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Changelog August 30th 2023
Vuthakral edited this page Aug 31, 2023
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- Internal: Disabled a bunch of old legacy code in prep for removal. Some stuff may be broken that I did not catch which still relied on it & wasn't rerouted yet. Please report any issues to me.
- Footsteps: Fixed an oversight which could cause footsteps to return the default sound only when standing on func_ related brushes.
- Footsteps: Fixed an issue which would cause shuffle & landing sounds to play at an overly-loud volume.
- Footsteps: Made non-localplayer footsteps play at +25% volume to keep in-line with default Source Engine behaviour.
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Weapon Base: Added
SWEP.CanStore = true/false
. Used as an indicator for inventory-related addons/systems to mark if this weapon is intended to be storable or not (i.e. unarmed weapons, debugging tools, etc). The default value istrue
. - Weapon Base: Added native support for the Resident Evil 2 Inventory system.