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Vortex2Oblivion/flixel-raylib

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What is this?

A rewrite of the HaxeFlixel game framework to use a Raylib backend. This is not meant to be a "replacement" for HaxeFlixel, it could be seen as an alternative if I get far with this but its mainly a little project for me to work on to learn about C and writing externs.

I'll write a more proper README later.

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A rewrite of the HaxeFlixel game engine with a Raylib backend

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