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Menu.cs
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Menu.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class Menu : MonoBehaviour
{
[Header("All Menu's")]
public GameObject pauseMenuUI;
public GameObject Speedometer;
public static bool GameIsStopped = false;
public void Resume()
{
pauseMenuUI.SetActive(false);
Speedometer.SetActive(true);
Time.timeScale = 1f;
GameIsStopped = false;
}
public void Pause()
{
pauseMenuUI.SetActive(true);
Speedometer.SetActive(false);
Time.timeScale = 0f;
GameIsStopped = true;
}
public void Day()
{
SceneManager.LoadScene("scene_day");
Time.timeScale = 1f;
}
public void LoadMenu()
{
SceneManager.LoadScene("Garage");
Time.timeScale = 1f;
}
public void QuitGame()
{
Debug.Log("Quitting Game...");
Application.Quit();
}
public void night()
{
SceneManager.LoadScene("scene_night");
Time.timeScale = 1f;
}
public void Rainy()
{
SceneManager.LoadScene("scene_overcast");
Time.timeScale = 1f;
}
public void Restartday()
{
SceneManager.LoadScene("scene_day");
Time.timeScale = 1f;
}
public void Restartnight()
{
SceneManager.LoadScene("scene_night");
Time.timeScale = 1f;
}
public void Resatartraining()
{
SceneManager.LoadScene("scene_overcast");
Time.timeScale = 1f;
}
}