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Minecraft Network

This repo contains the barebone structure of the WaldiCraft Server network.

It is intended to be re-usable and is able to grow with new instances.

Table of contents

What's included?

Container

  • 1x MC Proxy (itzg/docker-bungeecord)
    • Container: mc-proxy
    • Currently only Velocity is implemented. If you want to use another Proxy you need to configure everything yourself
  • 3x MC Server (itzg/minecraft-server)
    • Container: mc-server-*
  • 3x MC Backup (itzg/docker-mc-backup)
    • Container: mc-backup-*
  • Optional Services:
    • 1x Nginx (for dynmap integration)
    • 1x PHP (for dynmap integration)
    • 1x MySQL
    • 1x Redis
    • 1x CodeServer

Pre-selected Mods/Datapacks

>> IMPORTANT <<
To be sure what mods/datapacks are included by default please check the .env file carefully!


If you want to change the mods/datapacks you need to change the values inside the .env file for the variables ending with _DATAPACKS, _MODRINTH_PROJECTS and _CURSEFORGE_FILES per server.

The mods are listed according to the format descriped in the Docs:
https://docker-minecraft-server.readthedocs.io/en/latest/mods-and-plugins/

How to Use

Prerequesits: You need to have Docker installed on your host system.

  1. Copy .env.dist to .env
  2. Read the .env carefully (!!!) and change the values according to your needs
  3. Read the config ./proxy/velocity/config/velocity.toml carefully (!!!) and change the values according to your needs
  4. Optional: If you have any mods that are not present on Curseforge or Modrinth you need to put the .jar files inside the correct server directory at ./server/**/mods/
  5. Optional: If needed put your custom configurations files into the correct config directories at ./server/**/config/
  6. Optional: If you want to have additional Velocity plugins put them into ./proxy/velocity/plugins/
  7. Once everything is configured you can run docker compose up -d to start all containers. This might take a while