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FQBlur.cpp
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/******************************************************************************
FQBlur filter plugin for vapoursynth by V.C.Mohan
This filter operates in freq domain (2d) and blurs
linear (motion) or circular (focus) styles within a window
Author V.C.Mohan.
12 june 2015, 26 May 2021
Copyright (C) < 2008- 2021> <V.C.Mohan>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, version 3 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
A copy of the GNU General Public License is at
see <http://www.gnu.org/licenses/>.
For details of how to contact author see <http://www.avisynth.org/vcmohan>
********************************************************************************/
/*
#include <Windows.h>
#include <stdlib.h>
#include "VapourSynth.h"
#include "VSHelper.h"
#include <math.h>
//#include <complex>
#include "fftwlite.h"
#include "factorize.cpp"
*/
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------------------------------------
//----------------------------------------------------------------------------------------
typedef struct
{
VSNodeRef *node;
const VSVideoInfo *vi;
bool line; // true for line or false for circular
int xcoord; // right end x coordinate or blur radius in pixels
int ycoord; // right end y coordinate for line being true
int wbest; // nearest higher width for best speed of fft
int hbest; // nearest higher height for best speed of fft
int wbestUV; // for YUV with subsamplingW
int hbestUV; // for YUV with subsamplingH
float * FreqFilter; // This is the place designed filter resides
float* FreqFilterUV;
fftwf_plan pf, pinv; // forward and inverse fft plans
fftwf_plan pfUV, pinvUV; // for subsampled planes
int bestR, bestRUV; // width for real data will be half of bwd + 1.and used for filter design
#include "fftLateBindingClassParams.cpp"
float* inBuf;
fftwf_complex* outBuf;
}F2QBlurData;
/*************************************************/
template <typename finc>
void blurPlane2D(F2QBlurData* d, float* inBuf, fftwf_complex* outBuf, float* filter,
fftwf_plan pf, fftwf_plan pinv, const finc* sp, finc* dp,
int pitch, int height, int width, int bestY, int bestX, finc min, finc max);
void positionBlurFilter(fftwf_complex* fout, float* Filter, int bestx, int besty);
//---------------------------------------------------------------------------------
static void VS_CC f2qblurInit(VSMap *in, VSMap *out, void **instanceData, VSNode *node, VSCore *core, const VSAPI *vsapi)
{
F2QBlurData *d = (F2QBlurData *) * instanceData;
vsapi->setVideoInfo(d->vi, 1, node);
const VSFormat *fi = d->vi->format;
// frame dimensions
int fwd = ( (d->vi->width + 3) >> 2) << 2;
int fht = ( (d->vi->height + 3) >> 2) << 2;
int fwdUV = fwd, fhtUV = fht;
// filter dimensions
int *factorsbuf = vs_aligned_malloc <int>(sizeof( int) *64, 32); //maximum 64 factors, first is factor, second is dividend to be factored. At
d->wbest = getBestDim(fwd + ADDSAFE, factorsbuf);
d->hbest = getBestDim(fht + ADDSAFE, factorsbuf);
int subH = 0;
int subW = 0;
if (fi->colorFamily == cmYUV)
{
subW = fi->subSamplingW;
subH = fi->subSamplingH;
fwdUV = fwd >> subW;
fhtUV = fht >> subH;
d->wbestUV = getBestDim(fwdUV + ADDSAFE, factorsbuf);
d->hbestUV = getBestDim(fhtUV + ADDSAFE, factorsbuf);
}
else
{
d->wbestUV = d->wbest;
d->hbestUV = d->hbest;
}
vs_aligned_free(factorsbuf);
d->bestR = d->wbest/2 + 1;
d->bestRUV = d->wbestUV / 2 + 1;
#include "ConstructorCodeForLateBindingfft.cpp"
if (!ok)
{
vsapi->setError(out, "vcm.fqblur: could not load any of the dll or get required fnctions");
if (d->hinstLib != NULL)
FreeLibrary(d->hinstLib);
vsapi->freeNode(d->node);
return;
}
int nbits=fi->bitsPerSample;
int isize = d->hbest * d->wbest;
int fqsize = d->hbest * d->bestR;
int isizeUV = d->hbestUV * d->wbestUV;
int fqsizeUV = d->hbestUV * d->bestRUV;
// buffers
d->inBuf = (float*)d->fftwf_malloc(sizeof(float) * isize);
d->outBuf = (fftwf_complex*)d->fftwf_malloc (sizeof(fftwf_complex) * fqsize);// +1 is only a safeguard not really reqd
// creates forward and inverse fft plans
d->FreqFilter = (float*)d->fftwf_malloc(sizeof(float) * fqsize);
// forward for padded size complex to complex
