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[Tweak] Secret / Секрет #87

Merged
merged 1 commit into from
Oct 16, 2024
Merged

[Tweak] Secret / Секрет #87

merged 1 commit into from
Oct 16, 2024

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Spatison
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@Spatison Spatison commented Oct 12, 2024

Описание PR

Изменены шансы режимов. Каждый второй раунд не будет запускаться с выживания


Изменения

🆑 Spatison

  • tweak: Changed the chances of secret modes / Изменены шансы режимов в секрете

@Spatison Spatison requested a review from Remuchi October 12, 2024 23:14
@Spatison Spatison self-assigned this Oct 12, 2024
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coderabbitai bot commented Oct 12, 2024

Walkthrough

The pull request modifies the weight configurations in the secret_weights.yml file, adjusting the weights assigned to various categories for a weighted random selection. Significant changes include a decrease in the weight for "Survival" and increases for "Nukeops," "Zombie," and "Traitor." Two new categories, "Revolutionary" and "Extended," have been added, along with "AllAtOnce." The previous weight for "Pirates" has been commented out and is no longer active in the configuration.

Changes

File Change Summary
Resources/Prototypes/secret_weights.yml Updated weights for categories: Survival (0.44 to 0.05), Nukeops (0.14 to 0.20), Zombie (0.03 to 0.10), Traitor (0.39 to 0.45). Added new categories: Revolutionary (0.15), Extended (0.04), AllAtOnce (0.01). Commented out previous weight for Pirates.

📜 Recent review details

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Review profile: CHILL

📥 Commits

Files that changed from the base of the PR and between a8c9bbf and 549f02c.

📒 Files selected for processing (1)
  • Resources/Prototypes/secret_weights.yml (1 hunks)
🧰 Additional context used
🔇 Additional comments (8)
Resources/Prototypes/secret_weights.yml (8)

5-5: Approved: Moderate increase in Nukeops mode frequency

The weight for Nukeops mode has been increased from 0.14 to 0.20. This change appears reasonable and may add more variety to the game without overshadowing other modes.


8-8: Traitor mode now the most frequent

The weight for Traitor mode has been increased from 0.39 to 0.45, making it the most common mode. This change could significantly alter the overall feel of the game.

It's important to consider the implications of this change. Let's check for any existing player feedback or discussions about the Traitor mode:

#!/bin/bash
# Search for any mentions of Traitor mode in issue discussions or comments
gh issue list --search "Traitor mode" --json number,title,body --jq '.[] | "Issue #\(.number): \(.title)\n\(.body)\n"'
gh pr list --search "Traitor mode" --json number,title,body --jq '.[] | "PR #\(.number): \(.title)\n\(.body)\n"'

7-7: New mode added: Revolutionary

A new "Revolutionary" mode has been introduced with a weight of 0.15. This addition wasn't mentioned in the PR objectives.

Could you provide more information about this new mode? It's important to ensure it has been properly tested and balanced. Let's check for any related documentation or test files:

#!/bin/bash
# Search for any mentions of Revolutionary mode in documentation or test files
rg -i "revolutionary.*mode" --type md --type cs

9-9: New mode added: Extended

An "Extended" mode has been introduced with a low weight of 0.04. This addition wasn't mentioned in the PR objectives.

Could you provide more information about this new mode and its intended frequency? Let's check for any related documentation or discussions:

#!/bin/bash
# Search for any mentions of Extended mode in documentation or discussions
rg -i "extended.*mode" --type md --type cs
gh issue list --search "Extended mode" --json number,title,body --jq '.[] | "Issue #\(.number): \(.title)\n\(.body)\n"'

6-6: Significant increase in Zombie mode frequency

The weight for Zombie mode has been notably increased from 0.03 to 0.10. While this adds more variety to the game, it's a substantial change that could significantly alter the gameplay experience.

It would be prudent to monitor the impact of this change. Consider implementing a system to track mode frequencies and player feedback:

#!/bin/bash
# Search for any existing analytics or feedback systems
rg -i "analytics|feedback|tracking" --type yaml --type cs

10-10: New mode added: AllAtOnce

An "AllAtOnce" mode has been introduced with a very low weight of 0.01. This addition wasn't mentioned in the PR objectives and its name suggests it could be a significant gameplay change.

Could you provide more information about this new mode, its mechanics, and the reasoning behind its very low frequency? Let's check for any related code or discussions:

#!/bin/bash
# Search for any mentions of AllAtOnce mode in code or discussions
rg -i "allatonce.*mode" --type cs
gh issue list --search "AllAtOnce mode" --json number,title,body --jq '.[] | "Issue #\(.number): \(.title)\n\(.body)\n"'

4-10: Significant overhaul of game mode distribution

The changes in this file represent a major shift in the game's mode distribution:

  1. Survival mode has been drastically reduced (0.44 to 0.05).
  2. Traitor mode is now the most common (0.39 to 0.45).
  3. Three new modes have been introduced (Revolutionary, Extended, AllAtOnce).
  4. The Pirates mode has been commented out.

While these changes align with the PR objective of altering the chances of secret modes, they go beyond what was initially described. Such a significant overhaul could have unforeseen impacts on gameplay and player satisfaction.

Consider a more gradual approach to these changes, allowing for player feedback and adjustment. It would be beneficial to implement a system for tracking mode frequencies and gathering player feedback. Let's check if such a system exists:

#!/bin/bash
# Search for any existing analytics or feedback systems
rg -i "mode.*frequency|player.*feedback|gameplay.*analytics" --type cs

Additionally, it might be helpful to review any recent discussions about game balance or mode distribution:

#!/bin/bash
# Search for recent discussions about game balance or mode distribution
gh issue list --search "game balance mode distribution" --state all --limit 5 --json number,title,body --jq '.[] | "Issue #\(.number): \(.title)\n\(.body)\n"'

4-4: Significant reduction in Survival mode frequency

The weight for Survival mode has been drastically reduced from 0.44 to 0.05. While this aligns with the PR objective of not starting every second round with survival mode, such a significant reduction might make this mode too infrequent. Consider whether this extreme change might disappoint players who enjoy the Survival mode.

To assess the impact, let's check if there are any player feedback or discussions related to the Survival mode:


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@Kutosss
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Kutosss commented Oct 13, 2024

Вот это надо! И как можно скорее. Онлайн упал до нуля, буквально из-за невозможности играть без педалей, которые поставят гриншифт.

@TokiJumper
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TokiJumper commented Oct 13, 2024

Вот это надо! И как можно скорее. Онлайн упал до нуля, буквально из-за невозможности играть без педалей, которые поставят гриншифт.

Да-да. Это и есть главная причина, почему онлайн на нуле. XD

@Kutosss
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Kutosss commented Oct 13, 2024

Да-да. Это и есть главная причина, почему онлайн на нуле. XD

Это одна из причин, а так вместо нуля была бы единица. Я периодически вижу как люди заходят, видят насер - выходят. Ну и собсна они сами говорили почему выходят.

@Remuchi Remuchi merged commit a82913f into master Oct 16, 2024
12 checks passed
@Remuchi Remuchi deleted the secret branch October 16, 2024 01:46
riddleridou added a commit that referenced this pull request Oct 16, 2024
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4 participants