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Space Impact II.cbp.mak.unix
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Space Impact II.cbp.mak.unix
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#------------------------------------------------------------------------------#
# This makefile was generated by 'cbp2make' tool rev.147 #
#------------------------------------------------------------------------------#
WORKDIR = `pwd`
CC = gcc
CXX = g++
AR = ar
LD = g++
WINDRES = windres
INC = -I\$\(\#sdl.include\)
CFLAGS = -pedantic -Wall
RESINC =
LIBDIR = -L\$\(\#sdl.lib\)
LIB = -lmingw32 -lSDLmain SDL.dll -luser32 -lgdi32 -lwinmm -ldxguid -lSDL_gfx -lSDL_ttf -lSDL_image -lSDL_mixer
LDFLAGS =
INC_DEBUG = $(INC)
CFLAGS_DEBUG = $(CFLAGS) -pedantic -Wextra -Wall -g
RESINC_DEBUG = $(RESINC)
RCFLAGS_DEBUG = $(RCFLAGS)
LIBDIR_DEBUG = $(LIBDIR)
LIB_DEBUG = $(LIB)
LDFLAGS_DEBUG = $(LDFLAGS)
OBJDIR_DEBUG = obj/Debug
DEP_DEBUG =
OUT_DEBUG = bin/Debug/Space\ Impact\ II
INC_RELEASE = $(INC)
CFLAGS_RELEASE = -fexpensive-optimizations -Os -pedantic -Wextra -Wall
RESINC_RELEASE = $(RESINC)
RCFLAGS_RELEASE = $(RCFLAGS)
LIBDIR_RELEASE = $(LIBDIR)
LIB_RELEASE = $(LIB)
LDFLAGS_RELEASE = $(LDFLAGS) -s
OBJDIR_RELEASE = obj/Release
DEP_RELEASE =
OUT_RELEASE = bin/Release/Space\ Impact\ II
OBJ_DEBUG = $(OBJDIR_DEBUG)/shotlist.o $(OBJDIR_DEBUG)/scenery.o $(OBJDIR_DEBUG)/saves.o $(OBJDIR_DEBUG)/main.o $(OBJDIR_DEBUG)/audio.o $(OBJDIR_DEBUG)/graphics.o $(OBJDIR_DEBUG)/font.o $(OBJDIR_DEBUG)/enemies.o
OBJ_RELEASE = $(OBJDIR_RELEASE)/shotlist.o $(OBJDIR_RELEASE)/scenery.o $(OBJDIR_RELEASE)/saves.o $(OBJDIR_RELEASE)/main.o $(OBJDIR_RELEASE)/audio.o $(OBJDIR_RELEASE)/graphics.o $(OBJDIR_RELEASE)/font.o $(OBJDIR_RELEASE)/enemies.o
all: debug release
clean: clean_debug clean_release
before_debug:
test -d bin/Debug || mkdir -p bin/Debug
test -d $(OBJDIR_DEBUG) || mkdir -p $(OBJDIR_DEBUG)
after_debug:
debug: before_debug out_debug after_debug
out_debug: before_debug $(OBJ_DEBUG) $(DEP_DEBUG)
$(LD) $(LIBDIR_DEBUG) -o $(OUT_DEBUG) $(OBJ_DEBUG) $(LDFLAGS_DEBUG) $(LIB_DEBUG)
$(OBJDIR_DEBUG)/shotlist.o: shotlist.c
$(CC) $(CFLAGS_DEBUG) $(INC_DEBUG) -c shotlist.c -o $(OBJDIR_DEBUG)/shotlist.o
$(OBJDIR_DEBUG)/scenery.o: scenery.c
