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Enbarr AUV 2.0

Code for the Autonomous Underwater Vehicle produced as a part of the Enbarr project, free for use to create any sort of underwater ROV or AUV.

What is this?

This is code to control an underwater ROV/AUV from a surface station. It's designed to be platform-ambivalent (meaning that you configure it to your needs and hardware, and let it deal with the rest). As of version 2.0, the plugin/core structure is no longer implied and is instead the forced standard. Doing it this way allows us to build up a repository of different sensors and motor control systems for future teams to build onto, making development quicker for us now and even quicker for future development.

File structure

This repository uses the de-facto directory standard found in ROS workspaces.

  • config contains configuration files, keeping them in one place rather than cluttering up the repository. See the README in that directory for more information.
  • core contains the core Enbarr code. See the 'core and plugins' section for more.
  • docs contains more documentation.
  • launch contains launch files. The files here allow you to run existing configurations in simulation, real life, etc.
  • msg contains ROS message templates. These are used to pass information from one process to another.
  • plugins contains Enbarr plugins. See the 'core and plugins' section for more.
  • scripts contains helper scripts.

Understanding ROS and how it's being used here

ROS is the Robot Operating System, which is a terrible name because it's actually a robotics middleware (it's a collection of software and tools to allow you to write code for robot control).

ROS allows you to break up your robot code into different independent programs, and ROS will handle the communication between those different programs. This is useful in our case because we can standardize how those independent programs talk to each other, and then swap them in and out according to our needs. This allows for complex systems to be quickly developed without developers getting in each other's way, and it also allows us to build up a complex codebase with pieces that can be easily swapped in and out as they are needed. This individual programs are called ROS nodes. In the case of this repository, we've categorized the nodes into 'core' and 'plugin' nodes.

To allow this to happen, we use launch files to start a combination of core and plugin ros nodes. Launch files are files that tell ROS about a large number of nodes that you'd like to launch at one time. This allows for a complex setup to be put together once, and then used repeatedly without too much of a hassle (you can use the roslaunch command to run a launch file, so now running a complex system of 10+ nodes is a single command).

To pass information from program to program, we use messages and topics. A message is a way to describe to ROS an object that we want to be able to pass from program to program. Examples of ours can be found in the msg directory. Topics are part of a 'publisher-subscriber model': nodes can publish information to a topic, which makes it available to other nodes that are subscribed to a topic. A topic has a name so that we can tell them apart, and has a message type so that everyone dealing with it knows what sort of data to expect.

With this system, we can have a bunch of interchangeable nodes that can be chained together to create systems that do some really complex things, but are quick to assemble, understand, develop, and debug. For more reading on ROS, check out the introduction on the ros wiki, or for more reading, the concepts page. ROS is well documented on the ROS wiki, and has a large community answering questions found on ROS Answers.

Core and Plugins

The code run here falls into two categories: core code, and plugin code. Some things will be universal: we're going to want to be able to communicate with a surface station, we're going to want to get sensor data, we're going to want to put that through a control loop, etc. Thanks to the way the architecture is set up with our universal messages, this is common core code.

What makes different ROV's and AUV's different from build to build is in the hardware itself, and this is where plugins come in. For example, the core code doesn't care about how the thrusters end up at 80% power, it just needs them there. It's up to the appropriate plugin to deal with how to make the hardware do the right thing, and it's up to you (the user/engineer) to make sure that the right plugin is being used on the right hardware. By creating new plugins for new hardware, we can easily swap in new thrusters/sensors with minimal effort, allowing for greater adaptability and focus on improving core code or challenge-specific code.

A simple illustrative example

The most basic case can be found in simulation by running roslaunch auv simulate.launch. This should bring up a system that can be viewed using rqt_graph, a simplified version of which is shown here:

A graph of the simulate launch file

Note that the circular pieces of this graph are ROS nodes (single programs running independently), while the arrows represent topics (publisher pointing to subscriber, with the text being the topic name).

We'll work from left to right to show what each of these nodes are doing and why they're necessary.

/ninedof

ninedof is the Nine Degrees of Freedom sensor. Examples include the LSM9DS1 or the NXP, both of which provide magnetometer, gyroscope, and accelerometer data. This data is useful for things like control loops or gathering position data.

/ninedof, in this case, is simulate_nineDof.py found within plugins/sensors. It's a plugin because it deals directly with hardware (in this case simulated), so it may need to be swapped out for another sensor node. To make a new ninedof node, the easiest way is to make a copy of the simulate_nineDof.py file and make it read your sensor instead of generating random values. The important part is that it publishes the right message to /ninedof_values.

