diff --git a/README.md b/README.md index 03884f12..794c73e3 100644 --- a/README.md +++ b/README.md @@ -8,7 +8,7 @@ To launch the 3D editor, drag and drop a .bsp file onto the executable/window, o See the [wiki](https://github.com/wootguy/bspguy/wiki) for tutorials. -## Editor Features +## newbspguy Editor Features - Keyvalue editor with FGD support - Entity + BSP model creation and duplication - Easy object movement and scaling @@ -19,22 +19,20 @@ See the [wiki](https://github.com/wootguy/bspguy/wiki) for tutorials. - Hull deletion + redirection + creation - clipnode generation is similar to `-cliptype legacy` in the CSG compiler (the _worst_ method) - Basic face editing - -Added new features in this fork: +# also - Texture Rotation - Face Editor Update(better texture support, verts manual editor, etc, but without texture browser) -- Export obj, wad, ent, bsp(like "valve hammer prefabs", model with working collision, can be used in any entity instead of MDL models) +- Export obj, wad, ent, bsp/bspmodel, hlrad files. - Import wad, ent, bsp(in two modes) -- Render bsp and mdl models(MDL with no rendermodes/lightings support) +- Render .BSP and .MDL models. - Full support for "angle" and "angles" keyvalue. - Render ents and models using these keyvalues. -- Full featured LightMap Editor. +- Full featured **LightMap Editor**. - Updated Entity Report, added search by any parameters and sorting by fgd flags. -- Added "undo/redo" for any manipulation. (Move ents/origin, etc) +- Added "undo/redo" support for many manipulations. (Move ents/origin, etc) - Added move model(as option for transforming, like move origin) - Added CRC-Spoofing(now possible to replace original map and play it on any servers) - Updated controls logic(now can't using hotkeys and manipulation, if any input/window is active) -- Replaced and edited many functions(using static analysis proposals, compiler warnings) ... ![image](https://user-images.githubusercontent.com/12087544/88471604-1768ac80-cec0-11ea-9ce5-13095e843ce7.png)