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About The Pull Request
The dye bins had the partially unfinished version, ports the final version. What this means is
Slapcraft! Its nicer visually, get audio and message feedback and less clutter.
Logic is simple. Better to have a base item recipe (bin, wich exists) then manipulate it in various ways to create subtypes (make it a water bin by filling with water etc) instead of having each be a separate craft item.
dyebin_alt.mp4
The climb up well item item gets a rope sprite, fits the desc and how it functions bettet than another well sprite in the underground. Sorta like hanging chain in visual style but a rope.
Fancy hats craft recipe 1 cloth cheaper but requires 1 feather. All of them got a feather in the hat, its pretty annoying its not a part of making them.
Found couple more outdated clothes sprites.
-Webbed shirt - the slightly more transparent version added (your current has too high alpha and shows up too close to the normal white one. Basically a little more transparency is all, just enough to make it visually distinct from white regular shirt.
-Shalal wasnt using the color palette adjusted version thus too dark, correct version in.
-Brimmed hat had about 25& pure black area on the onmob, slightly hueshifted that part to dark-dark brown looks nicer
-Flat hat lacked onmob, got it now
-one of the rag masks lacked a toggled icon, sorted.
-noble boots was lacking some states for dwarfs
Only thing anyone is likely to even notice of those is the shalal being less super-dark on default color.
Pre-Merge Checklist