-
Notifications
You must be signed in to change notification settings - Fork 0
/
Varrout_SCH.lua
658 lines (549 loc) · 23.7 KB
/
Varrout_SCH.lua
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
-- function get_sets()
-- mote_include_version = 2
-- -- Load and initialize the include file.
-- include('Mote-Include.lua')
-- end
-- function user_setup()
-- state.CP = M(false, "Capacity Points Mode")
-- send_command('bind @c gs c toggle CP')
-- end
-- function user_unload()
-- send_command('unbind @c')
-- end
-- function init_gear_sets()
--[[ ******************************************************
Equip functions - put on the sets we defined above, and
echo a note to our chat log so we know it worked.
****************************************************** --]]
-- equip our idle set
-- function equip_idle()
-- idleSet = sets.Idle
-- idleString = "********** [Idle] "
-- if buffactive["Sublimation: Activated"] then
-- idleSet = set_combine(idleSet, sets.Sublimation )
-- idleString = idleString .. "[Sublimation Charging] "
-- elseif buffactive["Sublimation: Complete"] then
-- idleString = idleString .. "[Sublimation Complete] "
-- end
-- if toau_zones:contains(world.zone) then
-- idleSet = set_combine( idleSet, sets.IdleToAU)
-- idleString = idleString .. "[ToAU] "
-- end
-- windower.add_to_chat(8, idleString .. "**********")
-- equip(idleSet)
-- end
-- -- MIDCAST
-- function midcast(spell, action)
-- -- spell_element_match = spell.element == world.weather_element or spell.element == world.day_element
-- -- windower.add_to_chat(10, tostring(spell_element_match))
-- -- windower.add_to_chat(10, spell.element)
-- ---------------------
-- -- Healing Magic --
-- ---------------------
-- if spell.skill == "Healing Magic" then
-- if string.find(spell.english,'Cure') then
-- if "Light" == world.weather_element or "Light" == world.day_element then
-- windower.add_to_chat(8, "Cure Boost Active")
-- equip(set_combine(sets.Midcast.Cure,sets.Midcast.LightWeather))
-- else
-- equip(sets.Midcast.Cure)
-- windower.add_to_chat(8, "No Cure Boost")
-- end
-- elseif string.find(spell.english,"Curaga") then
-- if spell.element == world.weather_element or spell_element == world.day_element then
-- -- equip(set_combine(sets.Midcast.Curaga,sets.Midcast.LightWeather))
-- equip(set_combine(sets.Midcast.Cure,sets.Midcast.LightWeather))
-- else
-- -- equip(sets.Midcast.Curaga)
-- equip(sets.Midcast.Cure)
-- end
-- elseif spell.english == "Cursna" then
-- equip(sets.Midcast.Cursna)
-- windower.add_to_chat(8, "Cursna Set")
-- else
-- equip(sets.Midcast.NASpell)
-- windower.add_to_chat(8, "NASpell Set")
-- end
-- end
-- -----------------------
-- -- Enhancing Magic --
-- -----------------------
-- if spell.skill == "Enhancing Magic" then
-- if spell.english == "Stoneskin" then
-- equip(sets.Midcast.Stoneskin)
-- windower.add_to_chat(8, "Stoneskin Set")
-- elseif string.find(spell.english,"Regen") then
-- equip(sets.Midcast.Regen)
