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AddMoose #100
AddMoose #100
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Important Review skippedReview was skipped as selected files did not have any reviewable changes. 💤 Files selected but had no reviewable changes (1)
You can disable this status message by setting the WalkthroughThe pull request introduces modifications to three YAML configuration files related to game maps. A new map named Changes
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Блять с Мусом чето не так |
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Actionable comments posted: 0
🧹 Outside diff range and nitpick comments (1)
Resources/Prototypes/Maps/Pools/default.yml (1)
19-19
: Consider maintaining alphabetical order in the map list.The new map "Moose" breaks the alphabetical ordering of the list. Consider moving it between "Lighthouse" and "Pebble" for consistency.
- Hammurabi - Lighthouse + - Moose - Pebble - Saltern - Shoukou - Submarine - Tortuga - TheHive - Gax - DryDock - - Moose - Rad
📜 Review details
Configuration used: CodeRabbit UI
Review profile: CHILL
📒 Files selected for processing (3)
- Resources/Prototypes/Maps/Pools/default.yml (1 hunks)
- Resources/Prototypes/Maps/drydock.yml (1 hunks)
- Resources/Prototypes/Maps/moose.yml (1 hunks)
🔇 Additional comments (7)
Resources/Prototypes/Maps/Pools/default.yml (1)
19-19
: Verify the Moose map configuration.Let's verify that the required map configuration file exists and contains the necessary settings.
✅ Verification successful
Map configuration for Moose is properly defined and valid
The verification confirms that:
moose.yml
exists at the correct location- The map configuration contains all required fields:
- Proper type and ID
- Map name and path
- Player limits
- Station configuration with standard Nanotrasen station prototype
🏁 Scripts executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash # Check if moose.yml exists and validate its basic structure echo "Checking for moose.yml existence and structure..." fd --type f "moose.yml" Resources/Prototypes/Maps/ # Verify the map has basic required configurations echo "Checking map configuration..." rg -A 10 "type:\s+gameMap" Resources/Prototypes/Maps/moose.ymlLength of output: 572
Resources/Prototypes/Maps/drydock.yml (2)
36-36
: Verify prisoner spawn points configuration.While the job role is properly added, ensure that the corresponding spawn points and cell areas are properly configured in the DryDock map file.
Let's check the map configurations:
#!/bin/bash # Description: Search for prisoner-related map configurations # Expected: Find prisoner spawn points, cell areas, or related map entities # Search for prisoner/cell/jail related entities in map files echo "Searching for prisoner-related map configurations..." fd "DryDock.yml" | xargs rg -l "prisoner|cell|jail|holding"
36-36
: Verify security staffing ratios with new Prisoner role.The addition of 1-2 Prisoners looks reasonable and is consistent with similar role allocations. However, please verify that the security staffing ratios remain appropriate with this addition.
Let's check the security-related configurations:
Resources/Prototypes/Maps/moose.yml (4)
1-6
: Verify map file existence and player count limits.The configuration references
/Maps/Moose.yml
, but we should ensure this map file exists and follows the expected format.#!/bin/bash # Check if the referenced map file exists fd -t f "Moose.yml" Maps/ # Compare player limits with other maps rg "minPlayers|maxPlayers" -A 1 Resources/Prototypes/Maps/
8-17
: Verify emergency shuttle configuration.The emergency shuttle path
/Maps/Shuttles/DeltaV/NTES_Delta.yml
should be verified to ensure it exists and is compatible with this station type.#!/bin/bash # Check if the referenced shuttle file exists fd -t f "NTES_Delta.yml" Maps/Shuttles/ # Check for other stations using this shuttle for compatibility reference rg "NTES_Delta.yml" Resources/Prototypes/Maps/
18-68
: 🛠️ Refactor suggestionVerify job role limits and balance.
The job configuration appears comprehensive, but a few points need attention:
- The Passenger role is set to [-1, -1] - verify if this is the intended behavior for overflow jobs
- Security roles (Officers + Cadets) total 6 positions, which seems high for a 50-player maximum station
#!/bin/bash # Compare job configurations with other stations rg "StationJobs" -A 50 Resources/Prototypes/Maps/Consider adjusting the Security role counts to maintain better balance:
- SecurityOfficer: [ 3, 3 ] - SecurityCadet: [ 3, 3 ] + SecurityOfficer: [ 2, 3 ] + SecurityCadet: [ 2, 3 ]
36-36
: Verify Prisoner role configuration.The addition of the Prisoner role aligns with the PR objectives. However, we should verify that the implementation matches other maps that include this role.
✅ Verification successful
Based on the search results, I can now generate the final response since I have comprehensive information about the Prisoner role configuration across all maps. The implementation in moose.yml matches the common pattern used in other maps.
Prisoner role configuration is consistent with other maps
The Prisoner role limit of [1, 2] aligns with the standard configuration used across most station maps, including:
- Drydock: [1, 2]
- Saltern: [1, 2]
- Asterisk: [1, 2]
- Edge: [2, 3]
- Core: [2, 3]
- Lighthouse: [2, 3]
🏁 Scripts executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash # Check Prisoner role configuration across other maps rg "Prisoner:" Resources/Prototypes/Maps/ # Look for any special handling of Prisoner role in the codebase rg "Prisoner" Resources/Prototypes/Length of output: 62620
А вроде и нет... А че рендер тогда не выходит сделать |
Test fail unrelated to PR |
@Gersoon458 добавь Мус в пулл тестов, как это делали с ДрайДоком |
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Только бог поможет нам, если это не работает
Описание PR
Добавление карты Муса
Изменения
🆑 Gersoon