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Varrout_DRG_GearSets.lua
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Varrout_DRG_GearSets.lua
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-- ----------------------------------------------------------------------------------------------------
-- Job Specific Armour
-- ----------------------------------------------------------------------------------------------------
gear.ArtefactHead = "Vishap Armet +2"
gear.ArtefactBody = "Vishap Mail +2"
gear.ArtefactHands = "Vishap Finger Gauntlets +2"
gear.ArtefactLegs = "Vishap Brais +3"
gear.ArtefactFeet = "Vishap Greaves +2"
gear.RelicHead = "Pteroslaver Armet +3"
gear.RelicBody = "Pteroslaver Mail +3"
gear.RelicHands = "Pteroslaver Finger Gauntlets +3"
gear.RelicLegs = "Pteroslaver Brais +3"
gear.RelicFeet = "Pteroslaver Geaves +3"
gear.EmpyreanHead = "Peltast's Mezail +1"
gear.EmpyreanBody = "Peltast's Plackart +1"
gear.EmpyreanHands = "Peltast's Vambraces +1"
gear.EmpyreanLegs = "Peltast's Cuissots +1"
gear.EmpyreanFeet = "Peltast's Schynbalds +1"
gear.EmpyreanEarring = "Peltast's Earring +1"
gear.DynamisNeck = ""
-- REMA Weapons
gear.WeaponRelic = "Gungnir"
gear.WeaponMythic = "Ryunohige"
gear.WeaponEmpyrean = ""
gear.WeaponAeonic = "Trishula"
gear.WeaponPrime = ""
-- Ambuscade Capes
gear.AmbuscadeCapeTP = { name = "Brigantia's Mantle", augments = {'DEX+20','Accuracy+20 Attack+20','Accuracy+10','"Dbl.Atk."+10','Damage taken-5%',}}
gear.AmbuscadeCapeWS = { name = "Brigantia's Mantle", augments = {'STR+20','Accuracy+20 Attack+20','Weapon skill damage +10%',}}
gear.AmbuscadeCapeFC = { name = "Brigantia's Mantle", augments = {'Eva.+20 /Mag. Eva.+20','"Fast Cast"+10',}}
gear.AmbuscadeCapeDT = { name = "Brigantia's Mantle", augments = {'VIT+20','Eva.+20 /Mag. Eva.+20','Mag. Evasion+10','Pet: "Regen"+10','Damage taken-5%',}}
gear.AmbuscadeCapeJump = { name = "Brigantia's Mantle", augments = {'DEX+20','Accuracy+20 Attack+20','Accuracy+10','"Store TP"+10','Damage taken-5%',}}
-- ----------------------------------------------------------------------------------------------------
-- Town Sets
-- ----------------------------------------------------------------------------------------------------
sets.lockstyle = {
head = gear.ArtefactHead,
body = gear.ArtefactBody,
hands = gear.ArtefactHands,
legs = gear.ArtefactLegs,
feet = gear.ArtefactFeet,
}
-- ----------------------------------------------------------------------------------------------------
-- Idle Sets
-- ----------------------------------------------------------------------------------------------------
sets.idle = {
ammo = "Voluspa Tathlum",
head = "Hjarrandi Helm",
body = gear.ArtefactBody,
hands = "Sulev. Gauntlets +2",
legs = "Gleti's Breeches",
feet = "Gleti's Boots",
neck = "Bathy Choker +1",
waist = "Plat. Mog. Belt",
left_ear = "Infused Earring",
right_ear = { name = "Odnowa Earring +1",
augments = {'Path: A',}},
left_ring = "Defending Ring",
right_ring = "Sheltered Ring",
back = gear.AmbuscadeCapeDT,
}
sets.idle.DT = {
ammo = "Voluspa Tathlum",
head = "Hjarrandi Helm",