-- windower.add_to_chat(8, "Regen Set")
-- elseif spell.english == "Aquaveil" then
-- equip(sets.Midcast.Aquaveil)
-- windower.add_to_chat(8, "Aquaveil Set")
-- elseif barSpells:contains(spell.english) then
-- equip(sets.Midcast.BarSpell)
-- windower.add_to_chat(8, "Barspell Set")
-- else
-- equip(sets.Midcast.Enhancing)
-- windower.add_to_chat(8, "Enhancing Set")
-- end
-- end
-- ------------------------
-- -- Enfeebling Magic --
-- ------------------------
-- if spell.skill == "Enfeebling Magic" then
-- if "Light" == spell.element then
-- if "Light" == world.weather_element or "Light" == world.day_element then
-- equip(set_combine(sets.Midcast.Enfeebling,sets.Midcast.LightWeather))
-- end
-- -- elseif enfeebling_light:contains(spell.english) then
-- -- elseif enfeebling_dark:contains(spell.english) then
-- else
-- equip(sets.Midcast.Enfeebling)
-- end
-- end
-- ------------------------
-- -- Elemental Magic --
-- ------------------------
-- if spell.skill == "Elemental Magic" then
-- -- windower.add_to_chat(8, spell.element)
-- -- windower.add_to_chat(8, 'Local weather: '.. world.weather_element)
-- if buffactive["Klimaform"] and (spell.element == world.weather_element or spell.element == world.day_element) then
-- equip(set_combine(sets.Midcast.ElementalAttack, set_combine(sets.Klimaform, {waist="Hachirin-no-obi"})))
-- -- windower.add_to_chat(8, 'Klima | Weather/day match')
-- elseif buffactive["Klimaform"] then
-- equip(set_combine(sets.Midcast.ElementalAttack, sets.Klimaform))
-- -- windower.add_to_chat(8, '********** [Klimaform Active] **********')
-- elseif spell.element == world.weather_element or spell.element == world.day_element then
-- equip(set_combine(sets.Midcast.ElementalAttack, {waist="Hachirin-no-obi"}))
-- -- windower.add_to_chat(8, 'Weather/day match')
-- else
-- equip(sets.Midcast.ElementalAttack)
-- -- windower.add_to_chat(8, 'No match')
-- end
-- end
-- ------------------------
-- -- Dark Magic --
-- ------------------------
-- if spell.skill == "Dark Magaic" then
-- if buffactive["Klimaform"] and (spell.element == world.weather_element or spell.element == world.day_element) then
-- equip(set_combine(sets.Midcast.DarkMagic, set_combine(sets.Klimaform, {waist="Hachirin-no-obi"})))
-- elseif buffactive["Klimaform"] then
-- equip(set_combine(sets.Midcast.DarkMagic, sets.Klimaform))
-- elseif spell.element == world.weather_element or spell.element == world.day_element then
-- equip(set_combine(sets.Midcast.DarkMagic, {waist="Hachirin-no-obi"}))
-- else
-- equip(sets.Midcast.DarkMagic)
-- end
-- end
-- end
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- ----------------------------------------------------------------------------------------------------
-- Initialization function for this job file.
-- ----------------------------------------------------------------------------------------------------
function get_sets()
mote_include_version = 2
-- Load and initialize the include file.
