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Better performance in bigger video Width #13
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Yeah, even the 1280×720 video of this demo get a performance drop when resizing through WebGL. I tried to mitigate this by downloading the pixels asynchronously after resizing on GPU but uploading video textures to GPU with WebGL is also pretty slow. Maybe there is a way to improve it by mixing 2D Canvas for resizing and WebGL for post-processing only. |
Commercial sdk that improves the performance. Not sure how hard to implement. |
Can this improve performance for large videos with the WebGL2 pipeline?
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Did anyone figure a way to increase the quality while keeping performance? |
Very useful integration. Congrats on your implementation.
My question is:
Is there a way to increase the performance in bigger video size. I saw that right now it uses 640px video size. When you resize the video to 1980px the performance drops drastically.
So is there a way to bypass this issue .
Thanks in advance.
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