body = gear.ArtefactBody,
hands = gear.RelicHands,
legs = gear.RelicLegs,
feet = "Sulev. Leggings +2",
neck = { name = "Loricate Torque +1",
augments = {'Path: A',}},
waist = "Plat. Mog. Belt",
left_ear = "Infused Earring",
right_ear = { name = "Odnowa Earring +1",
augments = {'Path: A',}},
left_ring = "Defending Ring",
right_ring = "Sheltered Ring",
back = gear.AmbuscadeCapeDT,
}
sets.idle.Refresh = {
head = { name = "Valorous Mask",
augments = {'VIT+4','DEX+2','"Refresh"+2','Mag. Acc.+11 "Mag.Atk.Bns."+11',}},
right_ear = "Moonshade Earring"
}
sets.idle.RefreshToAU = {
right_ring = "Balrahn's Ring"
}
-- ----------------------------------------------------------------------------------------------------
-- Engaged Sets
-- ----------------------------------------------------------------------------------------------------
sets.engaged = {
ammo = "Voluspa Tathlum",
head = "Gleti's Mask",
body = "Gleti's Cuirass",
hands = "Gleti's Gauntlets",
legs = "Gleti's Breeches",
feet = "Gleti's Boots",
neck = "Asperity Necklace",
waist = "Ioskeha Belt +1",
left_ear = "Sherida Earring",
right_ear = gear.EmpyreanEarring,
left_ring = "Niqmaddu Ring",
right_ring = "Regal Ring",
back = gear.AmbuscadeCapeTP,
}
-- ----------------------------------------------------------------------------------------------------
-- Precast Sets
-- ----------------------------------------------------------------------------------------------------
sets.precast = {}
sets.precast.JA = {}
sets.precast.JA['Ancient Circle'] = { legs = gear.ArtefactLegs, }
sets.precast.JA['Call Wyvern'] = { body = gear.RelicBody, }
sets.precast.JA['Deep Breathing'] = { head = gear.RelicHead, }
sets.precast.JA['Spirit Surge'] = { body = gear.RelicBody, }
sets.precast.JA['Spirit Link'] = {
head = gear.ArtefactHead,
hands = gear.EmpyreanHands,
-- right_ear="Pratick Earring",
}
sets.precast.JA['Angon'] = {
ammo = "Angon",
hands = gear.RelicHands,
left_ear = "Dragoon's Earring",
}
sets.precast.JA['Jump'] = {
ammo = { name = "Coiste Bodhar",
augments = {'Path: A',}},
head = "Sulevia's Mask +2",
body = gear.RelicBody,
hands = gear.ArtefactHands,
legs = gear.RelicLegs,
feet = gear.ArtefactFeet,
neck = "Shulmanu Collar",
waist = "Ioskeha Belt +1",
left_ear = "Sherida Earring",
right_ear = "Digni. Earring",
left_ring = "Flamma Ring",
right_ring = "Regal Ring",
back = gear.AmbuscadeCapeJump,
}
sets.precast.JA['High Jump'] = set_combine(sets.precast.JA['Jump'], {
legs = gear.RelicLegs,
})
sets.precast.JA['Spirit Jump'] = set_combine(sets.precast.JA['Jump'], {
legs = gear.EmpyreanLegs,
feet = gear.EmpyreanFeet,
})
sets.precast.JA['Soul Jump'] = set_combine(sets.precast.JA['Jump'], {
legs = gear.EmpyreanLegs,
})
sets.precast.WS = {
ammo = "Knobkierrie",
head = "Gleti's Mask",
neck = "Sanctity Necklace", -- Need something much better
left_ear = "Thrud Earring",
right_ear = "Ishvara Earring",
body = "Gleti's Cuirass",
hands = gear.RelicHands,
left_ring = "Niqmaddu Ring",
right_ring = "Regal Ring",
back = gear.AmbuscadeCapeWS,
waist = "Sailfi Belt +1",
legs = gear.ArtefactLegs,
feet = "Sulevia's Leggings +2",
}
sets.precast.WS.STR = set_combine(sets.precast.WS, {})