include('Mote-Include.lua')
end
-- ----------------------------------------------------------------------------------------------------
-- Setup vars that are user-independent. state.Buff vars initialized here will automatically be tracked
-- ----------------------------------------------------------------------------------------------------
function job_setup()
-- Load common lua lists and functions
include('common_lists.lua')
include('common_functions.lua')
-- Make sure all equipment can be changed/updated
equipment_unlock_all()
-- Job Ability Reminders
-- Scholar Specific
-- state.Buff["Sublimation: Activated"] = buffactive["Sublimation: Activated"] or false
-- state.Buff["Sublimation: Complete"] = buffactive["Sublimation: Complete"] or false
-- state.Buff["Tabula Rasa"] = buffactive["Tabula Rasa"] or false
-- state.Buff["Klimaform"] = buffactive["Klimaform"] or false
-- state.Buff["Enlightenment"] = buffactive["Enlightenment"] or false
-- -- Scholar Specific: Light Arts
-- state.Buff["Altruism"] = buffactive["Altruism"] or false
-- state.Buff["Penury"] = buffactive["Penury"] or false
-- state.Buff["Perpetuance"] = buffactive["Perpetuance"] or false
-- state.Buff["Rapture"] = buffactive["Rapture"] or false
-- state.Buff["Tranquility"] = buffactive["Tranquility"] or false
-- -- Scholar Specific: Dark Arts
-- state.Buff["Ebullience"] = buffactive["Ebullience"] or false
-- state.Buff["Immanence"] = buffactive["Immanence"] or false
-- state.Buff["Parsimony"] = buffactive["Parsimony"] or false
-- state.Buff["Focalization"] = buffactive["Focalization"] or false
-- state.Buff["Equanimity"] = buffactive["Equanimity"] or false
-- -- White mage Specific
-- state.Buff["Divine Seal"] = buffactive["Divine Seal"] or false
-- -- Black Magic Specific
-- state.Buff.["Elemental Seal"] = buffactive["Elemental Seal"] or false
end
-- ----------------------------------------------------------------------------------------------------
-- Information about custom commands
-- ----------------------------------------------------------------------------------------------------
function custom_instructions()
add_to_chat(200, "Varrout's WHM Custom commands:")
add_to_chat(200, "* Windows Key + 3: Fragmentation")
add_to_chat(200, "* Windows Key + 4: Fusion")
add_to_chat(200, "* Windows Key + 5: Distortion")
add_to_chat(200, "* Windows Key + 6: Gravitation")
add_to_chat(200, "* Windows Key + 0: Solo Six-Step (80 seconds!)")
add_to_chat(200, "* Windows Key + B: Toggle Magic Burst Mode (Default off)")
add_to_chat(200, "* Windows Key + U: Unlock all equipment")
end
-- ----------------------------------------------------------------------------------------------------
-- User and job setup
-- ----------------------------------------------------------------------------------------------------
function user_setup()
-- Default states for automatic gear selection, needs to be defined for Mote-Include to run autonomously
state.OffenseMode:options('Normal')
state.HybridMode:options('Normal')
state.CastingMode:options('Normal')
state.IdleMode:options('Normal')
-- Which macro book to default to when changing jobs
select_default_macro_book()
-- Special states to track for White Mage
-- state.DynamisLock = M(false, "Dynamis Neck Lock Mode")
state.MagicBurst = M(false, "Magic Burst Mode")
state.SixStepSc = M(false, "SixStepSc")
-- Where @ is the Windows Key
send_command('bind @b gs c toggle MagicBurst') -- Windows Key + B: Toggle Magic Burst mode
send_command('bind @m input /map') -- Windows Key + M: Show map, because I'm lazy af
send_command('bind @u gs c enable-all') -- Windows Key + U: Unlock all equipment slots
-- send_command('bind @x gs c toggle DynamisLock') -- Windows Key + X: Activate Dynamis neck log mode
send_command('bind @1 gs c raise') -- Windows Key + 1: Cast highest available Raise
send_command('bind @2 gs c reraise') -- Windows Key + 2: Cast highest available Reraise
send_command('bind @3 gs c fragmentation')
send_command('bind @4 gs c fusion')
send_command('bind @5 gs c distortion')
send_command('bind @6 gs c gravitation')
send_command('bind @0 gs c six-step')
custom_instructions()
end
function user_unload()
