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feat(gsh): implement ready for players #95

feat(gsh): implement ready for players

feat(gsh): implement ready for players #95

Triggered via pull request November 22, 2023 11:48
Status Failure
Total duration 44s
Artifacts

test-and-lint.yaml

on: pull_request
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4 errors and 2 warnings
goreleaser: game-server-hosting/server/bind.go#L1
: # github.com/Unity-Technologies/unity-gaming-services-go-sdk/game-server-hosting/server [github.com/Unity-Technologies/unity-gaming-services-go-sdk/game-server-hosting/server.test]
goreleaser: game-server-hosting/server/server_test.go#L12
"strconv" imported and not used
goreleaser: game-server-hosting/server/server_test.go#L21
"github.com/google/uuid" imported and not used (typecheck)
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issues found
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The following actions uses node12 which is deprecated and will be forced to run on node16: actions/checkout@v2, actions/setup-go@v2, golangci/golangci-lint-action@v2. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
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The `save-state` command is deprecated and will be disabled soon. Please upgrade to using Environment Files. For more information see: https://github.blog/changelog/2022-10-11-github-actions-deprecating-save-state-and-set-output-commands/