Let techies with laid mines return #2565
ReadAaagain
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It is hoped that the mine laying techies can return. The current techies have lost the game features and are repeated with some heroes, such as Lich and skywrath mage.
At present, the only thing that can support techies is the high damage value after the rework of techies, which is very bad. The outstanding value but mediocre skill setting will make techies weaken the damage or be replaced by other heroes after the skill setting, because those heroes will have more advantages in the overall situation when they have their own characteristic settings (compared with other heroes). Obviously, because techies has lost its characteristics, And those heroes have the original characteristics. They will have more opportunities to play some functions in dota2 than techies, rather than let their functions be replaced by techies. After all, this is meaningless and will offend another group of players. If the unique characteristics of heroes similar to the modified techies are weakened due to the strength of techies and supplemented with numerical values, it will make other heroes lose their characteristics. The same situation has happened, but the current version of techies will undoubtedly accelerate this process. In short, deleting the characteristics of a special hero will provide an opportunity to weaken the characteristics of other heroes. Moreover, heroes with less obvious characteristics in dota are unique, For example, brewmaster (referring to brewmaster, the modification of the third skill in some modifications of brewmaster in the 7.32 update is bad. It is completely separated from drunkards boxing. It is not excluded that the designer made changes to cater to Aghanim's shard, which shows that the designer may not consider the background story of the hero when designing the hero, which is very bad), More heroes with less obvious characteristics will make the competition between these heroes more intense. At this time, numerical adjustment will become a simple way to make these heroes unique. Using this method to create heroic characteristics may have no additional position in dota2.
Not every player must like and play all heroes easily, such as the old versions of technologies, nature prophet and Meepo.
The original heroes of DOTA were not designed by a single person or a team, but by many people who might not know each other and join the game. This is very diversified. Diversified content may not be able to make all diversified content meet everyone's preferences. Not all of them are designed by a single person or a team, but also the hero design in dota makes each hero have a lot of details at the level of knowledge and culture. It also better reflects the expectations of those who make these heroes. After all, it is very different to let one person focus on one hero and let one person focus on several heroes. This does not completely deny that a person or a team can not do the same or better, but at present, the uniqueness of the heroes of dota2 is weakening. (the loss of drunkards boxing of brewmaster in 7.32 will better reflect this point), which can not be ruled out that the background story of techies and the role of Mines of techies in reality were not paid attention to during the remake of techies. More choices will enable players to better choose their favorite heroes, which also brings together many different types of players. While playing unsuited heroes, players are also learning. At the same time, they also improve the ability of tolerance and understanding of the players themselves. This is not only for the game, but also for those who have made these unique heroes.
Landmines are very good designs. It is interesting to waste time and energy to pursue the results of the big bang. It is also interesting to support different types of traps. It is also interesting to trigger automatically and manually. And the risks and rewards seem to be well matched.
No need to directly participate in the battle also provides some players with the motivation to play dota2. This makes dota2 more strategic than a simple spell operation.
No matter what kind of hero you play, if you can't observe the situation of the battlefield and the situation of your teammates, it will cause you to leave the team or the situation.
In addition to the inadequacy of the players' game level, it can not be ruled out that some players play negative games, and even some players deliberately choose techies to play negative games. On the one hand, this is a malicious act of slandering heroes. On the other hand, it also shows that techies itself is fun to play. These malicious players are unfair to those who like techies and want to win with techies. After techies has lost its game features, these malicious players can also choose other interesting heroes to play the game. Will these heroes also be hung with the voting title of the first hated hero and then be remade without any features? As long as the game has operable content that can provide fun for a single person, and the game is also a team game, the same situation will occur. So are developers really ready to "delete (redo) one when they find it"? If not, why should techies make a start?
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