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game.plg
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game.plg
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<html>
<body>
<pre>
<h1>Build Log</h1>
<h3>
--------------------Configuration: game - Win32 Debug--------------------
</h3>
<h3>Command Lines</h3>
Creating temporary file "C:\WINDOWS\TEMP\RSP12F5.TMP" with contents
[
/nologo /G5 /MLd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "BUILDING_REF_GL" /FR".\Temp/" /Fp".\Temp/game.pch" /YX /Fo".\Temp/" /Fd".\Temp/" /FD /c
"C:\Quake2\Ace\src\acesrc\acebot_movement.c"
]
Creating command line "cl.exe @C:\WINDOWS\TEMP\RSP12F5.TMP"
Creating temporary file "C:\WINDOWS\TEMP\RSP12F6.TMP" with contents
[
kernel32.lib user32.lib gdi32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /incremental:no /pdb:".\Debug/gamex86.pdb" /debug /machine:I386 /def:".\game.def" /out:"../gamex86.dll" /implib:".\Debug/gamex86.lib"
.\Temp\acebot_ai.obj
.\Temp\acebot_cmds.obj
.\Temp\acebot_items.obj
.\Temp\acebot_movement.obj
.\Temp\acebot_nodes.obj
.\Temp\acebot_spawn.obj
.\Temp\g_ai.obj
.\Temp\g_chase.obj
.\Temp\g_cmds.obj
.\Temp\g_combat.obj
.\Temp\g_ctf.obj
.\Temp\g_func.obj
.\Temp\g_items.obj
.\Temp\g_main.obj
.\Temp\g_misc.obj
.\Temp\g_monster.obj
.\Temp\g_phys.obj
.\Temp\g_save.obj
.\Temp\g_spawn.obj
.\Temp\g_svcmds.obj
.\Temp\g_target.obj
.\Temp\g_trigger.obj
.\Temp\g_turret.obj
.\Temp\g_utils.obj
.\Temp\g_weapon.obj
.\Temp\m_actor.obj
.\Temp\m_berserk.obj
.\Temp\m_boss2.obj
.\Temp\m_boss3.obj
.\Temp\m_boss31.obj
.\Temp\m_boss32.obj
.\Temp\m_brain.obj
.\Temp\m_chick.obj
.\Temp\m_flash.obj
.\Temp\m_flipper.obj
.\Temp\m_float.obj
.\Temp\m_flyer.obj
.\Temp\m_gladiator.obj
.\Temp\m_gunner.obj
.\Temp\m_hover.obj
.\Temp\m_infantry.obj
.\Temp\m_insane.obj
.\Temp\m_medic.obj
.\Temp\m_move.obj
.\Temp\m_mutant.obj
.\Temp\m_parasite.obj
.\Temp\m_soldier.obj
.\Temp\m_supertank.obj
.\Temp\m_tank.obj
.\Temp\p_client.obj
.\Temp\p_hud.obj
.\Temp\p_menu.obj
.\Temp\p_trail.obj
.\Temp\p_view.obj
.\Temp\p_weapon.obj
.\Temp\q_shared.obj
]
Creating command line "link.exe @C:\WINDOWS\TEMP\RSP12F6.TMP"
<h3>Output Window</h3>
Compiling...
acebot_movement.c
Linking...
LINK : warning LNK4075: ignoring /EDITANDCONTINUE due to /INCREMENTAL:NO specification
Creating library .\Debug/gamex86.lib and object .\Debug/gamex86.exp
Creating temporary file "C:\WINDOWS\TEMP\RSP1320.TMP" with contents
[
/nologo /o".\Debug/game.bsc"
.\Temp\acebot_ai.sbr
.\Temp\acebot_cmds.sbr
.\Temp\acebot_items.sbr
.\Temp\acebot_movement.sbr
.\Temp\acebot_nodes.sbr
.\Temp\acebot_spawn.sbr
.\Temp\g_ai.sbr
.\Temp\g_chase.sbr
.\Temp\g_cmds.sbr
.\Temp\g_combat.sbr
.\Temp\g_ctf.sbr
.\Temp\g_func.sbr
.\Temp\g_items.sbr
.\Temp\g_main.sbr
.\Temp\g_misc.sbr
.\Temp\g_monster.sbr
.\Temp\g_phys.sbr
.\Temp\g_save.sbr
.\Temp\g_spawn.sbr
.\Temp\g_svcmds.sbr
.\Temp\g_target.sbr
.\Temp\g_trigger.sbr
.\Temp\g_turret.sbr
.\Temp\g_utils.sbr
.\Temp\g_weapon.sbr
.\Temp\m_actor.sbr
.\Temp\m_berserk.sbr
.\Temp\m_boss2.sbr
.\Temp\m_boss3.sbr
.\Temp\m_boss31.sbr
.\Temp\m_boss32.sbr
.\Temp\m_brain.sbr
.\Temp\m_chick.sbr
.\Temp\m_flash.sbr
.\Temp\m_flipper.sbr
.\Temp\m_float.sbr
.\Temp\m_flyer.sbr
.\Temp\m_gladiator.sbr
.\Temp\m_gunner.sbr
.\Temp\m_hover.sbr
.\Temp\m_infantry.sbr
.\Temp\m_insane.sbr
.\Temp\m_medic.sbr
.\Temp\m_move.sbr
.\Temp\m_mutant.sbr
.\Temp\m_parasite.sbr
.\Temp\m_soldier.sbr
.\Temp\m_supertank.sbr
.\Temp\m_tank.sbr
.\Temp\p_client.sbr
.\Temp\p_hud.sbr
.\Temp\p_menu.sbr
.\Temp\p_trail.sbr
.\Temp\p_view.sbr
.\Temp\p_weapon.sbr
.\Temp\q_shared.sbr]
Creating command line "bscmake.exe @C:\WINDOWS\TEMP\RSP1320.TMP"
Creating browse info file...
<h3>Output Window</h3>
<h3>Results</h3>
gamex86.dll - 0 error(s), 1 warning(s)
</pre>
</body>
</html>