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Small update to README regarding releases
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nunofachada committed Feb 20, 2023
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Expand Up @@ -21,15 +21,15 @@ in the Unity game engine.
![02](https://user-images.githubusercontent.com/3018963/127988173-6c761e64-6e91-464d-b5e0-6449a7ac3978.jpg)
![03](https://user-images.githubusercontent.com/3018963/147121060-0631634a-be54-46e6-8e06-bf867b03a845.png)

## Published research
## Releases and published research

### v2.0.0 - Automatic generation of map piece metadata
### [v2.0.0] - Automatic generation of map piece metadata

* de Andrade, D. & Fachada, N. (2023). Automated Generation of Map Pieces for
Snappable Meshes. In Proceedings of Foundations of Digital Games 2023, FDG
'23, Lisbon, Portugal. ACM. <https://doi.org/10.1145/3582437.3582483>

### v1.0.0 - Original Snappable Meshes implementation
### [v1.0.0] - Original Snappable Meshes implementation

* Fachada, N., e Silva, R.C., de Andrade, D. & Códices, N. (2022). Unity
Snappable Meshes. Software Impacts, 13, 100363.
Expand All @@ -38,7 +38,7 @@ in the Unity game engine.
Generation of 3D Maps with Snappable Meshes. IEEE Access, 10.
<https://doi.org/10.1109/ACCESS.2022.3168832>

### v0.0.1 - Preliminary work
### [v0.0.1] - Preliminary work

* e Silva, R. C., Fachada, N. Códices, N. & de Andrade, D. (2020). Procedural
Game Level Generation by Joining Geometry with Hand-Placed Connectors. In
Expand All @@ -58,5 +58,6 @@ This software uses the following third-party plugins:

[Apache 2.0](LICENSE)

[v2.0.0]:https://github.com/VideojogosLusofona/snappable-meshes-pcg/releases/tag/v2.0.0
[v1.0.0]:https://github.com/VideojogosLusofona/snappable-meshes-pcg/releases/tag/v1.0.0
[v2.0.0]:https://github.com/VideojogosLusofona/snappable-meshes-pcg/releases/tag/v2.0.0
[v0.0.1]:https://github.com/VideojogosLusofona/snappable-meshes-pcg/releases/tag/v0.0.1

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