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index.js
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index.js
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var admin = require("firebase-admin");
var express = require("express");
var request = require("request");
var cors = require("cors");
var cookieParser = require('cookie-parser');
var schedule = require('node-schedule');
var jsonfile = require('jsonfile');
const jsdom = require("jsdom");
const { JSDOM } = jsdom;
var app = express();
var port = 3000;
var hostname = '127.0.0.1';
var serviceAccount = require("/opt/firebase/key.json");
var lootAccounts = require("/opt/data/lootAccounts.json");
admin.initializeApp({
credential: admin.credential.cert(serviceAccount),
databaseURL: "https://versutianpolls.firebaseio.com"
});
// Map(string:nation, Map(string:key, string:value))
var nationCache = new Map();
// https://stackoverflow.com/a/37510735
function getPropertyValue(object, property) {
return property
.split('.') // split string based on
.reduce(function(o, k) {
return o && o[k]; // get inner property if `o` is defined else get `o` and return
}, object); // set initial value as object
}
function nsNation(nation, data, callback) {
// check if we have a cache entry for this nation at all
if (!nationCache.has(nation)) {
nationCache.set(nation, new Map());
}
// get the cache map for this nation
var nationData = nationCache.get(nation);
// check data that has been cached and skip getting it from the API
var requestString = "";
var requests = [];
for (var i = 0; i < data.length; i++) {
if (!nationData.has(data[i]) || nationData.get(data[i]).length === 0) {
requests.push(data[i]);
if (requestString.length === 0) {
requestString = data[i];
} else {
requestString += "+" + data[i];
}
}
}
// check if we have data to get from the API
if (requestString.length !== 0) {
// request the data
var options = {
url: "https://www.nationstates.net/cgi-bin/api.cgi?nation=" + nation + "&q=" + requestString,
headers: {
"User-Agent": "Versutian Web Service by Humantus"
}
};
request(options, function(nationErr, nationH, nationRes) {
dom = new JSDOM(nationRes);
for (var i = 0; i < requests.length; i++) {
// check if we got data from the API
if (nationRes === null) {
// blank data since callbacks expect non-null
nationData.set(request[i], "");
} else {
// cache data we got from the API
var element = dom.window.document.querySelector(requests[i].toUpperCase());
if (element) {
nationData.set(requests[i], element.textContent);
} else {
nationData.set(request[i], "");
}
}
}
// give freshly cached data to the callback
callback(nationData);
});
} else {
// give cached data to the callback
callback(nationData);
}
}
app.use(cors({
origin: /versutian\.site$/,
credentials: true
}));
app.use(cookieParser());
var cookieOptions = {
domain: '.versutian.site',
maxAge: 3600000,
httpOnly: true,
secure: true
};
app.get('/auth/token', function(req, res) {
var uid = req.query.nation;
var check = req.query.code;
if (uid && check) {
var options = {
url: 'https://www.nationstates.net/cgi-bin/api.cgi?a=verify&nation=' + uid + '&checksum=' + check,
headers: {
'User-Agent': 'Versutian Web Service by Humantus'
}
}
request(options, function(reqe, reqr, reqb) {
if (reqb && reqb.includes('1')) {
nsNation(uid, ['flag', 'name'], function(data) {
var claims = {
nation: data.get('name'),
flag: data.get('flag')
};
admin.auth().createCustomToken(uid, claims).then(function(token) {
res.send(token);
}).catch(function(error) {
console.log("Error creating token: ", error);
res.status(403).send('0');
});
});
} else {
res.status(403).send('0');
}
});
} else {
res.status(400).send('0');
}
});
app.get('/auth/state', function(req, res) {
var token = req.query.token;
if (token) {
// verify legitimacy of token
admin.auth().verifyIdToken(token).then(function(decodedToken) {