send_command('unbind @b')
send_command('unbind @m')
send_command('unbind @u')
-- send_command('unbind @x')
send_command('unbind @1')
send_command('unbind @2')
send_command('unbind @3')
send_command('unbind @4')
send_command('unbind @5')
send_command('unbind @6')
send_command('unbind @0')
end
function init_gear_sets()
include('Varrout_SCH_GearSets.lua')
end
-- ----------------------------------------------------------------------------------------------------
-- Check before changing any equipment
-- ----------------------------------------------------------------------------------------------------
function job_handle_equipping_gear(playerStatus, eventArgs)
check_special_ring_equipped()
end
-- ----------------------------------------------------------------------------------------------------
-- PRECAST
-- ----------------------------------------------------------------------------------------------------
function job_precast(spell, action, spellMap, eventArgs)
check_debuff_silenced(spell, eventArgs)
check_weakened_sublimation(spell, eventArgs)
end
-- ----------------------------------------------------------------------------------------------------
-- MIDCAST
-- ----------------------------------------------------------------------------------------------------
function job_post_midcast(spell, action, spellMap, eventArgs)
local midcastSet = {}
local elementMatch = false
if spell.action_type == 'Magic' then
elementMatch = check_spell_weather_day_match(spell)
end
if (spell.skill == "Healing Magic") then
if (spells_cure:contains(spellMap)) then
if elementMatch then
midcastSet = sets.midcast.CurePotency
else
midcastSet = sets.midcast.Cure
end
elseif (sets.midcast[spell.name]) then
midcastSet = sets.midcast[spell.name]
elseif (sets.midcast[spellMap]) then
midcastSet = sets.midcast[spellMap]
else
midcastSet = sets.midcast["Healing Magic"]
end
if (not spells_cure:contains(spellMap)) then
if buffactive["Penury"] then
midcastSet = set_combine(midcastSet, sets.PenuryParsimony)
end
if buffactive["Celerity"] and check_spell_weather_match(spell) then
midcastSet = set_combine(midcastSet, sets.CelerityAlacrity)
end
end
elseif (spell.skill == "Enhancing Magic") then
if (spells_resistance:contains(spell.name)) then
midcastSet = sets.midcast["Barspell"]
elseif (sets.midcast[spell.name]) then
midcastSet = sets.midcast[spell.name]
elseif (sets.midcast[spellMap]) then
midcastSet = sets.midcast[spellMap]
else
midcastSet = sets.midcast["Enhancing Magic"]
end
elseif (spell.skill == "Enfeebling Magic") then
-- if (enfeebling_int:contains(spellMap)) then
-- midcastSet = sets.midcast.EnfeeblingInt
-- elseif (enfeebling_mnd:contains(spellMap)) then
-- midcastSet = set.midcast.EnfeeblingMnd
-- else
midcastSet = sets.midcast["Enfeebling Magic"]
-- end
elseif (spell.skill == "Elemental Magic") then
midcastSet = sets.midcast["Elemental Magic"]
-- If there is a weather or day match
if (elementMatch) then
midcastSet = set_combine(midcastSet, sets.midcast.Potency)
end
-- If Magic Burst mode is on
if (state.MagicBurst.value) then
midcastSet = set_combine(midcastSet, sets.midcast.MagicBurst)
end
-- If Klimaform is active
if (buffactive["Klimaform"]) then
midcastSet = set_combine(midcastSet, sets.Klimaform)
end
elseif (spell.skill == "Dark Magic") then
if (sets.midcast[spell.name]) then
midcastSet = sets.midcast[spell.name]
elseif (sets.midcast[spellMap]) then
midcastSet = sets.midcast[spellMap]
else
midcastSet = sets.midcast["Dark Magic"]
end
-- If there is a weather or day match
if (elementMatch) then
midcastSet = set_combine(midcastSet, sets.midcast.Potency)
end
-- If Magic Burst mode is on
if (state.MagicBurst.value) then
midcastSet = set_combine(midcastSet, sets.midcast.MagicBurst)
end
-- If Klimaform is active
if (buffactive["Klimaform"]) then
midcastSet = set_combine(midcastSet, sets.Klimaform)
end
end
equip(midcastSet)
end
-- ----------------------------------------------------------------------------------------------------
-- IDLE
-- ----------------------------------------------------------------------------------------------------
function customize_idle_set(idleSet)
idleSet = sets.idle
-- If Player MP is less than 50%, equip latent refresh
