Pathfinding with crowds ~ by Vincent VD
Single-agent pathfinding is done with A* on a grid or navmesh. But while this is suitable for a small amount of actors, when you want to simulate crowds, you'll find it doesn't that well anymore.
In this project I'll be implementing flow fields, a technique which assigns a direction to each space in a grid, and every actor inside will follow that direction.
Because I messed up, the repository has moved to a new location: https://github.com/Vincent-VD/Flow-Fields-Nav