res.cookie('token', token, cookieOptions).send('1');
}).catch(function(error) {
console.log('Error saving token: ', error);
res.status(403).send('0');
});
} else {
res.status(400).send('0');
}
});
app.get('/auth/verify', function(req, res) {
var token = req.cookies.token;
if (token) {
admin.auth().verifyIdToken(token).then(function(decodedToken) {
res.send(decodedToken);
}).catch(function(error) {
console.log('Error verifying token: ', error);
res.status(403).send('0');
});
} else {
res.status(400).send('0');
}
});
app.get('/auth/clear', function(req, res) {
res.clearCookie('token', cookieOptions);
res.send('1');
});
// Nations allowed to do administrative actions for wGuild
var wGuildOfficers = ['humantus', 'akohos'];
// Constants
var DAILY_RATE_CAP = 5;
var STARTING_POINTS = 2500;
var POINTS_FLOOR = 1;
var POINTS_CAP = 10000;
var WG_DATA_FILE = "/opt/data/wguild.json";
var wGuildNations = new Map();
var wGuildApplied = [];
jsonfile.readFile(WG_DATA_FILE, function(err, obj) {
if (err) {
console.log('Error reading WG data: ', err);
process.exit(1);
} else {
// Load nation data entries from file
Object.entries(obj).forEach(function (nation) {
var name = nation[0];
var data = nation[1];
var nationData = new WGuildNationData(name);
nationData.points = data.points;
nationData.livePoints = data.livePoints;
nationData.gain = data.gain;
nationData.bonus = data.bonus;
nationData.rate = data.rate;
nationData.lootboxes = data.lootboxes;
nationData.freeLootbox = data.freeLootbox;
nationData.lootBoost = data.lootBoost;
nationData.highestRank = data.highestRank;
wGuildNations.set(name, nationData);
});
}
});
// List of items. key is item id.
var items = new Map();
var itemSpaceMatcher = / /g;
var itemCharacterMatcher = /^[a-zA-Z0-9_]+$/;
// Item inventory data
function WGuildItem(name, type, extra) {
this.extra = extra;
this.name = name; // Display name of the item
if (type === "points") {
this.name = this.extra + " WGP";
}
this.id = name.replace(itemSpaceMatcher, "_").replace(itemCharacterMatcher, "").toLowerCase();
this.type = type; // Equip slot or type for non cosmetics
this.rewardCallback = function() {}; // For rewarding WGP or adding it to player's inventory
if (type.startsWith("cosmetic")) {
this.rewardCallback = function(nation, drop) {
nation.inventory.push(drop)
}
} else if (type === "lootbox") {
nation.storage.push(drop);
} else if (type === "points") {
this.rewardCallback = function(nation) {
nation.addPoints(this.extra);
}
}
this.addItem = function() {
items.set(this.id, this);
}
this.addItem();
}
// Items
// Points
var pointsLow = new WGuildItem("WGP", "points", 115);
var pointsMedium = new WGuildItem("WGP", "points", 200);
var pointsHigh = new WGuildItem("WGP", "points", 500);
var pointsHigher = new WGuildItem("WGP", "points", 630);
var pointsHighest = new WGuildItem("WGP", "points", 1000);
var pointsHigherest = new WGuildItem("WGP", "points", 5000);
// Stamps
var stampsLow = new WGuildItem("1000 Stamps", "stamps");
var stampsMedium = new WGuildItem("2500 Stamps", "stamps");
var stampsHigh = new WGuildItem("5000 Stamps", "stamps");
// Sounds
var mansNotHot = new WGuildItem("Man's Not Hot Sound", "cosmetic.sound");
var momsSpaghetti = new WGuildItem("Mom's Spaghetti Sound", "cosmetic.sound");
// Backgrounds
var backgroundGray = new WGuildItem("Gray Background", "cosmetic.background");
var backgroundLime = new WGuildItem("Lime Background", "cosmetic.background");
var backgroundBrown = new WGuildItem("Brown Background", "cosmetic.background");
var backgroundSlate = new WGuildItem("Slate Gradient", "cosmetic.background");
var backgroundPurple = new WGuildItem("Purple Background", "cosmetic.background");
var backgroundPink = new WGuildItem("Pink Background", "cosmetic.background");
var backgroundCyan = new WGuildItem("Cyan Background", "cosmetic.background");