if player.mpp < 50 then
idleSet = set_combine(idleSet, sets.idle.RefreshLatent)
end
if not buffactive["Sublimation: Activated"] and areas.Cities:contains(world.area) then
idleSet = sets.idle.Town
end
return get_custom_idle_set(idleSet)
end
function customize_resting_set(restingSet)
return get_custom_idle_set(sets.resting)
end
-- ----------------------------------------------------------------------------------------------------
-- STATUS CHANGE
-- ----------------------------------------------------------------------------------------------------
function user_status_change(newStatus, oldStatus)
end
-- ----------------------------------------------------------------------------------------------------
-- JOB BUFF CHANGE
-- ----------------------------------------------------------------------------------------------------
-- Job specific ability changes, mostly here to handy Sublimation
function job_buff_change(buff, gain, eventArgs)
-- If there is a new Sublimation buff (active or complete), change
-- idle gear to maximise charging or refresh
if buff:contains("Sublimation") and gain then
equip(get_custom_idle_set(sets.idle))
end
end
-- ----------------------------------------------------------------------------------------------------
-- JOB SELF COMMAND / CUSTOM COMMANDS
-- ----------------------------------------------------------------------------------------------------
function job_self_command(cmdParams, eventArgs)
-- Make Reraise easy to handle
if (cmdParams[1]:lower() == 'reraise') then
cast_highest_available_reraise()
eventArgs.handled = true
return
-- Make Raise easy to handle
elseif cmdParams[1]:lower() == 'raise' then
cast_highest_available_raise()
eventArgs.handled = true
return
-- Self skillchain
elseif level_2_skillchains:contains(cmdParams[1]:lower()) or cmdParams[1]:lower() == 'six-step' then
add_to_chat(123, "Self-Skillchain")
self_skillchain(cmdParams[1]:lower())
eventArgs.handled = true
return
elseif cmdParams[1]:lower() == 'enable-all' then
add_to_chat(123, "Enabling all gear")
equipment_unlock_all()
equip(get_custom_idle_set(idleSet))
state.SixStepSc:set(false)
eventArgs.handled = true
return
else
if cmdParams[1]:lower() ~= 'toggle' then
add_to_chat(123, "Skipped")
end
end
end
-- ----------------------------------------------------------------------------------------------------
-- SELECT MACRO BOOK
-- ----------------------------------------------------------------------------------------------------
function select_default_macro_book()
-- Default macro set/book
set_macro_page(1, 5)
send_command('wait 2; input /lockstyle 001')
end
-- ----------------------------------------------------------------------------------------------------
-- User defined functions
-- ----------------------------------------------------------------------------------------------------
function get_custom_idle_set(currentSet)
-- If in an assault or salvage zone, equip refresh ring
if zones_toau_ring:contains(world.area) then
currentSet = set_combine(currentSet, sets.idle.ToAU)
end
-- If Sublimation is charging, equip gear to help charging
if buffactive["Sublimation: Activated"] then
currentSet = set_combine(currentSet, sets.idle.Sublimation)
end
return currentSet
end
-- ----------------------------------------------------------------------------------------------------
-- Self Skillchains
-- ----------------------------------------------------------------------------------------------------
function self_skillchain(skillchain_type)
add_to_chat(123, tostring(skillchain_type))
if (skillchain_type == 'fragmentation') then
self_skillchain_fragmentation()
elseif (skillchain_type == 'fusion') then
self_skillchain_fusion()
elseif (skillchain_type == 'distortion') then
self_skillchain_distortion()
elseif (skillchain_type == 'gravitation') then
self_skillchain_gravitation()
elseif (skillchain_type == 'six-step') then
self_skillchain_6_step()
end
end
-- Fragmentation (Aero/Thunder)
function self_skillchain_fragmentation()
local input_str = '' ..
'input /p Self-skillchain: Fragmentation (Aero & Thunder);' ..
'input /ja "Immanence" <me>;' ..
'wait 1.2;' ..
'input /ma "Blizzard" <t>;' ..