d->pf = d->fftwf_plan_dft_r2c_2d(d->hbest, d->wbest, d->inBuf, d->outBuf, FFTW_MEASURE);
// inverse
d->pinv = d->fftwf_plan_dft_c2r_2d(d->hbest, d->wbest, d->outBuf, d->inBuf, FFTW_MEASURE);
if (subH != 0 || subW != 0)
{
d->FreqFilterUV = (float*)d->fftwf_malloc(sizeof(float) * fqsizeUV);
d->pfUV = d->fftwf_plan_dft_r2c_2d(d->hbestUV, d->wbestUV, d->inBuf, d->outBuf, FFTW_MEASURE);
d->pinvUV = d->fftwf_plan_dft_c2r_2d(d->hbestUV, d->wbestUV, d->outBuf, d->inBuf, FFTW_MEASURE);
}
else
{
d->FreqFilterUV = d->FreqFilter;
d-> pfUV = d->pf;
d->pinvUV = d->pinv;
}
int count = DrawPSF(d->inBuf, d->line, d-> xcoord, d-> ycoord, d->wbest, d->hbest, 0.0); // we can add spike to mellow inversion
// forward transform
d->fftwf_execute(d->pf);
// make it zero phase
for( int i = 0; i < fqsize; i ++)
d->outBuf[i][0] = sqrt (getAmpSquareOfComplex(d->outBuf + i));
positionBlurFilter(d->outBuf, d->FreqFilter, d->wbest, d->hbest);
if (fi->subSamplingH != 0 || fi->subSamplingW != 0)
{
if (d->line)
DrawPSF(d->inBuf, d->line, d->xcoord >> subW, d->ycoord >> subH, d->wbestUV, d->hbestUV, 0.0);
else
DrawCircularPSFUV(d->inBuf, d->xcoord, d->wbestUV, d->hbestUV, subW, subH);
// forward transform
d->fftwf_execute(d->pfUV);
// make it zero phase
for (int i = 0; i < fqsizeUV; i++)
d->outBuf[i][0] = sqrt(getAmpSquareOfComplex(d->outBuf + i));
positionBlurFilter(d->outBuf, d->FreqFilterUV, d->wbestUV, d->hbestUV);
}
//d->fftwf_free(inBuf);
//d->fftwf_free(outBuf);
}
//--------------------------------------------------------------------------------------------
void positionBlurFilter(fftwf_complex* fout, float* Filter, int bestx, int besty)
{
float scale = 1.0f / (bestx * besty);
// transfer to filter buffer including scaling and removing filtering
for (int h = 0; h < besty; h++)
{
for (int w = 0; w < bestx / 2 + 1; w++)
{
Filter[w] = fout[w][0] * scale;
}
Filter += bestx / 2 + 1;
fout += bestx / 2 + 1;
}
}
//--------------------------------------------------------------------------------------
template <typename finc>
void blurPlane2D(F2QBlurData * d, float * inBuf, fftwf_complex * outBuf, float * filter,
fftwf_plan pf, fftwf_plan pinv, const finc* sp, finc* dp,
int pitch, int height, int width, int bestY, int bestX, finc min, finc max )
{
getRealInput2D(inBuf, sp, pitch, height, width, bestY, bestX, false);
d->fftwf_execute_dft_r2c(pf, inBuf, outBuf);
ApplyFilter2D(outBuf, filter, bestY, (bestX / 2 ) + 1);
d->fftwf_execute_dft_c2r(pinv, outBuf, inBuf);
getRealOutput2D(inBuf, dp, pitch,
height, width, bestY, bestX, min, max);
}
//-----------------------------------------------------------------------------------------------
// This is the main function that gets called when a frame should be produced. It will, in most cases, get
// called several times to produce one frame. This state is being kept track of by the value of
// activationReason. The first call to produce a certain frame n is always arInitial. In this state
// you should request all the input frames you need. Always do it in ascending order to play nice with the
// upstream filters.
// Once all frames are ready, the filter will be called with arAllFramesReady. It is now time to
// do the actual processing.
static const VSFrameRef *VS_CC f2qblurGetFrame(int n, int activationReason, void **instanceData,
void **frameData, VSFrameContext *frameCtx, VSCore *core, const VSAPI *vsapi)
{
F2QBlurData *d = (F2QBlurData *) * instanceData;
if (activationReason == arInitial)
{
// Request the source frame on the first call
vsapi->requestFrameFilter(n, d->node, frameCtx);
}
else if (activationReason == arAllFramesReady)
{
const VSFrameRef *src = vsapi->getFrameFilter(n, d->node, frameCtx);
// The reason we query this on a per frame basis is because we want our filter
// to accept clips with varying dimensions. If we reject such content using d->vi
// would be better.
const VSFormat *fi = d->vi->format;
int height = vsapi->getFrameHeight(src, 0);
int width = vsapi->getFrameWidth(src, 0);
// When creating a new frame for output it is VERY EXTREMELY SUPER IMPORTANT to
// supply the "dominant" source frame to copy properties from. Frame props
// are an essential part of the filter chain and you should NEVER break it.