var backgroundVersutia = new WGuildItem("Versutian Gradient Background", "cosmetic.background");
var backgroundRainbow = new WGuildItem("Rainbow Gradient Background", "cosmetic.background");
var backgroundVersutiaPulse = new WGuildItem("Pulsing Versutian Gradient Background");
// Effects
var effectSoot = new WGuildItem("Soot Showers Effect", "cosmetic.effect");
var effectRay = new WGuildItem("Ray of Hope Effect", "cosmetic.effect");
var effectHeart = new WGuildItem("Firey Passion Effect", "cosmetic.effect");
// Flags
var flagWave = new WGuildItem("Flag Wave", "cosmetic.flag");
// Hats
var hatBaseball = new WGuildItem("Baseball Cap", "cosmetic.hat");
var hatTopHat = new WGuildItem("Top Hat", "cosmetic.hat");
var hatCrown = new WGuildItem("Crown", "cosmetic.hat");
// Skins
var winterWonderland = new WGuildItem("Winter Wonderland 2017", "cosmetic.skin");
// Glows
var specialGlow = new WGuildItem("Gilded Glow", "cosmetic.glow");
function WGuildBoxDropData(item, box, tier, special) {
this.item = item;
this.box = box;
this.tier = tier;
this.special = special;
}
var lootboxes = new Map();
// Lootbox data
function WGuildBoxData(name) {
this.name = name;
this.id = name.replace(itemSpaceMatcher, "_").replace(itemCharacterMatcher, "").toLowerCase();
this.cost = 100;
this.odds = [0.65, 0.85, 0.95, 0.98]; // Odds array, must match
this.contents = new Map();
this.tiers = ['Common', 'Uncommon', 'Rare', 'Elite', 'Ambassador Select'];
this.refreshTiers = function() {
// Fill the map
this.tiers.forEach(function(value) {
this.contents.set(value, []);
});
}
this.addContents = function(tier, item) {
if (typeof(tier) === "number") {
tier = this.tiers[tier];
}
if (Array.isArray(item)) {
Array.prototype.push.apply(this.contents.get(tier), item)
} else {
this.contents.get(tier).push(item);
}
}
this.open = function(nation) {
nation.openLootbox(this.cost);
return this.roll(nation);
}
this.roll = function(nation) {
// Roll the numbers
var tierRoll = Math.random(); // what tier
var odds = this.odds.slice(0); // odds
if (nation.lootBoost) {
// Odds are boosted, expand non-common tier chance by 5%
odds.forEach(function(item, index) {
odds[index] -= (0.05 * (odds.length - index));
});
// We've consumed this boost
nation.lootBoost = false;
}
var tier; // loot tier
var loot; // possible items in tier
this.tiers.forEach(function(value, index) {
if (index === odds.length || tierRoll <= odds[index]) {
tier = index + 1;
return;
}
});
loot = this.contents.get(this.tiers[tier - 1]);
var item = loot[Math.floor(Math.random() * loot.length)]; // what item in the tier
nation.lootBoost = Math.random() <= 0.01; // if special
// Notify admin Discord
request({
method: 'POST',
uri: lootAccounts.announce.admin,
json: true,
body: {content: nation.name + ' received ' + (nation.lootBoost ? 'Special ' : '') + item}
},
function(err, response, body) {
// Do not spoil drops in announcements
setTimeout(function() {
// Announce special and/or exceedingly rare items
if (tier > 3 || nation.lootBoost) {
// Get friendly name and flag image
nsNation(member, ['name', 'flag'], function(data) {
var nationName = data.get('name');
var flagImg = data.get('flag');
// Send to TVF Discord
request({
method: 'POST',
uri: lootAccounts.announce.global,
json: true,
body: {
content: '**' + nationName + '** just received an exceedingly rare drop: _' + (special ? 'Special ' : '') + item + '_!!!',
avatar_url: flagImg
}
});
});
}
}, 10000);
return new WGuildBoxDropData(item, this, tier, nation.lootBoost);
});
}
this.addItem = function() {
lootboxes.set(this.id, this);
}
this.addItem();
}
// Lootboxes
var firstBox = new WGuildBoxData("Lootbox Prime");
firstBox.refreshTiers();
firstBox.addContents(0, [pointsLow, backgroundGray, backgroundLime, backgroundBrown]);
