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Space Impact II.cbp
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Space Impact II.cbp
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<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
<FileVersion major="1" minor="6" />
<Project>
<Option title="Space Impact II" />
<Option pch_mode="2" />
<Option compiler="gcc" />
<Build>
<Target title="Debug">
<Option output="bin/Debug/Space Impact II" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Debug/" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
<Add option="-pedantic" />
<Add option="-Wextra" />
<Add option="-Wall" />
<Add option="-g" />
</Compiler>
</Target>
<Target title="Release">
<Option output="bin/Release/Space Impact II" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Release/" />
<Option type="0" />
<Option compiler="gcc" />
<Option projectCompilerOptionsRelation="1" />
<Compiler>
<Add option="-fexpensive-optimizations" />
<Add option="-Os" />
<Add option="-pedantic" />
<Add option="-Wextra" />
<Add option="-Wall" />
</Compiler>
<Linker>
<Add option="-s" />
</Linker>
</Target>
</Build>
<Compiler>
<Add option="-pedantic" />
<Add option="-Wall" />
<Add directory="$(#sdl.include)" />
</Compiler>
<Linker>
<Add library="mingw32" />
<Add library="SDLmain" />
<Add library="SDL.dll" />
<Add library="user32" />
<Add library="gdi32" />
<Add library="winmm" />
<Add library="dxguid" />
<Add library="SDL_gfx" />
<Add library="SDL_ttf" />
<Add library="SDL_image" />
<Add library="SDL_mixer" />
<Add directory="$(#sdl.lib)" />
</Linker>
<Unit filename="audio.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="audio.h" />
<Unit filename="config.h" />
<Unit filename="enemies.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="enemies.h" />
<Unit filename="font.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="font.h" />
<Unit filename="graphics.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="graphics.h" />
<Unit filename="main.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="saves.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="saves.h" />
<Unit filename="scenery.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="scenery.h" />
<Unit filename="shotlist.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="shotlist.h" />
<Unit filename="structures.h" />
<Extensions>
<code_completion />
<envvars />
<debugger />
<lib_finder disable_auto="1" />
</Extensions>
</Project>
</CodeBlocks_project_file>