diff --git a/Content.Server/Cloning/CloningSystem.cs b/Content.Server/Cloning/CloningSystem.cs index 2e5430e0bf..4898de0bd0 100644 --- a/Content.Server/Cloning/CloningSystem.cs +++ b/Content.Server/Cloning/CloningSystem.cs @@ -237,10 +237,9 @@ public bool TryCloning(EntityUid uid, EntityUid bodyToClone, Entity(bodyToClone, out var damageable) && - damageable.Damage.DamageDict.TryGetValue("Cellular", out cellularDmg)) + damageable.Damage.DamageDict.TryGetValue("Cellular", out var cellularDmg)) { var chance = Math.Clamp((float) (cellularDmg / 100), 0, 1); chance *= failChanceModifier; @@ -261,13 +260,7 @@ public bool TryCloning(EntityUid uid, EntityUid bodyToClone, Entity(mob, out var damage)) - { - var damageSpec = new DamageSpecifier(_prototype.Index("Cellular"), cellularDmg); - _damage.TryChangeDamage(mob,damageSpec,true,false); - } - + // WD EDIT START | Adds hunger, thirst and drunkness as a debuff if (TryComp(mob, out var hungerComponent) && TryComp(mob,out var thirstComponent)) {