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colormaps.ts
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colormaps.ts
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/**
* @license
* Copyright 2016 Google Inc.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
export const glsl_COLORMAPS =
`vec3 colormapJet(float x) {
vec3 result;
result.r = x < 0.89 ? ((x - 0.35) / 0.31) : (1.0 - (x - 0.89) / 0.11 * 0.5);
result.g = x < 0.64 ? ((x - 0.125) * 4.0) : (1.0 - (x - 0.64) / 0.27);
result.b = x < 0.34 ? (0.5 + x * 0.5 / 0.11) : (1.0 - (x - 0.34) / 0.31);
return clamp(result, 0.0, 1.0);
}
` +
/*
* Adapted from http://www.mrao.cam.ac.uk/~dag/CUBEHELIX/CubeHelix.m
* which is licensed under http://unlicense.org/
*/
`vec3 colormapCubehelix(float x) {
float xclamp = clamp(x, 0.0, 1.0);
float angle = 2.0 * 3.1415926 * (4.0 / 3.0 + xclamp);
float amp = xclamp * (1.0 - xclamp) / 2.0;
vec3 result;
float cosangle = cos(angle);
float sinangle = sin(angle);
result.r = -0.14861 * cosangle + 1.78277 * sinangle;
result.g = -0.29227 * cosangle + -0.90649 * sinangle;
result.b = 1.97294 * cosangle;
result = clamp(xclamp + amp * result, 0.0, 1.0);
return result;
}
`;