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Update README.md
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UnrealKaraulov authored Dec 6, 2023
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Expand Up @@ -8,7 +8,7 @@ To launch the 3D editor, drag and drop a .bsp file onto the executable/window, o

See the [wiki](https://github.com/wootguy/bspguy/wiki) for tutorials.

## Editor Features
## newbspguy Editor Features
- Keyvalue editor with FGD support
- Entity + BSP model creation and duplication
- Easy object movement and scaling
Expand All @@ -19,22 +19,20 @@ See the [wiki](https://github.com/wootguy/bspguy/wiki) for tutorials.
- Hull deletion + redirection + creation
- clipnode generation is similar to `-cliptype legacy` in the CSG compiler (the _worst_ method)
- Basic face editing

Added new features in this fork:
# also
- Texture Rotation
- Face Editor Update(better texture support, verts manual editor, etc, but without texture browser)
- Export obj, wad, ent, bsp(like "valve hammer prefabs", model with working collision, can be used in any entity instead of MDL models)
- Export obj, wad, ent, bsp/bspmodel, hlrad files.
- Import wad, ent, bsp(in two modes)
- Render bsp and mdl models(MDL with no rendermodes/lightings support)
- Render .BSP and .MDL models.
- Full support for "angle" and "angles" keyvalue.
- Render ents and models using these keyvalues.
- Full featured LightMap Editor.
- Full featured **LightMap Editor**.
- Updated Entity Report, added search by any parameters and sorting by fgd flags.
- Added "undo/redo" for any manipulation. (Move ents/origin, etc)
- Added "undo/redo" support for many manipulations. (Move ents/origin, etc)
- Added move model(as option for transforming, like move origin)
- Added CRC-Spoofing(now possible to replace original map and play it on any servers)
- Updated controls logic(now can't using hotkeys and manipulation, if any input/window is active)
- Replaced and edited many functions(using static analysis proposals, compiler warnings)
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![image](https://user-images.githubusercontent.com/12087544/88471604-1768ac80-cec0-11ea-9ce5-13095e843ce7.png)
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