firstBox.addContents(1, [hatBaseball, backgroundSlate, backgroundPurple, backgroundPink, backgroundCyan, stampsLow, pointsMedium]);
firstBox.addContents(2, [backgroundVersutia, hatTopHat, effectSoot, pointsHigh]);
firstBox.addContents(3, [flagWave, backgroundRainbow, effectRay, mansNotHot, pointsHigher, stampsMedium]);
firstBox.addContents(4, [backgroundVersutiaPulse, hatCrown, momsSpaghetti, effectHeart, stampsHigh, pointsHighest]);
var firstFreeBox = new WGuildBoxData("Lootbox Prime (Free)");
firstFreeBox.cost = 0;
firstFreeBox.refreshTiers();
firstFreeBox.addContents(0, [pointsLow, backgroundGray, backgroundLime, backgroundBrown]);
firstFreeBox.addContents(1, [hatBaseball, backgroundSlate, backgroundPurple, backgroundPink, backgroundCyan, stampsLow, pointsMedium]);
firstFreeBox.addContents(2, [backgroundVersutia, hatTopHat, effectSoot, pointsHigh]);
firstFreeBox.addContents(3, [flagWave, backgroundRainbow, effectRay, mansNotHot, pointsHigher, stampsMedium]);
firstFreeBox.addContents(4, [backgroundVersutiaPulse, hatCrown, momsSpaghetti, effectHeart, stampsHigh, pointsHighest]);
var winterLoot2017T1 = new WGuildBoxData("Winter 2017 Gift Box");
winterLoot2017T1.tiers = ["Frosty", "Festive", "Merry", "Jolly", "Miracle"];
winterLoot2017T1.cost = 0;
winterLoot2017T1.refreshTiers();
var winterLoot2017T2 = new WGuildBoxData("Winter 2017 Gift Stocking");
winterLoot2017T2.cost = 0;
winterLoot2017T2.tiers = ["Frosty", "Festive", "Merry", "Jolly", "Miracle"]
winterLoot2017T2.refreshTiers();
var winterLoot2017T3 = new WGuildBoxData("Winter 2017 Gift Sack");
winterLoot2017T3.cost = 0;
winterLoot2017T3.tiers = ["Frosty", "Festive", "Merry", "Jolly", "Miracle"]
winterLoot2017T3.refreshTiers();
var ambassadorSelectLootbox = new WGuildBoxData("Ambassador Select Lootbox");
ambassadorSelectLootbox.tiers = ["Ambassador Select"];
ambassadorSelectLootbox.odds = [];
ambassadorSelectLootbox.refreshTiers();
ambassadorSelectLootbox.addContents(0, [backgroundVersutiaPulse, hatCrown, momsSpaghetti, effectHeart, stampsHigh, pointsHighest]);
var winterWheel2017 = new WGuildBoxData("Winter Wheel of Random Rewards");
winterWheel2017.tiers = ['Common', 'Uncommon', 'Rare', 'Very Rare', 'Ultra Rare', 'Inconceivably Rare'];
winterWheel2017.odds = [0.7, 0.9, 0.974, 0.994, 0.999];
winterWheel2017.refreshTiers();
winterWheel2017.addContents(0, [backgroundGray, backgroundSlate, backgroundBrown]);
winterWheel2017.addContents(1, firstBox);
winterWheel2017.addContents(2, [pointsLow, pointsMedium, pointsHigh]);
winterWheel2017.addContents(3, stampsMedium);
winterWheel2017.addContents(4, ambassadorSelectLootbox);
// Nation data for wGuild
function WGuildNationData(name) {
this.name = name; // Name of nation
this.points = STARTING_POINTS; // Monthly rank (excludes gain)
this.livePoints = STARTING_POINTS; // Live updating rank (includes gain)
this.gain = 0; // Base points earned monthly
this.bonus = 0; // Additional bonus points
this.rate = DAILY_RATE_CAP; // Daily rate
this.rateCap = DAILY_RATE_CAP; // User specific daily rate cap
this.lootBoost = false; // Loot drop boost from special item
this.highestRank = 2; // Highest rank achieved by this nation
this.inventory = []; // Array of item IDs in inventory
this.storage = []; // Array of lootbox IDs in storage
this.equipment = new WGuildEquipment(); // Object of inventory indices
this.duels = new Map(); // Dueling nations
this.pass = null; // Pass
// The current wGuild rank
this.getRank = function() {
return Math.floor(this.points / 1000);
};
// Run every month to award lootboxes and update monthly rank
this.updatePoints = function() {
// Reward 1 lootbox per 250 points earned
var totalGain = this.gain + this.bonus;
if (totalGain > 0) {
this.lootboxes += Math.floor(totalGain / 250);
}
// Track change in rank
var oldRank = this.getRank();
// Add net points gain to monthly rank
this.points += totalGain;
