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Query Examples
p: t=Texture width>=<$number:4096,64,8192$>
p: t=Material shader=Assets/Personal/ElliottC/Shaders/PBR_StandardSand.shadergraph
p: t=Material ref=Assets/Personal/Bondhan/Shaders/3DNoise_T.psd
p: t=SceneAsset
p: tag=MainCamera
p: ref="Assets/Prefabs/Crystal.prefab"
p: t:scene ref="Assets/Prefabs/Crystal.prefab"
p: prefab:variant
p: ref=”Assets/LEGO/Prefabs/LEGO Models/Buildings/Fence.prefab”
p: missing:scripts scene="Assets/Scenes/Test/SampleScene.unity"
p: missing:scripts from=prefab
h: t=MeshFilter vertices>4096
h: t=MeshFilter faces>1024
h: t=MeshRenderer ref="Assets/Art/Environment/Materials/Architect/M_Metal01.mat"
h: t:Camera #fieldofview>70
h: t:Light #m_layer=5 #m_Intensity>0.5
h: t:MeshRenderer #StaticShadowCaster=True
h: tag=Player layer=9
h: t:SpriteRenderer #DrawMode=Sliced
h: t:SpriteRenderer -#DrawMode=Sliced
h: t:SpriteRenderer ref="Assets/Prefabs/Crystal.prefab"
h: -t:LODGroup t:MeshRenderer vertices>2000
h: t:Light #m_Shadows.m_Type=Soft
h: t:Light #m_ShadowRadius<0.3
h: #m_LocalPosition<(,0,)
h: y<0
h: faces>1000
h: ref=”Assets/LEGO/Prefabs/LEGO Models/Buildings/Fence.prefab”