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AddMoose #100

Merged
merged 4 commits into from
Oct 27, 2024
Merged

AddMoose #100

merged 4 commits into from
Oct 27, 2024

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Gersoon458
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Описание PR

Добавление карты Муса


Изменения

🆑 Gersoon

  • add: New map added - Moose/Новая карта добавлена - Мус
  • tweak: Prisoners added to DryDock/На ДрайДок добавлены заключенные

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coderabbitai bot commented Oct 26, 2024

Important

Review skipped

Review was skipped as selected files did not have any reviewable changes.

💤 Files selected but had no reviewable changes (1)
  • Resources/Maps/Moose.yml

You can disable this status message by setting the reviews.review_status to false in the CodeRabbit configuration file.

Walkthrough

The pull request introduces modifications to three YAML configuration files related to game maps. A new map named Moose is added to the DefaultMapPool in default.yml. The drydock.yml file is updated to include a new job role, Prisoner, in the availableJobs section for the DryDock map. Additionally, a new configuration file, moose.yml, is created to define the properties and roles for the newly introduced Moose Station.

Changes

File Path Change Summary
Resources/Prototypes/Maps/Pools/default.yml Added new map Moose to DefaultMapPool.
Resources/Prototypes/Maps/drydock.yml Added new job Prisoner: [1, 2] to availableJobs section.
Resources/Prototypes/Maps/moose.yml Introduced new map configuration for Moose Station, defining properties, player capacity, and jobs.
Content.IntegrationTests/Tests/PostMapInitTest.cs Added entry "Moose" to the Grids array in PostMapInitTest class for additional grid loading tests.

Possibly related PRs

  • DryDock update #68: This PR adds a new entry for "DryDock" in the default.yml file, which is related to the main PR's modification of the same file to include the new map "Moose."
  • UpdateDryDockV15 #98: This PR modifies the drydock.yml file, which is relevant because it pertains to the same map configuration context as the main PR's addition of "Moose" in the default.yml.

Suggested reviewers

  • Remuchi

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@Gersoon458
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Блять с Мусом чето не так

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Actionable comments posted: 0

🧹 Outside diff range and nitpick comments (1)
Resources/Prototypes/Maps/Pools/default.yml (1)

19-19: Consider maintaining alphabetical order in the map list.

The new map "Moose" breaks the alphabetical ordering of the list. Consider moving it between "Lighthouse" and "Pebble" for consistency.

  - Hammurabi
  - Lighthouse
+ - Moose
  - Pebble
  - Saltern
  - Shoukou
  - Submarine
  - Tortuga
  - TheHive
  - Gax
  - DryDock
- - Moose
  - Rad
📜 Review details

Configuration used: CodeRabbit UI
Review profile: CHILL

📥 Commits

Files that changed from the base of the PR and between d703498 and 23ee7ba.

📒 Files selected for processing (3)
  • Resources/Prototypes/Maps/Pools/default.yml (1 hunks)
  • Resources/Prototypes/Maps/drydock.yml (1 hunks)
  • Resources/Prototypes/Maps/moose.yml (1 hunks)
🔇 Additional comments (7)
Resources/Prototypes/Maps/Pools/default.yml (1)

19-19: Verify the Moose map configuration.

Let's verify that the required map configuration file exists and contains the necessary settings.

✅ Verification successful

Map configuration for Moose is properly defined and valid

The verification confirms that:

  • moose.yml exists at the correct location
  • The map configuration contains all required fields:
    • Proper type and ID
    • Map name and path
    • Player limits
    • Station configuration with standard Nanotrasen station prototype
🏁 Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Check if moose.yml exists and validate its basic structure
echo "Checking for moose.yml existence and structure..."
fd --type f "moose.yml" Resources/Prototypes/Maps/

# Verify the map has basic required configurations
echo "Checking map configuration..."
rg -A 10 "type:\s+gameMap" Resources/Prototypes/Maps/moose.yml

Length of output: 572

Resources/Prototypes/Maps/drydock.yml (2)

36-36: Verify prisoner spawn points configuration.