'wait 4;' ..
'input /ja "Immanence" <me>;' ..
'wait 1.2;' ..
'input /ma "Hydrohelix" <t>;' ..
'input /p Closing Fragmentation;' ..
'timer create "Skillchain Window Open" 8 down;'
send_command(input_str)
end
-- Fusion (Light/Fire)
function self_skillchain_fusion()
local input_str = '' ..
'input /p Self-skillchain: Fusion (Fire & Light);' ..
'input /ja "Immanence" <me>;' ..
'wait 1.2;' ..
'input /ma "Fire" <t>;' ..
'wait 4;' ..
'input /ja "Immanence" <me>;' ..
'wait 1.2;' ..
'input /ma "Ionohelix" <t>;' ..
'input /p Closing Fusion;' ..
'timer create "Skillchain Window Open" 8 down;'
send_command(input_str)
end
-- Distortion (Water/Blizzard)
function self_skillchain_distortion()
local input_str = '' ..
'input /p Self-skillchain: Distortion (Blizzard & Water);' ..
'input /ja "Immanence" <me>;' ..
'wait 1.2;' ..
'input /ma "Luminohelix" <t>;' ..
'wait 6.5;' ..
'input /ja "Immanence" <me>;' ..
'wait 1.2;' ..
'input /ma "Geohelix" <t>;' ..
'input /p Closing Distortion;' ..
'timer create "Skillchain Window Open" 8 down;'
send_command(input_str)
end
-- Gravitation (Dark/Stone)
function self_skillchain_gravitation()
local input_str = '' ..
'input /p Self-skillchain: Gravitation (Darkness & Stone);' ..
'input /ja "Immanence" <me>;' ..
'wait 1.2;' ..
'input /ma "Aero" <t>;' ..
'wait 4;' ..
'input /ja "Immanence" <me>;' ..
'wait 1.2;' ..
'input /ma "Noctohelix" <t>;' ..
'input /p Closing Gravitation;' ..
'timer create "Skillchain Window Open" 8 down;'
send_command(input_str)
end
-- Fire -> Stone -> Fire -> Stone -> Fire -> Stone
function self_skillchain_6_step()
if not (buffactive["Dark Arts"] or buffactive["Addendum: Black"]) or state.SixStepSc.value then
return
end
equip(sets.precast.FC.SixStepSc)
equipment_lock_all()
add_to_chat(100, "Equipment locked!")
state.SixStepSc:set(true)
local input_str = '' ..
'input /p Self-skillchain: 6-Step;' ..
'input /ja "Immanence" <me>;' ..
'wait 32;' ..
'input /ma "Fire" <t>;' ..
'wait 5.5;' ..
'input /ja "Immanence" <me>;' ..
'wait 2;' ..
'input /ma "Stone" <t>;' ..
-- Skillchain 1: Scisson
'wait 5.5;' ..
'input /ja "Immanence" <me>;' ..
'wait 2;' ..
'input /ma "Fire" <t>;' ..
-- Skillchain 2: Liquefaction
'wait 5.5;' ..
'input /ja "Immanence" <me>;' ..
'wait 2;' ..
'input /ma "Stone" <t>;' ..
-- Skillchain 3: Scisson
'wait 5.5;' ..
'input /ja "Immanence" <me>;' ..
'wait 2;' ..
'input /ma "Fire" <t>;' ..
-- Skillchain 4: Liquefaction
'wait 5.5;' ..
'input /ja "Immanence" <me>;' ..
'wait 2;' ..
'input /ma "Stone" <t>;' ..
-- Skillchain 5: Scisson
'wait 5.5;' ..
'input /ja "Immanence" <me>;' ..
'wait 2;' ..
'input /ma "Fire" <t>;' ..
-- Skillchain 6: Liquefaction
'wait 4;' ..
'input /echo Push Windows Key + U to enable equipment;'
send_command(input_str)
end