/filtering

So you've got your position/orientation sensor values. However, the nature of hardware is that it's not going to be perfect data. To correct for noise, some sort of filtering needs to be done. Thanks to all nine degree of freedom sensors being published on a standard topic, we can use the same filtering math for all of them. The current filtering that has been implemented is a Kalman filter, but because it's a ROS node, it could be swapped out for something like a Madgewick filter.

This is a part of the core because it can be used regardless of what hardware is being used. It can be found in core/filtering/kalman.py. All a filter needs to do is take in /ninedof_values and spit out processed values to /ninedof_filtered.

/command_receiver

The command receiver receives commands that the operator would like the ROV to run. These commands will typically come from a surface station. However, thanks to a topic being able to have multiple publishers, it would be easy to set up your ROV to also be an AUV by having another node also send commands to /command_receiver.

The command receiver being run here is looking for commands on the topic surface_command, but it could be swapped out for a node that looks for commands over a socket, for example. This is a part of core because it can be used regardless of hardware, so it can be found in core/control/command_receiver.py.

When a command is received, it is parsed and published in one of two places: either it will be published to /io_request, which allows for interaction with IO devices (such as GPIO or a servo), or it will be published to /trajectory_request, which allows for control of thrusters.

/control_loop

A control loop is a tool in control theory that allows us to take in sensor data and a goal, and use them together to produce more accurate movement. In the simulation, a PI controller (which is a variation of a PID controller) is being used as our control loop. This node takes in the information about where we want to be and where we actually are, and does the math to figure out how to make that happen.

Note that the 'where we actually are' data needs to be interpreted by the control loop node slightly. When getting the 'where we want to be' data, the user is actually giving a velocity, not a position: moving a joystick isn't saying "Go to the point (x:5, y:10, z:15)", it's saying "Go forward fast and turn to the right a little". For this reason, the filtered 9-DoF data needs to be used with that in mind. The corrected trajectories are then published to /trajectory_corrected.

Because a control loop can be used regardless of what hardware is being run, this is found in the core. The control loop being used in this simulation can be found in core/control_loop/control_loop_pi.py.

/thruster_converter

At this stage, we have a goal that has been corrected with filtered data. However, that goal is represented in translation/orientation data, which isn't helpful when it comes to actually running anything. This is where thruster_converter comes into play: it takes the goal data and turns it into values to be executed by individual thrusters. Different converters can be implemented for different layouts.

The converted result will have a value for each thruster (top_right, top_left, etc). The values will be between 0 and

  1. 0 represents the lower extreme and 1 represents the upper extreme, and so .5 will be no movement on bi-directional thrusters. This is done instead of the -1 to 1 range used elsewhere because it is easier to use when actually controlling the thrusters, and it allows for the usage of single-direction thrusters in the future.

At the time of writing, only vector drive thruster layouts have ever been used. For that reason, the only trajectory converter is vector_trajectory_converter, found in core/trajectory_converter/vector_trajectory_converter.py.

/thruster_control

At this final stage, a movement goal has been received, fed through some filtering and control looping, and converted into an executable value for each thruster. Now it's time to execute them.

Thruster commands, coming in from /thruster_commands, provide a value from -1 to 1 for each thruster. -1 represents full speed in reverse, 1 represents full speed forward, and 0 represents no movement. The exact way this is done will depend on what thruster and ESC is being used, so that's a plugin. The one being used in simulation can be found in plugins/motors/simulate_thruster_control.py. Many past ROV's have used the PCA9685, so a plugin for that is also provided but incomplete: it will need to be filled out to control thrusters via the PCA.

In the case of this simulated thruster controller, it's also subscribing to /thruster_sensors (not shown because nothing is publishing to it). This could allow for maintaining RPM of the thruster, or stopping in the event of an emergency (such as a tangled thruster).

Launch files and how to make the most of them here

As mentioned in the Understanding ROS section, launch files are an essential part of using ROS properly. This is particularly true of this repository, which assumes that you'll need to swap in and out different nodes for the sake of coming to a custom configuration. By using launch files to launch nodes that meet your needs, they can be treated sort of like configuration files that may change from machine to machine, even though the core codebase will only grow.

To get a better understanding of launch files and how we're using them, we'll again use the simulate.launch file. The simplified version looks like this:

<launch>
    <node name="thruster_control" pkg="auv" type="simulate_thruster_control.py" args="" />
    <node name="ninedof" pkg="auv" type="simulate_nineDof.py" />

    <include file="$(find auv)/launch/core.launch" />
</launch>

In this launch file, we're running two ROS nodes: our thruster_control node (which is actually simulate_thruster_control.py), and ninedof (which is actually simulate_nineDof.py). These are both simulation nodes, but if you wanted to make a new setup that uses real hardware, you could just change out the type= to a node that is already in this repository and meets your needs. If it doesn't exist, you can make copies of whatever file you need and modify it to meet your specific hardware needs.