// Cap points
if (this.points > POINTS_CAP) {
this.points = POINTS_CAP;
} else if (this.points < POINTS_FLOOR) {
this.points = POINTS_FLOOR;
}
// Reset monthly stats
this.gain = 0;
this.bonus = 0;
this.rate = DAILY_RATE_CAP;
// Get new rank
var rank = this.getRank();
// Rank changed
if (oldRank !== rank) {
if (rank > this.highestRank) {
this.highestRank = rank;
return 2; // achieved a new higher rank (notify all)
} else if (rank === 1) {
return 2; // got demoted (notify all)
} else {
return 1; // changed rank (notify officers)
}
}
return 0; // did not achieve a new rank
};
// Award points to the monthly gain for wGuild actions
this.addPoints = function(add) {
// Add to gain
this.gain += add;
// Calculate bonus points for positive gains
if (this.gain > 0) {
this.bonus = Math.round(this.gain * (((this.gain / 1000) / Math.sqrt((this.gain / 1000) + Math.pow(this.gain / 1000, 2)))));
} else {
this.bonus = 0;
}
// Update live points
this.livePoints = this.points + this.gain + this.bonus;
// Cap points
if (this.livePoints > POINTS_CAP) {
this.livePoints = POINTS_CAP;
} else if (this.livePoints < POINTS_FLOOR) {
this.livePoints = POINTS_FLOOR;
}
};
// Refresh daily rate from certain wGuild actions
this.bumpRate = function() {
// Give daily rate according to current rate
this.rate = Math.max(1, this.rate) * 2;
// Cap daily rate
if (this.rate > this.rateCap) {
this.rate = this.rateCap;
}
};
// Apply and decay daily rate at the start of each day
this.updateRate = function() {
// Apply daily rate
this.addPoints(this.rate);
// Decrease the rate by 1, to a minimum of 0
if (this.rate > 0) {
this.rate--;
}
};
this.openLootbox = function(cost) {
this.points -= cost;
this.livePoints -= cost;
};
this.equipItem = function(id) {
var slot = items.get(inventory[id]).type.split(".")[1];
switch (slot) {
case "sound":
this.equipment.sound = id;
break;
case "background":
this.equipment.background = id;
break;
case "effect":
this.equipment.effect = id;
break;
case "flag":
this.equipment.flag = id;
break;
case "hat":
this.equipment.hat = id;
break;
case "glow":
this.equipment.glow = id;
break;
case "skin":
this.equipment.skin = id;
default:
break;
}
}
this.unequipSlot = function(slot) {
switch (slot) {
case "sound":
this.equipment.sound = -1;
break;
case "background":
this.equipment.background = -1;
break;
case "effect":
this.equipment.effect = -1;
break;
case "flag":
this.equipment.flag = -1;
break;
case "hat":
this.equipment.hat = -1;
break;
case "glow":
this.equipment.glow = -1;
break;
case "skin":
this.equipment.skin = -1;livePoints
default:
break;
}
}
this.startDuel = function(nation) {
this.duels.set(nation, nation.livePoints)
nation.duels.set(this, this.livePoints);
}
this.endDuel = function(nation) {
var enemyGain = nation.livePoints - this.duels.get(nation);
var selfGain = this.livePoints - nation.duels.get(this);
if (enemyGain === selfGain) {
// tie
} else if (selfGain > enemyGain) {
// win
} else {
// lose
}
}
}
// Index in inventory
function WGuildEquipment() {
this.sound = -1;
this.background = -1;
this.effect = -1;
this.flag = -1;
this.hat = -1;
this.glow = -1;
this.skin = -1;
}
function GuildPass(nation) {
this.nation = nation;
this.duelTokens = 1;
this.weeklyDuelTokens = 1;
this.refreshDuels = function() {
}
}
function QuestPath() {
this.name = name;
}
function Quest(name, description) {
this.name = name;
this.description = description;
this.completed = false;
}
app.get('/wg/points/add', function(req, res) {
var nation = req.query.nation; // Nation getting added
var token = req.cookies.token; // JWT
// are they authed and did they specify a valid nation
if (nation && token && wGuildNations.has(nation)) {
// decode their JWT
admin.auth().verifyIdToken(token).then(function(user) {
var uid = user.uid; // username
// are they authorized to add WGP to nations?
