The builds described in this file can be downloaded here. A full list of implemented functions can be found by following the link in the version number.
- Added
getSmallFriendAvatar
,getMediumFriendAvatar
andrequestEncryptedAppTicket
- implemented by Ilya Diev (#43). - Added README.txt to builds describing what SDKs it was built against.
- Don't compile SWFs in debug mode.
- Added support for 64-bit version of Adobe AIR (20+) on Mac OS X .
- Make code compile with VS2015 (PR #27, thanks jonongjs!).
- Added
setEnv
to allow setting environment variables. - Fixed
enumerateUserPublishedFilesResult
to correctly return all results (issue #13). - Implemented
indicateAchievementProgress
. - Removed the deprecated (and broken)
useCrashHandler
.
- Fixed
microTxnResult
to properly return null if no results available, and correctly initialize theauthorized
property for returned objects.
- Implemented
setOverlayNotificationPosition
- Added a callback for microtransaction authorizations (thanks to @Unsanctioned)
- Added
restartAppIfNecessary
(again, thanks to @Unsanctioned) - Exposed
startProcess(path:String)
on Linux, which has to be called before any other API function if the API wrapper binary is in a non-standard location - Deprecated the (undocumented)
path
argument toinit
on Linux anduseCrashHandler
- Implemented global stats
- Fixed
getStat{Int,Float}
on Linux (which would previously always return 0) - Added support for basic authentication & ownership checks
- Added
findOrCreateLeaderboard
- Implemented basic friends API
- Handle certain cases of API failures more gracefully
- Implemented
getEnv
- Work around a bug in Flash Builder where certain classes from the ANE would be ignored.
- Added Steam Workshop support
- Various leaderboards related functions added
- Added support for some DLC related functions
- Implemented several
activateGameOverlayTo___
functions