VSFrameRef *dst = vsapi->copyFrame(src, core);
//float* inBuf = d->inBuf; // vs_aligned_malloc <float>(sizeof(float) * d->wbest * d->hbest, 32);
//fftwf_complex* outBuf = d->outBuf;// vs_aligned_malloc<fftwf_complex>(sizeof(fftwf_complex) * (d->wbest / 2 + 1) * d->hbest, 64);
// It's processing loop time!
// Loop over all the planes
int nplanes = fi->numPlanes > 3 ? 3 : fi->numPlanes;
for (int plane = 0; plane < nplanes; plane ++)
{
const uint8_t *sp = vsapi->getReadPtr(src, plane);
int src_stride = vsapi->getStride(src, plane);
uint8_t *dp = vsapi->getWritePtr(dst, plane);
int dst_stride = vsapi->getStride(dst, plane); // note that if a frame has the same dimensions and format, the stride is guaranteed to be the same. int dst_stride = src_stride would be fine too in this filter.
// Since planes may be subsampled you have to query the height of them individually
int height = vsapi->getFrameHeight(src, plane);
int width = vsapi->getFrameWidth(src, plane);
int nbytes = fi->bytesPerSample;
int spitch = src_stride / nbytes;
int dpitch = dst_stride / nbytes;
// process image
if(fi->sampleType == stInteger)
{
if(fi->bitsPerSample == 8)
{
uint8_t min = 0;
uint8_t max = 255;
if (plane == 0)
blurPlane2D(d, d->inBuf, d->outBuf, d->FreqFilter,
d->pf, d->pinv, sp, dp,
spitch, height, width, d->hbest, d->wbest, min, max);
else
blurPlane2D(d, d->inBuf, d->outBuf, d->FreqFilterUV,
d->pfUV, d->pinvUV, sp, dp,
spitch, height, width, d->hbestUV, d->wbestUV, min, max);
}
else
{ // 16 bit data
int nbits = fi->bitsPerSample;
uint16_t min = 0;
uint16_t max = (1 << nbits) - 1;
const uint16_t *srcp = (uint16_t *) sp;
uint16_t * dstp = (uint16_t *) dp;
if (plane == 0)
blurPlane2D(d, d->inBuf, d->outBuf, d->FreqFilter,
d->pf, d->pinv, srcp, dstp,
spitch, height, width, d->hbest, d->wbest, min, max);
else
blurPlane2D(d, d->inBuf, d->outBuf, d->FreqFilterUV,
d->pfUV, d->pinvUV, srcp, dstp,
spitch, height, width, d->hbestUV, d->wbestUV, min, max);
}
}
else
{
// float data
float min = 0.0f;
float max = 1.0f;
if (fi->colorFamily == cmYUV && plane != 0)
{
min = -0.5f;
max = 0.5f;
}
const float *srcp = (float *) sp;
float * dstp = (float *) dp;
if (plane == 0)
blurPlane2D(d, d->inBuf, d->outBuf, d->FreqFilter,
d->pf, d->pinv, srcp, dstp,
spitch, height, width, d->hbest, d->wbest, min, max);
else
blurPlane2D(d, d->inBuf, d->outBuf, d->FreqFilterUV,
d->pfUV, d->pinvUV, srcp, dstp,
spitch, height, width, d->hbestUV, d->wbestUV, min, max);
}
}
// Release the source frame
vsapi->freeFrame(src);
// A reference is consumed when it is returned, so saving the dst reference somewhere
// and reusing it is not allowed.
return dst;
}
return 0;
}
//----------------------------------------------------------------
// Free all allocated data on filter destruction
static void VS_CC f2qblurFree(void *instanceData, VSCore *core, const VSAPI *vsapi)
{
F2QBlurData *d = (F2QBlurData *)instanceData;
if (d->FreqFilterUV != d->FreqFilter)
d->fftwf_free(d->FreqFilterUV);
d->fftwf_free(d->FreqFilter);
d->fftwf_free(d->inBuf);
d->fftwf_free(d->outBuf);
if (d->pf != d->pfUV)
d->fftwf_destroy_plan(d->pfUV);
d->fftwf_destroy_plan(d->pf);
if (d->pinv != d->pinvUV)
d->fftwf_destroy_plan(d->pinvUV);
d->fftwf_destroy_plan(d->pinv);
FreeLibrary(d->hinstLib);
vsapi->freeNode(d->node);
free(d);
}
/***************************************************************/
// This function is responsible for validating arguments and creating a new filter
static void VS_CC f2qblurCreate(const VSMap *in, VSMap *out, void *userData, VSCore *core, const VSAPI *vsapi)
{
F2QBlurData d;
F2QBlurData *data;
int err;
int temp;
// Get a clip reference from the input arguments. This must be freed later.