if (wGuildOfficers.includes(uid)) {
var member = wGuildNations.get(nation);
// how many instances of the reward type are we applying?
var count = req.query.count;
// if they didn't specify, default to 1
var adding = true;
if (!count) {
count = 1;
adding = true
} else {
count = parseInt(count, 10);
adding = count !== 0;
}
if (adding) {
var type = req.query.type; // type of reward
// specifying the type is required
if (type) {
// refresh the daily WGP on applicable types
if (count > 0 && (type === "welcome" || type === "standard")) {
member.bumpRate();
}
// determine how much WGP we should add
var add = 0;
switch (type) {
case "custom": // Custom WGP add
add = count;
break;
case "standard": // Manual/Standard telegrams
add = 3 * count;
break;
case "mass": // Mass Telegram per 100 stamps
add = 4 * count;
break;
case "api": // Recruitment API per 1 hour
add = 2 * count;
break;
case "welcome": // Manual welcome telegram
add = 5 * count;
break;
case "join": // Referral
add = 8 * count;
break;
case "citizen": // Citizen approval
add = 12 * count;
break;
case "discord": // Discord referral
add = 14 * count;
break;
case "roleplayer": // Roleplay referral
add = 25 * count;
break;
case "vote": // Participation in election vote
add = 35 * count;
break;
case "candidate": // Participation in election race
add = 50 * count;
break;
case "fail": // Improper onboarding process
add = -30 * count;
break;
case "abuse": // Abuse of privileges
add = -2000 * count;
break;
default:
break;
}
if (add === 0) {
// did not specify type
res.status(400).send('0');
} else {
// Add the points accordingly
member.addPoints(add);
res.send('1');
}
}
}
} else {
res.status(403).send('0');
}
}).catch(function(error) {
console.log("Error verifying token: ", error);
res.status(403).send('0');
});
} else {
res.status(400).send('0');
}
});
app.get('/wg/member/list', function(req, res) {
res.json(leaderboard);
});
app.get('/wg/member/add', function(req, res) {
var nation = req.query.nation; // Nation getting added
var token = req.cookies.token; // JWT
// are they authed and did they specify an non-existent nation
if (nation && token && !wGuildNations.has(nation)) {
// decode their JWT
admin.auth().verifyIdToken(token).then(function(user) {
var uid = user.uid; // username
// are they authorized to add accounts
if (wGuildOfficers.includes(uid)) {
// remove from applied list
if (wGuildApplied.includes(nation)) {
wGuildApplied.splice(wGuildApplied.indexOf(nation), 1) ;
}
wGuildNations.set(nation, new WGuildNationData(nation));
res.status(202).send('1');
// Announce a new member!
nsNation(nation, ['name', 'flag'], function(data) {
// Get friendly name and flag URL
var nationName = data.get('name');
var flagImg = data.get('flag');
// Send to TVF Discord
request({
method: 'POST',
uri: lootAccounts.announce.global,
json: true,
body: {
content: '**' + nationName + "** just joined the Welcomers' Guild!",
avatar_url: flagImg
}
});
});
} else {
res.status(403).send('0');
}
}).catch(function(error) {
console.log("Error verifying token: ", error);
res.status(403).send('0');
});
} else {
res.status(400).send('0');
}
});
app.get('/wg/member/apply', function(req, res){
var token = req.cookies.token; // JWT
// are they authed
if (token) {
// verify JWT
admin.auth().verifyIdToken(token).then(function(user) {
var member = user.uid;
// are they a member and haven't applied already
if (!wGuildNations.has(member) && !wGuildApplied.includes(member)) {
request({
method: 'POST',
uri: lootAccounts.announce.admin,
json: true,
body: {content: member + ' wants to join. https:// api.versu tian.site/wg/member/add?nation=' + member}
},
function(err, response, body) {
if (err) {
res.status(500).send('0');
} else {
res.send('1');
}
});
} else {
res.status(403).send('0');
}
}).catch(function(error) {
console.log("Error verifying token: ", error);
res.status(403).send('0');
});
} else {
res.status(400).send('0');
}
});
app.get('/wg/member/status', function(req, res) {
var token = req.cookies.token; // JWT
// are they authed
if (token) {
// verify JWT
admin.auth().verifyIdToken(token).then(function(user) {
