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Readme update regarding support
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VoidXH committed Jun 23, 2024
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2 changes: 1 addition & 1 deletion README.md
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Expand Up @@ -30,7 +30,7 @@ Cavernize.
* Supported software/hardware for EQ/filter set export:
* PC: Equalizer APO, CamillaDSP
* DSP: MiniDSP 2x4 Advanced, MiniDSP 2x4 HD, MiniDSP DDRC-88A
* Processors: Emotiva, StormAudio
* Processors: Emotiva, StormAudio, Monolith HTP-1
* Amplifiers: Behringer NX series
* Others: Audyssey MultEQ-X, Dirac Live, YPAO
* Direction and distance virtualization for headphones
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3 changes: 2 additions & 1 deletion docs/NuGet Readme - Cavern.Format.md
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Expand Up @@ -22,7 +22,8 @@ To open any supported audio file for reading, use the following static function:
```
AudioReader reader = AudioReader.Open(string path);
```
After opening a file, the following workflows are available.
There is an overload for `AudioReader.Open` to read audio files from an
arbitrary `Stream`. After opening a file, the following workflows are available.

#### Getting all samples
The `Read()` function of an `AudioReader` returns all samples from the file in
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4 changes: 2 additions & 2 deletions docs/NuGet Readme.md
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Expand Up @@ -23,9 +23,9 @@ self-calibration libraries built on the Cavern engine are also available.
* Supported software/hardware for EQ/filter set export:
* PC: Equalizer APO, CamillaDSP
* DSP: MiniDSP 2x4 Advanced, MiniDSP 2x4 HD, MiniDSP DDRC-88A
* Processors: Emotiva, StormAudio
* Processors: Emotiva, StormAudio, Monolith HTP-1
* Amplifiers: Behringer NX series
* Others: Audyssey MultEQ-X
* Others: Audyssey MultEQ-X, Dirac Live, YPAO
* Direction and distance virtualization for headphones
* Real-time upconversion of regular surround sound mixes to 3D
* Mix repositioning based on occupied seats
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