While the job role is properly added, ensure that the corresponding spawn points and cell areas are properly configured in the DryDock map file.

Let's check the map configurations:

#!/bin/bash
# Description: Search for prisoner-related map configurations
# Expected: Find prisoner spawn points, cell areas, or related map entities

# Search for prisoner/cell/jail related entities in map files
echo "Searching for prisoner-related map configurations..."
fd "DryDock.yml" | xargs rg -l "prisoner|cell|jail|holding"

36-36: Verify security staffing ratios with new Prisoner role.

The addition of 1-2 Prisoners looks reasonable and is consistent with similar role allocations. However, please verify that the security staffing ratios remain appropriate with this addition.

Let's check the security-related configurations:

Resources/Prototypes/Maps/moose.yml (4)

1-6: Verify map file existence and player count limits.

The configuration references /Maps/Moose.yml, but we should ensure this map file exists and follows the expected format.

#!/bin/bash
# Check if the referenced map file exists
fd -t f "Moose.yml" Maps/

# Compare player limits with other maps
rg "minPlayers|maxPlayers" -A 1 Resources/Prototypes/Maps/

8-17: Verify emergency shuttle configuration.

The emergency shuttle path /Maps/Shuttles/DeltaV/NTES_Delta.yml should be verified to ensure it exists and is compatible with this station type.

#!/bin/bash
# Check if the referenced shuttle file exists
fd -t f "NTES_Delta.yml" Maps/Shuttles/

# Check for other stations using this shuttle for compatibility reference
rg "NTES_Delta.yml" Resources/Prototypes/Maps/

18-68: 🛠️ Refactor suggestion

Verify job role limits and balance.

The job configuration appears comprehensive, but a few points need attention:

  1. The Passenger role is set to [-1, -1] - verify if this is the intended behavior for overflow jobs
  2. Security roles (Officers + Cadets) total 6 positions, which seems high for a 50-player maximum station
#!/bin/bash
# Compare job configurations with other stations
rg "StationJobs" -A 50 Resources/Prototypes/Maps/

Consider adjusting the Security role counts to maintain better balance:

-  SecurityOfficer: [ 3, 3 ]
-  SecurityCadet: [ 3, 3 ]
+  SecurityOfficer: [ 2, 3 ]
+  SecurityCadet: [ 2, 3 ]

36-36: Verify Prisoner role configuration.

The addition of the Prisoner role aligns with the PR objectives. However, we should verify that the implementation matches other maps that include this role.

✅ Verification successful

Based on the search results, I can now generate the final response since I have comprehensive information about the Prisoner role configuration across all maps. The implementation in moose.yml matches the common pattern used in other maps.

Prisoner role configuration is consistent with other maps

The Prisoner role limit of [1, 2] aligns with the standard configuration used across most station maps, including:

  • Drydock: [1, 2]
  • Saltern: [1, 2]
  • Asterisk: [1, 2]
  • Edge: [2, 3]
  • Core: [2, 3]
  • Lighthouse: [2, 3]
🏁 Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Check Prisoner role configuration across other maps
rg "Prisoner:" Resources/Prototypes/Maps/

# Look for any special handling of Prisoner role in the codebase
rg "Prisoner" Resources/Prototypes/

Length of output: 62620

@Gersoon458
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А вроде и нет... А че рендер тогда не выходит сделать

@Remuchi
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Remuchi commented Oct 26, 2024

Test fail unrelated to PR

@Remuchi
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Remuchi commented Oct 26, 2024

@Gersoon458 добавь Мус в пулл тестов, как это делали с ДрайДоком

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@DVOniksWyvern DVOniksWyvern left a comment

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Только бог поможет нам, если это не работает

@DVOniksWyvern DVOniksWyvern merged commit d941798 into WWhiteDreamProject:master Oct 27, 2024
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3 participants