d.node = vsapi->propGetNode(in, "clip", 0, 0);
d.vi = vsapi->getVideoInfo(d.node);
// In this first version we only want to handle 8bit integer formats. Note that
// vi->format can be 0 if the input clip can change format midstream.
if (!isConstantFormat(d.vi) )
{
vsapi->setError(out, "F2QBlur: clip must have constant dimensions and in YUV or RGB or Grey format ");
vsapi->freeNode(d.node);
return;
}
if (d.vi->format->colorFamily != cmRGB && d.vi->format->colorFamily != cmYUV && d.vi->format->colorFamily != cmGray)
{
vsapi->setError(out, "F2QBlur: RGB, YUV and Gray color formats only for input allowed ");
vsapi->freeNode(d.node);
return;
}
if (d.vi->format->sampleType == stFloat && d.vi->format->bitsPerSample == 16)
{
vsapi->setError(out, "F2QBlur: Half float formats not allowed ");
vsapi->freeNode(d.node);
return;
}
// If a property read fails for some reason (index out of bounds/wrong type)
// then err will have flags set to indicate why and 0 will be returned. This
// can be very useful to know when having optional arguments. Since we have
// strict checking because of what we wrote in the argument string, the only
// reason this could fail is when the value wasn't set by the user.
// And when it's not set we want it to default to enabled.
temp = !!int64ToIntS(vsapi->propGetInt(in, "line", 0, &err));
if (err)
{
d.line = true;
}
else
// Let's pretend the only allowed values are 1 or 0...
if (temp < 0 || temp > 1)
{
vsapi->setError(out, "F2QBlur: line must be 0 (for circular blur) 1(for linear blur) ");
vsapi->freeNode(d.node);
return;
}
else
{
if( temp == 1)
d.line = true;
else
d.line = false;
}
d.xcoord = int64ToIntS(vsapi->propGetInt(in, "x", 0, &err));
if (err)
{
d.xcoord = 2;
}
else
// the only allowed values are
if ( (d.line && d.xcoord < 0) || d.xcoord > d.vi->width / 8 || ( !d.line && d.xcoord < 1))
{
vsapi->setError(out, "F2QBlur: x coordinate can have a value from 0 for line and 1 for circular blur to 1/8th frame width only ");
vsapi->freeNode(d.node);
return;
}
d.ycoord = int64ToIntS(vsapi->propGetInt(in, "y", 0, &err));
if (err)
{
d.ycoord = 2;
}
else
// the only allowed values are
if ( d.ycoord < - d.vi->height / 8 || d.ycoord > d.vi->height / 8)
{
vsapi->setError(out, "F2QBlur: y coordinate can have a value between plus and minus 1/8th frame height only ");
vsapi->freeNode(d.node);
return;
}
if ( d.xcoord == 0 && d.ycoord == 0)
{
vsapi->setError(out, "F2QBlur: both x and y coordinate must not be zeroes ");
vsapi->freeNode(d.node);
return;
}
// I usually keep the filter data struct on the stack and don't allocate it
// until all the input validation is done.
data = (F2QBlurData*)malloc(sizeof(d));
*data = d;
// Creates a new filter and returns a reference to it. Always pass on the in and out
// arguments or unexpected things may happen. The name should be something that's
// easy to connect to the filter, like its function name.
// The three function pointers handle initialization, frame processing and filter destruction.
// The filtermode is very important to get right as it controls how threading of the filter
// is handled. In general you should only use fmParallel whenever possible. This is if you
// need to modify no shared data at all when the filter is running.
// For more complicated filters, fmParallelRequests is usually easier to achieve as it can
// be prefetched in parallel but the actual processing is serialized.
// The others can be considered special cases where fmSerial is useful to source filters and
// fmUnordered is useful when a filter's state may change even when deciding which frames to
// prefetch (such as a cache filter).
// If your filter is really fast (such as a filter that only resorts frames) you should set the
// nfNoCache flag to make the caching work smoother.
vsapi->createFilter(in, out, "F2QBlur", f2qblurInit, f2qblurGetFrame, f2qblurFree, fmParallelRequests, 0, data, core);
}
/*
// The following function is the function that actually registers the filter in AviSynth
// It is called automatically, when the plugin is loaded to see which functions this filter contains.
registerFunc("fqBlur", "clip:clip;line:int:opt;x:int:opt;y:int:opt;", Create_FQRestore, 0);
*/