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Global.Windows.cs
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Global.Windows.cs
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// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using Eto.Drawing;
using Eto.Wpf.Drawing;
using System.IO;
using System.Windows.Media.Imaging;
namespace MonoGame.Tools.Pipeline
{
static partial class Global
{
private static void PlatformInit()
{
}
private static System.Drawing.Bitmap PlatformGetFileIcon(string path)
{
return System.Drawing.Icon.ExtractAssociatedIcon(path).ToBitmap();
}
private static Bitmap ToEtoImage(System.Drawing.Bitmap bitmap)
{
var ret = new BitmapImage();
using (MemoryStream stream = new MemoryStream())
{
bitmap.Save(stream, System.Drawing.Imaging.ImageFormat.Png);
stream.Position = 0;
ret.BeginInit();
ret.DecodePixelHeight = 16;
ret.DecodePixelWidth = 16;
ret.StreamSource = stream;
ret.CacheOption = BitmapCacheOption.OnLoad;
ret.EndInit();
}
return new Bitmap(new BitmapHandler(ret));
}
}
}