Risk of Rain 2-based items.
Lil guy!
...well, it's still right twice a day.
Drop a healing orb on kill.
Move fast out of combat.
Gain a recharging shield.
Nerd.
While standing still, heal for 10 health per second.
Increase the player's movement speed while held.
Once thrown, summon a gummy clone of yourself. It might not be friendly.
Training's hard, okay?
Starts worthless, but the more damage you take, the higher its value gets.
...and his music was electric.
Similar to a stop sign.
Explode on death while held.
Similar to Comedy/Tragedy.
A scrap of white rarity.
A scrap of green rarity.
A scrap of yellow rarity.
A scrap of red rarity.
Block the next source of damage. Has a cooldown of 3 seconds.
Costs: 800
Upon falling below 25% of your health, heal for 75%. Item is then consumed.
Costs: 500
- All models and textures belong to Hopoo Games.
- Most sounds belong to Hopoo games.
- Some sounds are from Lethal Company itself.
- Safer Spaces recharge sound done by my friend Nico!
- Icon drawn by my friend Majestoony!!
- Goobo Jr. shader done by me.
- Utilities.CreateExplosion taken from LethalThings, which is MIT License.
- All other code done by me.
- Safer Spaces bubble shader done by "Dr. Game" on the Unity Asset Store.
- Follow the instructions in the Unity Assets README
- Download the NetcodePatcher and place it's files in a folder called "NetcodePatcher" within the solution directory. The executable MUST be in the first folder, it should be like
"$(SolutionDir)\NetcodePatcher\NetcodePatcher.Cli.exe"
- Create a folder in the solution dir called "MMHook" and place all MMHook generated assemblies from Lethal Company into it. These are the only references you have to find yourself, rest is nuget.
- Edit "BuildComplete" and change the directory variables to be yours. Just never commit any changes to it.
- Easier builds should now be possible. Make changes to the code, build, make changes to the Unity assets, build bundles, then run
BuildComplete.bat
and it'll send the mod's zip to downloads, where you can then import it as local in r2modman and test.