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RunCMake.ps1
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RunCMake.ps1
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param
(
[Parameter(Mandatory = $True)] [ValidateSet('Win64vs2022', 'Uwp64vs2022', 'Prospero', 'Scarlett', 'PCGDK', 'Nintendo')][string] $Target,
[switch]$NoUnityBuild,
[switch]$NoSubmoduleUpdate,
[string]$SolutionName
)
Set-Location $PSScriptRoot
if ($NoSubmoduleUpdate -eq $False) {
$CURRENT_COMMIT = git log -n 1 --format=%H
Write-Host "Current commit: $CURRENT_COMMIT"
$UPDATE_SUBMODULES = $True
$LAST_UPDATE_FILE = "$PSScriptRoot\Data\Content\AssetCache\LastSubmoduleUpdate.txt"
if (Test-Path $LAST_UPDATE_FILE -PathType Leaf -ErrorAction SilentlyContinue) {
$LAST_COMMIT = Get-Content -Path $LAST_UPDATE_FILE
if ($CURRENT_COMMIT -eq $LAST_COMMIT) {
Write-Host "Submodules already up-to-date."
$UPDATE_SUBMODULES = $False
}
else {
Write-Host "Submodules were last updated at commit: $LAST_COMMIT"
}
}
if ($UPDATE_SUBMODULES) {
Write-Host "Updating submodules"
git submodule init
git submodule update
Out-File ( New-Item -Path $LAST_UPDATE_FILE -Force) -InputObject $CURRENT_COMMIT
}
}
$CMAKE_ARGS = @("-S", "$PSScriptRoot")
if ($NoUnityBuild) {
$CMAKE_ARGS += "-DNS_ENABLE_FOLDER_UNITY_FILES:BOOL=OFF"
}
else {
$CMAKE_ARGS += "-DNS_ENABLE_FOLDER_UNITY_FILES:BOOL=ON"
}
if ($SolutionName -ne "") {
$CMAKE_ARGS += "-DNS_SOLUTION_NAME:STRING='${SolutionName}'"
}
$CMAKE_ARGS += "-G"
Write-Host ""
if ($Target -eq "Win64vs2022") {
Write-Host "=== Generating Solution for Visual Studio 2022 x64 ==="
$CMAKE_ARGS += "Visual Studio 17 2022"
$CMAKE_ARGS += "-A"
$CMAKE_ARGS += "x64"
$CMAKE_ARGS += "-B"
$CMAKE_ARGS += "$PSScriptRoot\Workspace\vs2022x64"
}
elseif ($Target -eq "Uwp64vs2022") {
Write-Host "=== Generating Solution for Visual Studio 2022 x64 UWP ==="
$CMAKE_ARGS += "Visual Studio 17 2022"
$CMAKE_ARGS += "-A"
$CMAKE_ARGS += "x64"
$CMAKE_ARGS += "-B"
$CMAKE_ARGS += "$PSScriptRoot\Workspace\vs2022x64uwp"
$CMAKE_ARGS += "-DCMAKE_TOOLCHAIN_FILE=$PSScriptRoot\Code\BuildSystem\CMake\toolchain-winstore.cmake"
$CMAKE_ARGS += "-DNS_ENABLE_QT_SUPPORT:BOOL=OFF"
$CMAKE_ARGS += "-DNS_BUILD_FILTER='UwpProjects'"
}
# Playstation 5
elseif($Target -eq "Prospero"){
Write-Host "=== Generating Solution for Prospero (Playstation 5) ==="
$CMAKE_ARGS += "Visual Studio 17 2022"
