Skip to content

Actions: VoidXH/Cavern

Actions

All workflows

Actions

Loading...
Loading

Showing runs from all workflows
204 workflow runs
204 workflow runs

Filter by Event

Filter by Status

Filter by Branch

Filter by Actor

FFT1D optimization for low sizes + test
Build #308: Commit 904dd56 pushed by VoidXH
October 10, 2023 23:05 4m 56s master
October 10, 2023 23:05 4m 56s
Version 2.0.2
Build #307: Commit 5c58e2a pushed by VoidXH
October 10, 2023 21:35 5m 8s 2.0.2
October 10, 2023 21:35 5m 8s
Version 2.0.2
Build #306: Commit 5c58e2a pushed by VoidXH
October 10, 2023 21:34 2m 40s master
October 10, 2023 21:34 2m 40s
Minor FFT speedup
Build #305: Commit 716cd84 pushed by VoidXH
September 16, 2023 09:52 4m 17s master
September 16, 2023 09:52 4m 17s
Don't use SIMD FFT on Mono
Build #304: Commit 96189be pushed by VoidXH
September 15, 2023 22:24 4m 7s master
September 15, 2023 22:24 4m 7s
Code quality improvements
Build #303: Commit 922cd7b pushed by VoidXH
August 27, 2023 21:54 3m 6s master
August 27, 2023 21:54 3m 6s
Freeing of static FFT caches
Build #302: Commit a43a5b3 pushed by VoidXH
August 27, 2023 21:17 3m 51s master
August 27, 2023 21:17 3m 51s
Moved EQ APO to FIR to this repository
Build #301: Commit 68bf389 pushed by VoidXH
August 27, 2023 21:03 3m 16s master
August 27, 2023 21:03 3m 16s
MiniDSP DDRC-88A support
Build #300: Commit a9e11b7 pushed by VoidXH
August 27, 2023 18:48 2m 54s master
August 27, 2023 18:48 2m 54s
Channel placement info
Build #299: Commit f3280be pushed by VoidXH
August 25, 2023 11:51 5m 29s master
August 25, 2023 11:51 5m 29s
Movie object usage guidelines
Build #298: Commit 96c942c pushed by VoidXH
August 25, 2023 11:44 3m 52s master
August 25, 2023 11:44 3m 52s
Block-separated processing of entire signals
Build #297: Commit 26d9dd1 pushed by VoidXH
August 20, 2023 16:12 2m 16s master
August 20, 2023 16:12 2m 16s
Color conversions
Build #296: Commit fa36508 pushed by VoidXH
August 15, 2023 19:07 5m 28s master
August 15, 2023 19:07 5m 28s
Spleeter output folder reader
Build #295: Commit 8d33c8f pushed by VoidXH
August 14, 2023 23:06 5m 23s master
August 14, 2023 23:06 5m 23s
Optimized memory allocations for multichannel exports
Build #294: Commit 7b15942 pushed by VoidXH
August 13, 2023 22:49 4m 50s master
August 13, 2023 22:49 4m 50s
Upper frequency limit for EQ normalization
Build #293: Commit df1dabd pushed by VoidXH
August 10, 2023 17:19 6m 41s master
August 10, 2023 17:19 6m 41s
Fast convolution of (multiple) entire signals
Build #292: Commit 678c0f3 pushed by VoidXH
August 8, 2023 22:39 5m 1s master
August 8, 2023 22:39 5m 1s
Filter set to convolution filter conversions
Build #291: Commit 0c43199 pushed by VoidXH
August 7, 2023 23:08 3m 44s master
August 7, 2023 23:08 3m 44s
Gridlines in the background
Build #290: Commit 7aca8a1 pushed by VoidXH
August 6, 2023 19:22 2m 7s master
August 6, 2023 19:22 2m 7s
Logarithmically scaled gridlines
Build #289: Commit e22d41a pushed by VoidXH
August 3, 2023 21:45 4m 4s master
August 3, 2023 21:45 4m 4s
EQ median level calculation
Build #288: Commit c66f2b5 pushed by VoidXH
August 1, 2023 23:11 3m 42s master
August 1, 2023 23:11 3m 42s
Full gridlines
Build #287: Commit b26f180 pushed by VoidXH
August 1, 2023 14:06 3m 30s master
August 1, 2023 14:06 3m 30s
New utility functions for Equalizers
Build #286: Commit eec332f pushed by VoidXH
July 31, 2023 21:08 3m 45s master
July 31, 2023 21:08 3m 45s
Option to add multiple curves to a GraphRenderer
Build #285: Commit f880b04 pushed by VoidXH
July 31, 2023 18:58 3m 30s master
July 31, 2023 18:58 3m 30s
Re-render normalized graphs
Build #284: Commit 684da8e pushed by VoidXH
July 31, 2023 17:49 4m 31s master
July 31, 2023 17:49 4m 31s