sets.precast.WS['Stardiver'] = set_combine(sets.precast.WS.STR, {
neck = "Shadow Gorget",
waist = "Fotia Belt",
})
sets.precast.WS['Drakesbane'] = set_combine(sets.precast.WS.STR, {
right_ear = gear.EmpyreanEarring,
neck = "Light Gorget",
waist = "Fotia Belt",
})
sets.precast.WS['Camlann\'s Torment'] = sets.precast.WS.STR
sets.precast.WS['Impulse Drive'] = sets.precast.WS.STR
sets.precast.WS.Acc = {
ammo = "Voluspa Tathlum",
head = "Sulevia's Mask +2",
body = "Flamma Korazin +2",
hands = "Flam. Manopolas +2",
legs = "Flamma Dirs +2",
feet = "Flam. Gambieras +2",
neck = "Sanctity Necklace",
waist = "Ioskeha Belt +1",
left_ear = "Sherida Earring",
right_ear = gear.EmpyreanEarring,
left_ring = "Flamma Ring",
right_ring = "Dreki Ring",
back = gear.AmbuscadeCapeJump,
}
sets.precast.WS['Leg Sweep'] = sets.precast.WS.Acc
sets.precast.WS.Mab = {}
sets.precast.FC = {
ammo = { name = "Coiste Bodhar",
augments = {'Path: A',}},
head = "Hjarrandi Helm",
body = "Sulevia's Plate. +2",
hands = { name = "Leyline Gloves",
augments = {'Accuracy+15','Mag. Acc.+15','"Mag.Atk.Bns."+15','"Fast Cast"+3',}},
legs = "Sulev. Cuisses +2",
feet = "Sulev. Leggings +2",
neck = "Baetyl Pendant",
waist = "Plat. Mog. Belt",
left_ear = "Loquac. Earring",
right_ear = "Etiolation Earring",
left_ring = "Evanescence Ring",
right_ring = "Medada's Ring",
back = gear.AmbuscadeCapeFC,
}
sets.precast.FC['Trust'] = {
head = gear.ArtefactHead,
body = gear.ArtefactBody,
hands = gear.ArtefactHands,
legs = gear.ArtefactLegs,
feet = gear.ArtefactFeet,
}
sets.precast.Waltz = {}
-- ----------------------------------------------------------------------------------------------------
-- Midcast Sets
-- ----------------------------------------------------------------------------------------------------
sets.midcast = {}
-- ----------------------------------------------------------------------------------------------------
-- Misc Sets
-- ----------------------------------------------------------------------------------------------------
sets.Pet = {}
sets.Pet.WyvernHP = {
ammo = "Voluspa Tathlum",
head = gear.RelicHead,
body = "Wyvern Mail",
hands = "Despair Fin. Gaunt.",
legs = gear.ArtefactLegs,
feet = gear.RelicFeet,
neck = "Lancer's Torque",
waist = "Glassblower's Belt",
left_ear = "Infused Earring",
right_ear = "Dragoon's Earring",
left_ring = "Defending Ring",
right_ring = "Dreki Ring",
back = { name = "Updraft Mantle",
augments = {'STR+4','Pet: Breath+10','Pet: Damage taken -2%','Weapon skill damage +2%',}},
}
sets.Pet.HealingBreathTrigger = {head=gear.ArtefactHead,}
sets.Pet["Restoring Breath"] = set_combine(sets.Pet.WyvernHP, {})
sets.Pet["Steady Wing"] = set_combine(sets.Pet.WyvernHP, {})
sets.Pet.ElementalBreath = {
ammo = "Voluspa Tathlum",
head = gear.RelicHead,
body = "Gleti's Cuirass",
hands = gear.ArtefactHands,
legs = "Gleti's Breeches",
feet = "Gleti's Boots",
neck = "Lancer's Torque",
waist = "Glassblower's Belt",
left_ear = "Infused Earring",
right_ear = "Dragoon's Earring",
left_ring = "Defending Ring",
right_ring = "Dreki Ring",
back = gear.AmbuscadeCapeWS,
}