This demonstrates the usage of plugins: In potentially as little as two lines, you can completely modify the functionality of the entire ROV!

You could also add more nodes to deal with different sensors, or different motors to be moved. With this approach, the software becomes more of a Systems Engineering problem, allowing for robust and complicated systems to be quickly assembled.

For an example, let's make the previous sample more complicated by adding two more nodes:

    <node name="manipulator" pkg="auv" type="simulate_stepper.py" args="manipulator" />
    <node name="lights" pkg="auv" type="simulate_pi_gpio.py" args="12" />

This produces a new graph:

Rosgraph, as before, but now with optional plugins

Notice that both of these new nodes are subscribed to /command_receiver via io_request. io_request is a very general message, which is why we're able to use the one message to control everything. In this example, we have a node that deals with stepper motors (simulate_stepper.py, found in plugins/motors/stepper/). Because we'll be using it for controlling the manipulator, for ease of use we're naming it 'manipulator'. This particular node takes in an argument, we're providing 'manipulator' (more on that in a minute).

Similarly, we have a node to control our lights, which is why that's the name of the node. It's controlled by the GPIO on a Pi, and we have a node for that (simulate_pi_gpio.py, found in plugins/gpio). Like the stepper plugin, this takes in an argument, but this time it's an integer.

When an io_request is generated, it's provided with two pieces of information: the executor and the value. The executor is a string that indicates what node should be responsible for executing the request held in the value. The way this is used is up to the person writing the plugin: in the case of the stepper plugin, the argument is used as is, but in the case of the GPIO plugin, the argument refers to the pin that should be used and generates the executor string from that (the node is looking to execute values aimed at gpio_12, in this case).

The second piece of information is the value, which again is dependent on the actual node. There are a handful of data types in the message that can be set and used. In the case of the stepper, we're using the int32 value to refer to how many steps should be taken, while in the GPIO plugin we're using the boolean to set a pin high or low. By keeping this implementation vague, it can be adapted to a larger number of applications.

The final line of the launch file is the <include, which points to a file at launch/core.launch. This contains:

<launch>
    <node name="command_receiver" pkg="auv" type="command_receiver.py" args="" />
    <node name="thruster_converter" pkg="auv" type="vector_trajectory_converter.py" args="" />
    <node name="filtering" pkg="auv" type="kalman.py" />
    <node name="control_loop" pkg="auv" type="control_loop_pi.py" />
</launch>

These are all of the nodes that were described as being 'core' functionality rather than plugins. For the sake of ease of use, they're all in this one launch file that gets called by the include of simulate.launch, but you could easily make a new version of this file and treat these nodes like plugins, too. For example, if you want to use a different thruster converter, you could make one and swap it in.

Keep in mind that the core.launch exists only for convenience: it contains values that are probably what you want and need, but if they aren't, there's no need to use it.

Setting up for usage

To use this code, you will need the standard ROS Kinetic utilities (catkin, etc) described by the ROS tutorials. Create your catkin workspace wherever you wish, and then run 'catkin_make' as described here. cd on over to the src directory (which you should have made within your catkin workspace), and git clone this repository. You will now be able to run catkin_make from the root of the catkin workspace to make the package. The goal of this project is to create a low-cost, entry level AUV (both software platform and hardware) capable of being adapted for a wide array of research or hobbyist applications. It's not as capable as some of the larger or more expensive counterparts, but it's low-cost, can be replicated at pretty much any university (or even by an individual, depending on what tools you have around), and it's still capable of collecting data.

It's designed to be pretty easy to use and adapt for your needs. If something is difficult to use, adapt, or understand, that's because we've failed to properly document it: please let us know how we can take care of it by creating an issue for us to review. If you've made an interesting addition we might be interested in, we're open to pull requests! Check out contributing.md.

We've chosen to use Python for our core codebase. However, keep in mind that thanks to ROS, you can use any language ROS supports to interact with our system (C++, Python, Java, Lisp...).

The hardware is Free and Open Source too, and developed using only Free and Open Source tools. The pressure tolerant design allows for impressive depths at low cost. Check out the 'hardware' repo for more, but you don't actually need it: we're running ROS, so you can run your code in simulation before pushing it on to an actual machine.

To get that to happen, you'll need to follow our setup steps, and then check out the default usage steps. Once you've got that, you can start to play with our api documentation to learn how to read values from sensors or instruct the machine to send PWM values, follow a trajectory, and more.