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WangSimiao2000/README.md

Hi, I'm MickeyMiao!

切换成中文

MyBlog: https://wangsimiao2000.github.io/

Bilibili@鄙人米奇喵 Steam: MickeyMiao GitHub: WangSimiao2000

Master's Graduate in High-Performance Graphics and Games Engineering from University of Leeds
Bachelor's in Software Engineering from Southwest Petroleum University

  • Pronouns: He / Him
  • Languages: C++, C#, Java, Python, HTML, CSS
  • Tools: Git, VSCode
  • Education:
    • 🎓 Master's in High-Performance Graphics and Games Engineering
    • 🎓 Bachelor's in Software Engineering

WangSimiao2000's GitHub stats

  • 🎮 I love exploring various types of video games, but my all-time favorite is Minecraft.
  • 🧩 Enjoy solving puzzles and tackling algorithm challenges.
  • 📚 Currently learning computer graphics and diving deep into related fields.
  • 🖥️ I once built a Hexo blog, though I haven't maintained it recently.

Download my Resume:

Download my Resume

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  1. Animation_and_Simulation Animation_and_Simulation Public

    University of Leeds Animation Simulation Course Assignments

    C++

  2. Foundations_of_Modelling_and_Rendering Foundations_of_Modelling_and_Rendering Public

    University of Leeds Foundations of Modelling and_Rendering Course Assignments

    C++

  3. Geometric-Processing Geometric-Processing Public

    University of Leeds Geometric Processing Course Assignment

    C++

  4. InfiniteVoxelCaveWorld InfiniteVoxelCaveWorld Public

    This Windows project generates infinite voxel caves using chunk-based structures, noise functions for terrain, OpenGL for rendering, and optimizes with voxel face and frustum culling. It also emplo…

    C++

  5. OutlineShaderForUE OutlineShaderForUE Public

    A outline shader for Unreal Engine

    2

  6. SnowLeopardEngine/SnowLeopardEngine SnowLeopardEngine/SnowLeopardEngine Public

    Yet another game engine group project.

    C++ 38 1