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GameJam 2D-fighting game project during IDE formation at ENJMIN/Gobelins

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//////////////// BigLittleFight /////////////////////

    Welcome to this BigLittleFight demo

BigLittleFight is a game made by a group of students from Les Gobelins / ENJMIN (Specialized Master Interactive Digital Experiences)during a two weeks project where the students had to create a game of their choice with the following theme: the wolrd of Antman && || Wonder Woman

This version is the version presented at the "Journée portes ouvertes" at Gobelins on January 26th 2017.

Concept: BigLittleFight is a 2 players 2D fighting game where each player controls a character from the Antman universe. In this demo only Antman and Yellowjacket are availiable and both have the same powers. The point for each player is to go as right as possible (for Antman) or as left as possible for Yellowjacket by beating their opponent. The system is Nidhogg inspired, each player gets one shot when hit by his opponent. When a player dies it automatically appears back after a few seconds. The winning player should use this time to go as quickly as possible to its side of the current room.

Instructions: The game has been developped for 2 players using Xbox 360 controllers. It can be played directly from the MainMenu scene, or from the GameScene. After finnishing a game, the players must restart the whole game in order to play again (going back to menu has not yet been implemented).

Controls: - The players can move left/right with the left stick - They can jump with A - They can use their power (shrinking) with Y - They can hit with the right trigger while aiming up and down with the left stick (aiming up will throw a punch and aiming down will throw a kick) - They can parry attacks by holding the left trigger while aiming up and down with the left stick - While under their small form (obtained after using the power Y) the players can no longer parry attacks but are far faster and can know perform "Dashes" instead of regular punches and kicks.

Warning: This demo has been known to interact in a weird way with controllers from time to time. Do not hesitate to restart the computer and unplug / plug the controllers again to fix this. The problem will basically prevent the controller's triggers from working at all, though preventing the players to fight (that's not what we want do we?)

Credits: Yasmina Azeri: Project Management Xavier Lemoine: Game Design and 2D animator Adrien Morisse: UX/UI designer Lorry Packo: Artistic Direction Valentin Comte: Developper Adrien Gilly: Developper

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GameJam 2D-fighting game project during IDE formation at ENJMIN/Gobelins

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