooter sample is a bitesize sample designed to demonstrate networked 2D and physics-based character movement. @@ -41,4 +41,4 @@ Check out our main [Bitesize Samples GitHub Readme](https://github.com/Unity-Tec [![Documentation](https://img.shields.io/badge/Unity-bitesize--docs-57b9d3.svg?logo=unity&color=2196F3)](https://docs-multiplayer.unity3d.com/netcode/current/learn/bitesize/bitesize-introduction) [![Forums](https://img.shields.io/badge/Unity-multiplayer--forum-57b9d3.svg?logo=unity&color=2196F3)](https://forum.unity.com/forums/multiplayer.26/) -[![Discord](https://img.shields.io/discord/449263083769036810.svg?label=discord&logo=discord&color=5865F2)](https://discord.gg/FM8SE9E) \ No newline at end of file +[![Discord](https://img.shields.io/discord/449263083769036810.svg?label=discord&logo=discord&color=5865F2)](https://discord.gg/FM8SE9E) diff --git a/Basic/ClientDriven/README.md b/Basic/ClientDriven/README.md index 7fb5d2e1..ac0abe41 100644 --- a/Basic/ClientDriven/README.md +++ b/Basic/ClientDriven/README.md @@ -5,7 +5,7 @@ [![UnityVersion](https://img.shields.io/badge/Unity%20Version:-2022.3%20LTS-57b9d3.svg?logo=unity&color=2196F3)](https://unity.com/releases/editor/whats-new/2022.3.0) [![NetcodeVersion](https://img.shields.io/badge/Netcode%20Version:-1.8.1-57b9d3.svg?logo=unity&color=2196F3)](https://github.com/Unity-Technologies/com.unity.netcode.gameobjects/releases/tag/ngo%2F1.8.1) -[![LatestRelease](https://img.shields.io/badge/Latest%20%20Github%20Release:-v1.5.0-57b9d3.svg?logo=github&color=brightgreen)](https://github.com/Unity-Technologies/com.unity.multiplayer.samples.bitesize/releases/tag/v1.5.0) +[![LatestRelease](https://img.shields.io/badge/Latest%20%20Github%20Release:-v1.6.0-57b9d3.svg?logo=github&color=brightgreen)](https://github.com/Unity-Technologies/com.unity.multiplayer.samples.bitesize/releases/tag/v1.6.0)

The ClientDriven sample is a sample project made with Netcode for GameObjects designed to demonstrate responsive 3rd-person WASD character movements even under unfavourable network conditions. diff --git a/Basic/DynamicAddressablesNetworkPrefabs/README.md b/Basic/DynamicAddressablesNetworkPrefabs/README.md index 02bccfe4..49ac696b 100644 --- a/Basic/DynamicAddressablesNetworkPrefabs/README.md +++ b/Basic/DynamicAddressablesNetworkPrefabs/README.md @@ -4,10 +4,12 @@ # Dynamic Addressables Network Prefabs Sample [![UnityVersion](https://img.shields.io/badge/Unity%20Version:-2022.3%20LTS-57b9d3.svg?logo=unity&color=2196F3)](https://unity.com/releases/editor/whats-new/2022.3.0) -[![NetcodeVersion](https://img.shields.io/badge/Netcode%20Version:-1.7.1-57b9d3.svg?logo=unity&color=2196F3)](https://github.com/Unity-Technologies/com.unity.netcode.gameobjects/releases/tag/ngo%2F1.7.1) -[![LatestRelease](https://img.shields.io/badge/Latest%20%20Github%20Release:-v1.5.0-57b9d3.svg?logo=github&color=brightgreen)](https://github.com/Unity-Technologies/com.unity.multiplayer.samples.bitesize/releases/tag/v1.5.0) +[![NetcodeVersion](https://img.shields.io/badge/Netcode%20Version:-1.7.1-57b9d3.svg?logo=unity&color=2196F3)](https://github.com/Unity-Technologies/com.unity.netcode.gameobjects/releases/tag/ngo%2F1.7.1)* +[![LatestRelease](https://img.shields.io/badge/Latest%20%20Github%20Release:-v1.6.0-57b9d3.svg?logo=github&color=brightgreen)](https://github.com/Unity-Technologies/com.unity.multiplayer.samples.bitesize/releases/tag/v1.6.0)