$(CC) $(CFLAGS_DEBUG) $(INC_DEBUG) -c scenery.c -o $(OBJDIR_DEBUG)/scenery.o
$(OBJDIR_DEBUG)/saves.o: saves.c
$(CC) $(CFLAGS_DEBUG) $(INC_DEBUG) -c saves.c -o $(OBJDIR_DEBUG)/saves.o
$(OBJDIR_DEBUG)/main.o: main.c
$(CC) $(CFLAGS_DEBUG) $(INC_DEBUG) -c main.c -o $(OBJDIR_DEBUG)/main.o
$(OBJDIR_DEBUG)/audio.o: audio.c
$(CC) $(CFLAGS_DEBUG) $(INC_DEBUG) -c audio.c -o $(OBJDIR_DEBUG)/audio.o
$(OBJDIR_DEBUG)/graphics.o: graphics.c
$(CC) $(CFLAGS_DEBUG) $(INC_DEBUG) -c graphics.c -o $(OBJDIR_DEBUG)/graphics.o
$(OBJDIR_DEBUG)/font.o: font.c
$(CC) $(CFLAGS_DEBUG) $(INC_DEBUG) -c font.c -o $(OBJDIR_DEBUG)/font.o
$(OBJDIR_DEBUG)/enemies.o: enemies.c
$(CC) $(CFLAGS_DEBUG) $(INC_DEBUG) -c enemies.c -o $(OBJDIR_DEBUG)/enemies.o
clean_debug:
rm -f $(OBJ_DEBUG) $(OUT_DEBUG)
rm -rf bin/Debug
rm -rf $(OBJDIR_DEBUG)
before_release:
test -d bin/Release || mkdir -p bin/Release
test -d $(OBJDIR_RELEASE) || mkdir -p $(OBJDIR_RELEASE)
after_release:
release: before_release out_release after_release
out_release: before_release $(OBJ_RELEASE) $(DEP_RELEASE)
$(LD) $(LIBDIR_RELEASE) -o $(OUT_RELEASE) $(OBJ_RELEASE) $(LDFLAGS_RELEASE) $(LIB_RELEASE)
$(OBJDIR_RELEASE)/shotlist.o: shotlist.c
$(CC) $(CFLAGS_RELEASE) $(INC_RELEASE) -c shotlist.c -o $(OBJDIR_RELEASE)/shotlist.o
$(OBJDIR_RELEASE)/scenery.o: scenery.c
$(CC) $(CFLAGS_RELEASE) $(INC_RELEASE) -c scenery.c -o $(OBJDIR_RELEASE)/scenery.o
$(OBJDIR_RELEASE)/saves.o: saves.c
$(CC) $(CFLAGS_RELEASE) $(INC_RELEASE) -c saves.c -o $(OBJDIR_RELEASE)/saves.o
$(OBJDIR_RELEASE)/main.o: main.c
$(CC) $(CFLAGS_RELEASE) $(INC_RELEASE) -c main.c -o $(OBJDIR_RELEASE)/main.o
$(OBJDIR_RELEASE)/audio.o: audio.c
$(CC) $(CFLAGS_RELEASE) $(INC_RELEASE) -c audio.c -o $(OBJDIR_RELEASE)/audio.o
$(OBJDIR_RELEASE)/graphics.o: graphics.c
$(CC) $(CFLAGS_RELEASE) $(INC_RELEASE) -c graphics.c -o $(OBJDIR_RELEASE)/graphics.o
$(OBJDIR_RELEASE)/font.o: font.c
$(CC) $(CFLAGS_RELEASE) $(INC_RELEASE) -c font.c -o $(OBJDIR_RELEASE)/font.o
$(OBJDIR_RELEASE)/enemies.o: enemies.c
$(CC) $(CFLAGS_RELEASE) $(INC_RELEASE) -c enemies.c -o $(OBJDIR_RELEASE)/enemies.o
clean_release:
rm -f $(OBJ_RELEASE) $(OUT_RELEASE)
rm -rf bin/Release
rm -rf $(OBJDIR_RELEASE)
.PHONY: before_debug after_debug clean_debug before_release after_release clean_release