var member = user.uid;
if (wGuildNations.has(member)) {
// are they a member
res.send('3');
} else if (wGuildApplied.includes(member)) {
// they've already applied
res.send('2');
} else {
// they have not applied
res.send('1');
}
}).catch(function(error) {
console.log("Error verifying token: ", error);
res.status(403).send('0');
});
} else {
res.status(400).send('0');
}
});
app.get('/wg/loot/roll', function(req, res) {
var token = req.cookies.token; // JWT
var index = req.query.index; // Storage index
// are they authed
if (token && index && index > 0) {
// verify JWT
admin.auth().verifyIdToken(token).then(function(user) {
var member = user.uid;
// are they a member
if (wGuildNations.has(member)) {
var nation = wGuildNations.get(member);
if (index < nation.storage.length) {
var drop = lootboxes.get(nation.storage[index]).open(nation);
drop.item.rewardCallback(nation, drop);
res.json({
rarity: drop.box.tiers[drop.tier - 1],
special: drop.special,
name: drop.item.name,
id: drop.item.id
});
} else {
res.status(403).send('0');
}
} else {
res.status(403).send('0');
}
}).catch(function(error) {
console.log("Error verifying token: ", error);
res.status(403).send('0');
});
} else {
res.status(400).send('0');
}
});
app.get('/wg/loot/equip', function(req, res) {
var token = req.cookies.token; // JWT
// are they authed
if (token) {
// verify JWT
admin.auth().verifyIdToken(token).then(function(user) {
// are they a member?
if (wGuildNations.has(user.uid)) {
var nation = wGuildNations.get(user.uid);
if (!index || index < -1 || index >= nation.inventory.length) {
index = -1;
}
nation.equipItem(index);
} else {
res.status(403).send('0');
}
}).catch(function(error) {
console.log("Error verifying token: ", error);
res.status(403).send('0');
});
} else {
res.status(400).send('0');
}
});
// TODO: use actual inventory
app.get('/wg/loot/inventory', function(req, res) {
var token = req.cookies.token; // JWT
// are they authed
if (token) {
// verify JWT
admin.auth().verifyIdToken(token).then(function(user) {
// are they a member?
if (wGuildNations.has(user.uid)) {
var nation = wGuildNations.get(user.uid);
// give inventory info
res.send({
count: nation.lootboxes,
special: nation.lootBoost
});
} else {
res.status(403).send('0');
}
}).catch(function(error) {
console.log("Error verifying token: ", error);
res.status(403).send('0');
});
} else {
res.status(400).send('0');
}
});
app.get('/admin/save', function (req, res) {
var token = req.cookies.token; // JWT
// are they authed
if (token) {
// decode their JWT
admin.auth().verifyIdToken(token).then(function(user) {
var uid = user.uid; // username
// are they authorized to save
if (wGuildOfficers.includes(uid)) {
save();
res.status(202).send('1');
} else {
res.status(403).send('0');
}
}).catch(function(error) {
console.log("Error verifying token: ", error);
res.status(403).send('0');
});
} else {
res.status(400).send('0');
}
});
app.get('/admin/daily', function(req, res) {
var token = req.cookies.token; // JWT
// are they authed
if (token) {
// decode their JWT
admin.auth().verifyIdToken(token).then(function(user) {
var uid = user.uid; // username
// are they authorized to save
if (wGuildOfficers.includes(uid)) {
updateDaily();
res.status(202).send('1');
} else {
res.status(403).send('0');
}
}).catch(function(error) {
console.log("Error verifying token: ", error);
res.status(403).send('0');
});
} else {
res.status(400).send('0');
}
});
app.get('/admin/monthly', function(req, res) {
var token = req.cookies.token; // JWT
// are they authed
if (token) {
// decode their JWT
admin.auth().verifyIdToken(token).then(function(user) {
var uid = user.uid; // username
// are they authorized to save
if (wGuildOfficers.includes(uid)) {
updateMonthly();
res.status(202).send('1');
} else {
res.status(403).send('0');
}
}).catch(function(error) {
console.log("Error verifying token: ", error);
res.status(403).send('0');
});
} else {
res.status(400).send('0');
}
});
// TODO: quests
// TODO: duels
// TODO: winter wheel
app.listen(port, hostname);
// TODO: serialize new data
var db = {};
var leaderboard = {};