+*: Due to a regression in Netcode for GameObjects pertaining to the destruction of NetworkObjects when a client unsuccessfully connects, this sample has remained at v1.7.1. It will be upgraded in the near future with the latest Netcode version including a fix for the regression. + The Dynamic Prefabs Sample showcases the available use-cases for the dynamic prefab system, which allows us to add new spawnable prefabs at runtime. This sample uses Addressables to load the dynamic prefab, however any GameObject with a NetworkObject component can be used, regardless of its source. This sample also uses in-game UI (created using UI Toolkit) to interface with the dynamic prefabs system with configurable options like artificial latency and network spawn timeout for easy testing. ## Note on Addressables diff --git a/Basic/Invaders/README.md b/Basic/Invaders/README.md index 479af632..2aa12363 100644 --- a/Basic/Invaders/README.md +++ b/Basic/Invaders/README.md @@ -5,7 +5,7 @@ [![UnityVersion](https://img.shields.io/badge/Unity%20Version:-2022.3%20LTS-57b9d3.svg?logo=unity&color=2196F3)](https://unity.com/releases/editor/whats-new/2022.3.0) [![NetcodeVersion](https://img.shields.io/badge/Netcode%20Version:-1.8.1-57b9d3.svg?logo=unity&color=2196F3)](https://github.com/Unity-Technologies/com.unity.netcode.gameobjects/releases/tag/ngo%2F1.8.1) -[![LatestRelease](https://img.shields.io/badge/Latest%20%20Github%20Release:-v1.5.0-57b9d3.svg?logo=github&color=brightgreen)](https://github.com/Unity-Technologies/com.unity.multiplayer.samples.bitesize/releases/tag/v1.5.0) +[![LatestRelease](https://img.shields.io/badge/Latest%20%20Github%20Release:-v1.6.0-57b9d3.svg?logo=github&color=brightgreen)](https://github.com/Unity-Technologies/com.unity.multiplayer.samples.bitesize/releases/tag/v1.6.0)

This is a UNET sample project converted to Netcode for GameObjects. The Invaders sample is a sample project designed to demonstrate game flows and game modes. @@ -40,4 +40,4 @@ Check out our main [Bitesize Samples GitHub Readme](https://github.com/Unity-Tec [![Documentation](https://img.shields.io/badge/Unity-bitesize--docs-57b9d3.svg?logo=unity&color=2196F3)](https://docs-multiplayer.unity3d.com/netcode/current/learn/bitesize/bitesize-introduction) [![Forums](https://img.shields.io/badge/Unity-multiplayer--forum-57b9d3.svg?logo=unity&color=2196F3)](https://forum.unity.com/forums/multiplayer.26/) -[![Discord](https://img.shields.io/discord/449263083769036810.svg?label=discord&logo=discord&color=5865F2)](https://discord.gg/FM8SE9E) \ No newline at end of file +[![Discord](https://img.shields.io/discord/449263083769036810.svg?label=discord&logo=discord&color=5865F2)](https://discord.gg/FM8SE9E) diff --git a/CHANGELOG.md b/CHANGELOG.md index c5667531..bd08beb6 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -1,6 +1,6 @@ # Changelog -## [unreleased] yyyy-mm-dd +## [1.6.0] 2024-05-30 ### Bitesize Samples Repository diff --git a/README.md b/README.md index ed9c4ece..7436cc5c 100644 --- a/README.md +++ b/README.md @@ -3,10 +3,12 @@ # Netcode for GameObjects Bitesize Samples [![UnityVersion](https://img.shields.io/badge/Unity%20Version:-2022.3%20LTS-57b9d3.svg?logo=unity&color=2196F3)](https://unity.com/releases/editor/whats-new/2022.3.0) -[![NetcodeVersion](https://img.shields.io/badge/Netcode%20Version:-1.7.1-57b9d3.svg?logo=unity&color=2196F3)](https://github.com/Unity-Technologies/com.unity.netcode.gameobjects/releases/tag/ngo%2F1.7.1) -[![LatestRelease](https://img.shields.io/badge/Latest%20%20Github%20Release:-v1.5.0-57b9d3.svg?logo=github&color=brightgreen)](https://github.com/Unity-Technologies/com.unity.multiplayer.samples.bitesize/releases/tag/v1.5.0) +[![NetcodeVersion](https://img.shields.io/badge/Netcode%20Version:-1.8.1-57b9d3.svg?logo=unity&color=2196F3)](https://github.com/Unity-Technologies/com.unity.netcode.gameobjects/releases/tag/ngo%2F1.8.1)* +[![LatestRelease](https://img.shields.io/badge/Latest%20%20Github%20Release:-v1.6.0-57b9d3.svg?logo=github&color=brightgreen)](https://github.com/Unity-Technologies/com.unity.multiplayer.samples.bitesize/releases/tag/v1.6.0)

+*: Due to a regression in Netcode for GameObjects pertaining to the destruction of NetworkObjects when a client unsuccessfully connects, the Dynamic Addressables Network Prefabs sample has remained at v1.7.1. It will be upgraded in the near future with the latest Netcode version including a fix for the regression. + This repository contains a collection of bitesize sample projects and games that showcase different techniques which can help you get started with development of a multiplayer project using [Netcode for GameObjects](https://github.com/Unity-Technologies/com.unity.netcode.gameobjects).