# Set this to your PS5 CMake path
$CMAKE_ARGS += "-DCMAKE_TOOLCHAIN_FILE=$env:SCE_ROOT_DIR\Prospero\Tools\CMake\PS5.cmake"
$CMAKE_ARGS += "-A Prospero"
$CMAKE_ARGS += "-DNS_ENABLE_QT_SUPPORT:BOOL=OFF"
$CMAKE_ARGS += "-DNS_ENABLE_FOLDER_UNITY_FILES:BOOL=OFF"
$CMAKE_ARGS += "-DNS_3RDPARTY_DUKTAPE_SUPPORT=OFF"
$CMAKE_ARGS += "-DNS_3RDPARTY_ZSTD_SUPPORT=ON"
$CMAKE_ARGS += "-DNS_3RDPARTY_LUA_SUPPORT=OFF"
$CMAKE_ARGS += "x64"
$CMAKE_ARGS += "-B"
$CMAKE_ARGS += "$PSScriptRoot\Workspace\Prospero"
}
# Xbox Series X/S (GDKX)
elseif($Target -eq "Scarlett"){
Write-Host "=== Generating Solution for Scarlett (Xbox Series X/S) ==="
$CMAKE_ARGS += "Visual Studio 17 2022"
$CMAKE_ARGS += "-A Scarlett"
$CMAKE_ARGS += "-DNS_ENABLE_QT_SUPPORT:BOOL=OFF"
$CMAKE_ARGS += "-DNS_ENABLE_FOLDER_UNITY_FILES:BOOL=OFF"
$CMAKE_ARGS += "-DNS_3RDPARTY_DUKTAPE_SUPPORT=OFF"
$CMAKE_ARGS += "-DNS_3RDPARTY_ZSTD_SUPPORT=ON"
$CMAKE_ARGS += "-DNS_3RDPARTY_LUA_SUPPORT=OFF"
$CMAKE_ARGS += "x64"
$CMAKE_ARGS += "-B"
$CMAKE_ARGS += "$PSScriptRoot\Workspace\Scarlett"
}
# Windows GDK (Game Pass)
elseif($Target -eq "PCGDK"){
Write-Host "=== Generating Solution for Scarlett (Xbox Series X/S) ==="
$CMAKE_ARGS += "Visual Studio 17 2022"
$CMAKE_ARGS += "-A GDK"
$CMAKE_ARGS += "-DNS_ENABLE_QT_SUPPORT:BOOL=OFF"
$CMAKE_ARGS += "-DNS_ENABLE_FOLDER_UNITY_FILES:BOOL=OFF"
$CMAKE_ARGS += "-DNS_3RDPARTY_DUKTAPE_SUPPORT=OFF"
$CMAKE_ARGS += "-DNS_3RDPARTY_ZSTD_SUPPORT=ON"
$CMAKE_ARGS += "-DNS_3RDPARTY_LUA_SUPPORT=OFF"
$CMAKE_ARGS += "x64"
$CMAKE_ARGS += "-B"
$CMAKE_ARGS += "$PSScriptRoot\Workspace\Scarlett"
}
# Nintendo (Switch 1, 2)
elseif($Target -eq "Nintendo"){
Write-Host "=== Generating Solution for Nintendo ==="
$CMAKE_ARGS += "Visual Studio 17 2022"
$CMAKE_ARGS += "-A Nintendo"
$CMAKE_ARGS += "-DNS_ENABLE_QT_SUPPORT:BOOL=OFF"
$CMAKE_ARGS += "-DNS_ENABLE_FOLDER_UNITY_FILES:BOOL=OFF"
$CMAKE_ARGS += "-DNS_3RDPARTY_DUKTAPE_SUPPORT=OFF"
$CMAKE_ARGS += "-DNS_3RDPARTY_ZSTD_SUPPORT=ON"
$CMAKE_ARGS += "-DNS_3RDPARTY_LUA_SUPPORT=OFF"
$CMAKE_ARGS += "x64"
$CMAKE_ARGS += "-B"
$CMAKE_ARGS += "$PSScriptRoot\Workspace\Nintendo"
}
else {
throw "Unknown target '$Target'."
}
Write-Host ""
Write-Host "Running cmake.exe $CMAKE_ARGS"
Write-Host ""
&Data\Tools\Precompiled\cmake\bin\cmake.exe $CMAKE_ARGS
if (!$?) {
throw "CMake failed with exit code '$LASTEXITCODE'."
}