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Move MacOS to its own workflow, so it can have its own badge
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zpostfacto committed Sep 9, 2024
1 parent ea3a62e commit 4f7e3be
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39 changes: 0 additions & 39 deletions .github/workflows/build.yml
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Expand Up @@ -91,42 +91,3 @@ jobs:
run: test_connection.exe identity quick lane_quick_queueanddrain lane_quick_priority_and_background
shell: cmd

build-and-test-osx:
name: Build And Test MacOS
runs-on: macos-latest
steps:
- uses: actions/checkout@v3
- name: Install Vcpkg
run: |
git clone https://github.com/Microsoft/vcpkg.git
cd vcpkg
./bootstrap-vcpkg.sh
./vcpkg integrate install
- name: Configure CMake
# Configure CMake in a 'build' subdirectory. `CMAKE_BUILD_TYPE` is only required if you are using a single-configuration generator such as make.
# See https://cmake.org/cmake/help/latest/variable/CMAKE_BUILD_TYPE.html?highlight=cmake_build_type
run: cmake -B ${{github.workspace}}/build
-DCMAKE_BUILD_TYPE=Release
-DCMAKE_TOOLCHAIN_FILE=${{ github.workspace }}/vcpkg/scripts/buildsystems/vcpkg.cmake
-DBUILD_TESTS=ON

- name: Build
# Build the program with the given configuration
run: cmake --build ${{github.workspace}}/build --config Release

- name: Test
working-directory: ${{github.workspace}}/build
# Execute tests defined by the CMake configuration.
# See https://cmake.org/cmake/help/latest/manual/ctest.1.html for more detail
run: ctest -C Release

- name: Test crypto
working-directory: ${{github.workspace}}/build/bin
run: ./test_crypto
shell: bash

- name: Test connection
working-directory: ${{github.workspace}}/build/bin
run: ./test_connection identity quick lane_quick_queueanddrain lane_quick_priority_and_background
shell: bash
44 changes: 44 additions & 0 deletions .github/workflows/macos.yml
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name: MacOS
on: [push, pull_request]

jobs:

build-and-test-macos:
name: Build And Test MacOS
runs-on: macos-latest
steps:
- uses: actions/checkout@v3
- name: Install Vcpkg
run: |
git clone https://github.com/Microsoft/vcpkg.git
cd vcpkg
./bootstrap-vcpkg.sh
./vcpkg integrate install
- name: Configure CMake
# Configure CMake in a 'build' subdirectory. `CMAKE_BUILD_TYPE` is only required if you are using a single-configuration generator such as make.
# See https://cmake.org/cmake/help/latest/variable/CMAKE_BUILD_TYPE.html?highlight=cmake_build_type
run: cmake -B ${{github.workspace}}/build
-DCMAKE_BUILD_TYPE=Release
-DCMAKE_TOOLCHAIN_FILE=${{ github.workspace }}/vcpkg/scripts/buildsystems/vcpkg.cmake
-DBUILD_TESTS=ON

- name: Build
# Build the program with the given configuration
run: cmake --build ${{github.workspace}}/build --config Release

#- name: Test
# working-directory: ${{github.workspace}}/build
# # Execute tests defined by the CMake configuration.
# # See https://cmake.org/cmake/help/latest/manual/ctest.1.html for more detail
# run: ctest -C Release

- name: Test crypto
working-directory: ${{github.workspace}}/build/bin
run: ./test_crypto
shell: bash

- name: Test connection
working-directory: ${{github.workspace}}/build/bin
run: ./test_connection identity quick lane_quick_queueanddrain lane_quick_priority_and_background
shell: bash
2 changes: 1 addition & 1 deletion README.md
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@@ -1,5 +1,5 @@
# GameNetworkingSockets
[![Windows, Ubuntu, OSX](https://github.com/ValveSoftware/GameNetworkingSockets/actions/workflows/build.yml/badge.svg)](https://github.com/ValveSoftware/GameNetworkingSockets/actions) [![Linux flavors](https://github.com/ValveSoftware/GameNetworkingSockets/actions/workflows/linux-flavors.yml/badge.svg)](https://github.com/ValveSoftware/GameNetworkingSockets/actions)
[![Windows, Ubuntu](https://github.com/ValveSoftware/GameNetworkingSockets/actions/workflows/build.yml/badge.svg)](https://github.com/ValveSoftware/GameNetworkingSockets/actions) [![MacOS](https://github.com/ValveSoftware/GameNetworkingSockets/actions/workflows/macos.yml/badge.svg)](https://github.com/ValveSoftware/GameNetworkingSockets/actions) [![Linux flavors](https://github.com/ValveSoftware/GameNetworkingSockets/actions/workflows/linux-flavors.yml/badge.svg)](https://github.com/ValveSoftware/GameNetworkingSockets/actions)

GameNetworkingSockets is a basic transport layer for games. The features are:

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